I have played this game since launch. I’ve sat in duel servers for days on end. I’ve played tPvP I’ve ran Ascalonian Catacombs until my eyes bled. I’ve roamed in WvW and transferred servers countless amounts of times. I’ve played in GvGs. I’ve done PvE Raids. I’ve played every class. All these years my favorite class has been engineer. I loved the fact that before Heart of Thorns, engineer was a jack of all trades class. It could do a bit of everything. However, since HoT, engineer has been the jack of doing of everything awfully. Ever since the June 23rd trait patch, engineer has been left in the dust and turned into a gimmick reliant class. At first the gimmicks were enough to keep the class kicking, but over time it just got left behind further and further.
Engineer Utility Grave: Reason of death? Being useless gimmick skills.
Slick Shoes
Every turret (except for rifle, but that is reliant on static discharge. Another gimmick)
Utility Goggles
AED
Med Kit
Throw Mine
Battering Ram
Elixir R
Nade Kit (Reliant on explosives trait line, which is an awful trait line) (good in pve)
Bomb Kit (Low condition output, and the main use of this kit is the auto in pve and big ol bomb for bar break) (good in pve)
Flamethrower (good in pve)
Shredder Gyro
Heal Gyro
Supply Crate
Mortar Kit
The few good utilities on engineer are unable to be replaced in any situation. Do not get me wrong, some of these gimmicks can be used, but it is just so extremely situational. And even then only a few of these utilities listed make that situation. (Eg. Utility goggles just for the reveal on downstate in GvGs.) Also, the fact that one of engineer’s only viable heal skill is able to be destroyed by a single skill is actually ridiculous. One warrior whirlwind, one rev sword 2, etc etc is enough to destroy heal turret mid cast. Even the good utilities such as e gun have broken and useless skills such as elixir gun 2. It could be decent if it actually hit at a distance.
What had made engineer viable before was its ability to kite using cc’s. The releasing of HoT introduced an immense amount of projectile hate, stability, and insanely low cool down stun breaks, rendering overcharge completely useless. Without reliable overcharges the only form of kite you have is jump shot, which is now a more “spike” oriented skill (have fun jump shotting into classes that out damage you and out preform you in every aspect), turret explosions which are reliant on turrets which are bad and the explosives trait line, and elixir gun 4.
Useless Engineer Traits: (Bad traits / Traits that will never be taken cause the other options are in all situations better)
No Scope
Juggernaut
Short Fuse
Thermobaric Detonation
Siege Rounds
Health Insurance
Inversion Enzyme
Throw Stimulant
Iron Blooded (Relies on boons which are gained from elixirs, but if you have elixirs you are gonna be taking HGH. You don’t have many boons besides passive elixir B, turret trait (that’s a sick joke). And if you are getting boons from other players there is a high chance you don’t need a few percent of damage reduction)
Excessive Energy (skills that give percentage damage increase when at full endurance are ridiculous)
Passive Utility Goggles
Gadgeteer
Experimental Turrets
Soothing Detonation
Advanced Turrets
Medical Dispersion Field
Shocking Speed
Expert Examination (The lack of stuns and dazes that engineer has outside of hammer 5, hammer 3, and a few other gimmick skills makes this trait unsuitable for any situation)
In order for rifle to be semi-decent, engineer needs to have a source of unblockable (utility goggles makes sense to have unblockable. It would be an appropriate buff), an evade frame on jumpshot and blind on rifle 3. Engineer’s lack of defensive cool downs outside of tool kit 4 (nerfed) and Elixir S is what makes Engineer so reliant on Scrapper.
Scrapper excels in stealthing and reviving down teammates, and pressuring nodes in tpvp. And sadly that’s it.
All this brings me to Holosmith. Unless rifle is buffed or changed, holosmith is forced to use either sword pistol or sword shield. Shield on engineer being extremely outdated and subpar to other classes defensive weapons due to its high cool downs, and pistol being locked into a hybrid or condition holosmith setup. For as long as I played this game I have been optimistic about engineer rifle, but every patch since the june 23rd trait patch has not failed to disappoint me.
Please Anet pay attention to aspects of the game’s classes that are outdated, untouched, and nerfed to the ground. I understand that you want people to buy your expansion so you make the specializations stronger, but not touching skills and leaving them outdated is absolutely ridiculous. Years of being disappointing yet I still play this game due to its amazing combat. Please live up to the game’s potential and make more traits, more skills and more weapons viable.
(I wrote this in a torrent of frustration, forgive me for the poor organization of my thoughts. If anybody wants to see my gvg footage or duel me or something idk to validate my experience to have these opinions, let me know.)
(edited by MrCameron.4863)