Engineerfy weapons?
I think a Scepter/Staff could be some type of Conductor Rod for Engi.
I would love to have a more alchemy oriented elite spec in the future. Since all our traits related to acids got removed, I think acids and poison would be a great theme for a offensive elite spec. Maybe giving us the ability to rip off boons while dealing alot of direct damage.
Weapon of choice for that concept in my head would be an axe. Would fit the brute theme as it is a symbol for ripping the flesh of our enemies off with acids.
And imagine the possibilities in design… an axe with a hidden flask of acid, able to spread it over enemies at will. Could look so kitten cool.
It’s time for engineers to discover the dark sides of science ;D
We need a fast paced, direct dmg, melee spec with a MH weapon to go with shield and OH pistol.
I’d say Sword for a mobile melee spec. Sword seems to be the go-to for mobility fast strikes and evasion.
A vibrating sword that removes boons or a energy/plasma sword could be a good engi version of it. With utilities that are like cyborg adaptations working like signets (a passive bonus with an overcharge skill)
We need a fast paced, direct dmg, melee spec with a MH weapon to go with shield and OH pistol.
I’d say Sword for a mobile melee spec. Sword seems to be the go-to for mobility fast strikes and evasion.
A vibrating sword that removes boons or a energy/plasma sword could be a good engi version of it. With utilities that are like cyborg adaptations working like signets (a passive bonus with an overcharge skill)
Energy/plasma swords would be a nice mobile onehanded weapon for a elite spec. I am curious what kind of utility skill they may use though.
Elite Spec Utility also follows the Elite Spec Weapon theme in some way after all.
Another thought on Greatsword I have would be a Mechanical Sword type design. Would fit into a Signet theme Elite Spec involving Modifications for enhancing the Engineer’s physical abilities.
So no one else can think up ways to Engineerfy Weapons?
(edited by EdwinLi.1284)
I was thinking in dagger main hand as our new meele weapon, d/s, but with a shield that its actually decent to use would be amazing imo.
Also, i was thinking that our specialization could do a big flip with our belt, our belt gets reconstructed, and it no longer grants extra abilities, not its a magic charge belt, (quite similar to warrior’s adrenaline), once its fulled charged, we can overwhelm with the magic accumulated to one of our utilities and transform it temporarily into an upgraded, better utility! (yes, this would affect the inside skills of kits and turrets too).
(edited by Ivantreil.3092)
We need a fast paced, direct dmg, melee spec with a MH weapon to go with shield and OH pistol.
I’d say Sword for a mobile melee spec. Sword seems to be the go-to for mobility fast strikes and evasion.
A vibrating sword that removes boons or a energy/plasma sword could be a good engi version of it. With utilities that are like cyborg adaptations working like signets (a passive bonus with an overcharge skill)Energy/plasma swords would be a nice mobile onehanded weapon for a elite spec. I am curious what kind of utility skill they may use though.
Elite Spec Utility also follows the Elite Spec Weapon theme in some way after all.
Another thought on Greatsword I have would be a Mechanical Sword type design. Would fit into a Signet theme Elite Spec involving Modifications for enhancing the Engineer’s physical abilities.
So no one else can think up ways to Engineerfy Weapons?
i’ve thought it would be pretty cool if engineer used a greatsword like mesmer did, only it fired rockets or something, and came with some sort of rocket fueled leap.
As true as Odin’s spear flies,
There is nowhere to hide.
i think would be awsome MH mace or axe i think for engineer would fit would be somthing like (builder) or (axeman)
Another thing that would be interesting for a future Elite Spec for Engineer, or any Profession for that matter, would be a Elite Spec that not only introduce a new weapon to use but allow players to change the weapon skill as well into a new set of weapon skills.
Take Rifle for example with a future elite spec that introduce a new weapon but it also adds a new set of weapon skills for rifle focusing more on becoming a shotgun type weapon.
Another thing that would be interesting for a future Elite Spec for Engineer, or any Profession for that matter, would be a Elite Spec that not only introduce a new weapon to use but allow players to change the weapon skill as well into a new set of weapon skills.
Take Rifle for example with a future elite spec that introduce a new weapon but it also adds a new set of weapon skills for rifle focusing more on becoming a shotgun type weapon.
I like this also, even more because a lot of professions out there are going to run out of weapons sometime.
But Rifle is already a shotgun type (hip-shot and blunderbuss), so would be nice to get it as a 1500 range sniper weapon.
Also, I’d like to see more kits!
I like this also, even more because a lot of professions out there are going to run out of weapons sometime.
But Rifle is already a shotgun type (hip-shot and blunderbuss), so would be nice to get it as a 1500 range sniper weapon.
Also, I’d like to see more kits!
Felt more like a modified Rifle than a actual shotgun. I was think it changing into something similar to the Scrap Rifle minus the overheat and blow up in your face effect the Scrap Rifle has.
I did a full staff one: https://forum-en.gw2archive.eu/forum/professions/engineer/Suggestion-Engie-Elite-Spec-The-Excavator/first#post6274541
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