Warning This is going to be long and there will be no TLDR
I want to begin the basic math for engineers so we have a base to compare
builds and setups with and have a good way to check our hypothesis for any
changes we suggest.
What this thread is:
This is a place to post factual results tested in game. We will use these
numbers to compare and eventually arrive at specific and realistic
conclusions on abilities, traits, and equipment while avoiding what it
“feels like” is happening.
I would like this to become a discussion that eventually answers questions
such as the power VS precision debate and which is better for effective HP
toughness or vitality? Then eventually moving towards things thresholds and
balancing of stats.
What this thread is not:
* A suggestion thread: there are hundreds of other threads for that.
Suggestions on the class or class abilities will be ignored.
* A comment forum: Please keep posts about specific information
you have tested in game where you can verify the numbers from both
sides or in a controlled environment. So for example do not post
numbers from spvp or tpvp matches. Instead only against dummies in
HoM (just an example. Any proper control will be accepted).
* An ArenaNet message board: we will be operating under the unlikely idea
that ArenaNet is not reading this forum as to keep discussion between
interested parties and away from messages hopefully seen by an employee
and unrelated to the topic. This should not be taken to mean we do
not want ArenaNet’s input should they have something to further the
discussion but more intended as a guideline for players posting.
* A kitten stroker. Please keep on topic and factual. No one here will care
if you have bigger numbers except to refute/support a claim already made
in the previous posts in this thread.
Now that the guidelines and disclaimers are out of the way…. let us begin with the
facts as compiled by wiki.guildwars2.com to illustrate the building blocks we need
(in order to finish the puzzle we have to look at the pieces first).
Attributes:
Power(stat): Every point increases attack(stat) by one point.
- Attack(stat): Equal to weapon damage plus Power(stat), and together
determines amount of damage dealt.
Precision(stat): Increases critical hit chance (CHC).
#note: The amount of additional precision(stat) required to
increase the chance of a critical hit by 1% is determined by
the following formula:
(0.0024 × Level^2) + (0.06 × Level) + 1
***thank you Mario.4036 for the correction to precision ( bad copy pasta is bad :P )
The required precision(stat) to increase the CHC by 1%:
At level 20 is 3.16.
At level 40 is 7.24.
At level 60 is 13.24.
At level 80 is 21.16.
- CHC: chance of landing a critical hit with their attacks and spells.
#note: Applied conditions such as bleeds and poisons can never crit.
However, skills which cause direct damage in pulses such as turrets or
some ground-based AOEs can crit.
Toughness(stat): every point increases armor by one point which improves the character’s ability to withstand direct damage. Toughness(stat) has no effect on falling damage.
- Armor(stat): is equal to Defense plus Toughness attribute, and will determine
how much incoming direct damage will be reduced.
#note: Armor does not mitigate Condition Damage.
- Defense is a value primarily increased by armor equipment. As mentioned
above (see toughness) Defense + Toughness(stat)= Armor.
Vitality(stat): every point increases maximum health by ten points.
#note: Base Health is different for different classes. At level 1
all characters also have a base 24 Vitality(stat), and at level 80 a base
916 Vitality(stat). See this link ( wiki.guildwars2.com/wiki/Health ) for table.
(edited by BakBakaa.2453)