Engineers Are Over Powered, Dec 3 Update
“Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.”
Good luck hitting trebs with any engi skills since they all missed before lol
Engineers have some issues, yes. Unsure if heavy sarcasm is an effective way of addressing them.
On the other hand, a “summon Nicholas Cage” ability sounds too good not to be true.
And I’m kind of excited about the treb hitbox, because engineers are great at killing enemy trebs while surviving the mesmer, but never get the call because ele’s used to be able to just dump a couple aoe’s on it = done. Now I can confidently tell my team that I’m a good choice to get the job done.
I think my Smoke Bomb is bugged…it keeps summoning Brendan Fraser, an equally awful actor.
Engineer IS op… and has been since day 1. If you don’t think so come spend some time with me in the mists and watch me make the other classes look foolish (and I don’t play a cookie cutter build). If you learn the class and its strengths you can top the leader boards without fail… Engineer is a very solid class and those who say otherwise need to spend some time learning the intricricies of the class or just re roll to a fotm.
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
Engineer IS op… and has been since day 1. If you don’t think so come spend some time with me in the mists and watch me make the other classes look foolish (and I don’t play a cookie cutter build). If you learn the class and its strengths you can top the leader boards without fail… Engineer is a very solid class and those who say otherwise need to spend some time learning the intricricies of the class or just re roll to a fotm.
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
Teach me your ways. All my damage is no way comparable to my Warrior and without epic support options I feel useless in dungeons and fractals.
The strength of the engineer is your ability to knock people of of their cycle or “rotation” with knock backs and interrupts… You are basically a havoc maker bringing chaos to the situation and pushing the other player out of their comfort zone. I run a 20|15|15|20|0 build with rifle, flamethrower and bombs… With elixir R to fill in the last slot. The pushbacks and damage you can dish out will overcome most opponents pretty easily… 1v1 is a gimme… 2v1 takes some smart play to pull it out… Beyond that you are dead but you can hold them till you are overrun or help arrives to bail you out. It’s all about switching kits situationally. I have I have over 3500 power in this build yet still retain enough defensiveness to hold a point and/ or clear it for my teammates to push the other team off. Spvp is so hit or miss with your team that you really can’t count on much.. Unless you get into tourneys and then it’s a whole different game… I still run this spec in tourneys though because of the versatility of it .
In the pve world I run a pretty standard grenade/ elixir or bombs or flamethrower dependent on the situation build for dungeons or fractals (30|15|15|0|10) which I still feel to be very strong for both utility and dps.
The great thing about the engineer is the only limit is your ability to make work whatever build works for you…. If you play it right the sky is the limit but it takes a lot of dedication and practice with any given build to really make it shine (to its fullest potential). The class is strong but I feel it takes more work than a lot of the others to really succeed (this may be biased because I’ve only really played the engineer for any substantial amount of time)
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
I agree smapty. Its simply due to the fact that you have a lot more buttons to push then most. And the majority of the skills are situation dependent.
Engineer IS op… and has been since day 1. If you don’t think so come spend some time with me in the mists and watch me make the other classes look foolish (and I don’t play a cookie cutter build). If you learn the class and its strengths you can top the leader boards without fail… Engineer is a very solid class and those who say otherwise need to spend some time learning the intricricies of the class or just re roll to a fotm.
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
sPvP is not Pve or WvW you dont lose stats from weapons on kits only sigils dont work.
[Skol]
The strength of the engineer is your ability to knock people of of their cycle or “rotation” with knock backs and interrupts… You are basically a havoc maker bringing chaos to the situation and pushing the other player out of their comfort zone. I run a 20|15|15|20|0 build with rifle, flamethrower and bombs… With elixir R to fill in the last slot. The pushbacks and damage you can dish out will overcome most opponents pretty easily… 1v1 is a gimme… 2v1 takes some smart play to pull it out… Beyond that you are dead but you can hold them till you are overrun or help arrives to bail you out. It’s all about switching kits situationally. I have I have over 3500 power in this build yet still retain enough defensiveness to hold a point and/ or clear it for my teammates to push the other team off. Spvp is so hit or miss with your team that you really can’t count on much.. Unless you get into tourneys and then it’s a whole different game… I still run this spec in tourneys though because of the versatility of it .
In the pve world I run a pretty standard grenade/ elixir or bombs or flamethrower dependent on the situation build for dungeons or fractals (30|15|15|0|10) which I still feel to be very strong for both utility and dps.
The great thing about the engineer is the only limit is your ability to make work whatever build works for you…. If you play it right the sky is the limit but it takes a lot of dedication and practice with any given build to really make it shine (to its fullest potential). The class is strong but I feel it takes more work than a lot of the others to really succeed (this may be biased because I’ve only really played the engineer for any substantial amount of time)
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
1 Versus Many would give an engineer a hard time? Looks like somebody hasn’t seen Mr. TANKCAT’s buid…
I understand the frustration. It seems as if the devs descided to focus on the Elementalist since forever when it comes to fixing stuff.
It was just a small patch sure, but the two most bugged professions (necro and engineer) put together got only half the “fixes” the Elementalist got. Seeing as necro got nothing.
I wasnt expecting kits to suddenly be fixed or anything but they didnt even fix Shortfuse. Which worked fine untill the nov15 patch. So that couldnt have been rocketscience.
There are times I think Engineer is OP (especially with the bugged knights set), but then I get myself into a completely diferent situation and basicly you are done for.
Engineer above all other proffs, is a versatile class.
I’m not going to lift or flame on any build, cause I like and dislike all of them. It is very situational.
There are however a few things that need constructive attention immediately:
We have the various issues with Turrets…range bugs, toolbelt bugs etc….I believe they get a fix in time…
But now this:
Equip a level 1 common rifle: Any Damage Kit does fixed damage
Equip a level 80 exotic rifle: Any Dmage Kit does THE SAME fixed damage.
Bonusses on those weapons: Stats and Sigils alike, are LOST.
In short: No matter what build you run, a full kit engineer with a weaponset wasted money the second he said yes to soulbinding.
This has been bothering me for ages and hasn’t been fixed/altered/explained to me for as far as my forumsearch can give me leads.
The thing is: In particular Healing power, Toughness and Vitality, grant bonusses via traits. And those 3 stats are also my key stats in the supportbuilds I use (engineer can be extremely fun support)
I want those extra points in Healing Power etc, on my weaponset, just like a guardian or elementalist or whatever class. That Healing Power is all gone when I equip my Elixir Gun…And so are the 10% bonus to power from Healing power…Toughness, same thing, 5%. Vitality, same thing, 5%.
What this creates is a few favorable builds, halfeffective builds traitwise, and a lot less supportive engineers I’m sure, because that final push in stats a weaponset can give you is much much needed in later stages of the game and even wvw.
And again a short for you:
Engineer CAN be OP, but it is VERY situational, since you need 1 utilityslot for your weapon (mostly.) I like it, just not the missing stats on kit equips.
Please explain this to us engineers, if this is intented game mechanics and why, or if this is an anomaly you overlooked and needs a fix.
All my damage is no way comparable to my Warrior and without epic support options I feel useless in dungeons and fractals.
I watched a lot of fractal-vids on youtube lateley and just went “wtf” when I saw some damage-numbers popping up. Even these “underpowered” Rangers pull out 5k-6k longranged auto-aimed damage on longbow skill #2 with low cooldown. That doesn´t really make my rifle look good and even my grenade-barrage is worse on single targets.
We can have CC, condition removal and some survivability, but concerning damage and heals we are very limited compared to others.
Yeah very frustrated here as well. Wasn’t expecting a big patch but two things were on my mine.
Fixing the miss miss miss miss miss of cone attacks and
Fixing mines and their lack of triggering.
Oh well waiting anxiously for the next one. It’s getting a tad lengthy the amount of time it’s taking them to get these things under control and get them fixed.
i did not know that i always thought it would get modified depending on the weapon. seems. i hope they fix it in a patch.. seems unfair
Confirmed, Elite Supply Drop Crates will break apart, revealing Chuck Norris who dropkick 5 times, kicking the party out of the Fractal instance.
This just happened to me.
it must be true.
All my damage is no way comparable to my Warrior and without epic support options I feel useless in dungeons and fractals.
I watched a lot of fractal-vids on youtube lateley and just went “wtf” when I saw some damage-numbers popping up. Even these “underpowered” Rangers pull out 5k-6k longranged auto-aimed damage on longbow skill #2 with low cooldown. That doesn´t really make my rifle look good and even my grenade-barrage is worse on single targets.
We can have CC, condition removal and some survivability, but concerning damage and heals we are very limited compared to others.
This is why I always roll my eyes when people talk about Rifle’s amazing burst damage.
In PvP, it’s very hard to land. In PvE, it puts you into situations where you’re likely to go down. And at the end of the day it doesn’t matter because everyone else’s attacks have better modifiers and/pr their builds have room for big crits.
ANet really needs to improve the rifle’s damage. They also need to un-nerf the pistol. So long as kits don’t pick up weapon features, Engineers are reliant on their base weapons for the bulk of their damage. Right now those weapons are sub-par (pistol is not a great dps weapon compared to others and rifle’s damage is uninspiring when you really compare it to what other people’s skills can do).
All my damage is no way comparable to my Warrior and without epic support options I feel useless in dungeons and fractals.
I watched a lot of fractal-vids on youtube lateley and just went “wtf” when I saw some damage-numbers popping up. Even these “underpowered” Rangers pull out 5k-6k longranged auto-aimed damage on longbow skill #2 with low cooldown. That doesn´t really make my rifle look good and even my grenade-barrage is worse on single targets.
We can have CC, condition removal and some survivability, but concerning damage and heals we are very limited compared to others.
This is why I always roll my eyes when people talk about Rifle’s amazing burst damage.
In PvP, it’s very hard to land. In PvE, it puts you into situations where you’re likely to go down. And at the end of the day it doesn’t matter because everyone else’s attacks have better modifiers and/pr their builds have room for big crits.
ANet really needs to improve the rifle’s damage. They also need to un-nerf the pistol. So long as kits don’t pick up weapon features, Engineers are reliant on their base weapons for the bulk of their damage. Right now those weapons are sub-par (pistol is not a great dps weapon compared to others and rifle’s damage is uninspiring when you really compare it to what other people’s skills can do).
Well, in another thread it was mentioned they are trying to apply sigils to work on kits as well as primary weps base dmg. if the rifle dmg is too high then grenades would be too op.
I am a primary rifle build myself and I agree the dmg really sux though.
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
Well, in another thread it was mentioned they are trying to apply sigils to work on kits as well as primary weps base dmg. if the rifle dmg is too high then grenades would be too op.
I am a primary rifle build myself and I agree the dmg really sux though.
The rifle skill coefficients need to be upped. This need not affect anything else. Every skills damaged is determined by a formula: (coefficient * weaponDamage * yourTotalPower) / enemysArmor. Each skill has a specific coefficient they could (and should, for the rifle) tweak.
They should also increase the power of pistols by improving the rate of fire back to the old rate. It was not OP then and it’d only be more reasonable now.
All my damage is no way comparable to my Warrior and without epic support options I feel useless in dungeons and fractals.
I watched a lot of fractal-vids on youtube lateley and just went “wtf” when I saw some damage-numbers popping up. Even these “underpowered” Rangers pull out 5k-6k longranged auto-aimed damage on longbow skill #2 with low cooldown. That doesn´t really make my rifle look good and even my grenade-barrage is worse on single targets.
We can have CC, condition removal and some survivability, but concerning damage and heals we are very limited compared to others.
Longbow 2 is a 5second cast. Not cooldown. CAST.
if you can’t do 5-6k over 5seconds, with rifle or grenades, something is very wrong.
Rifle 1 auto attack should beat that hands down.
It hits 6 times in that 5s.
Rifles have the highest average damage. (burst)
Rifle 986-1205 1096 average.
greatsword 995-1100 1047 average.
Longbow. 920-1080 1000 average.
1205 means rifles can burst higher.
And 1096 average means they average more. 9.6% higher then long bows in fact.
Pistols are
876-1029 953 average. Rifles hit for 15% higher then pistols innately.
Kits are
871-969. 920 average. Rifles hit for 19% more then kits innately.(+more stats)
(edited by Casia.4281)
Longbow 2 is a 5second cast. Not cooldown. CAST.
if you can’t do 5-6k over 5seconds, with rifle or grenades, something is very wrong.
Rifle 1 auto attack should beat that hands down.
It hits 6 times in that 5s.Rifles have the highest average damage. (burst)
Rifle 986-1205 1096 average.
greatsword 995-1100 1047 average.
Longbow. 920-1080 1000 average.1205 means rifles can burst higher.
And 1096 average means they average more. 9.6% higher then long bows in fact.
Pistols are
876-1029 953 average. Rifles hit for 15% higher then pistols innately.
Kits are
871-969. 920 average. Rifles hit for 19% more then kits innately.(+more stats)
This explanation totally ignores skill coefficients and mechanics. Rifle can burst, but its burst involves moving int melee range and using the slow rifle 5, and to some extent relying on immobilize which doesn’t work on a lot of things in PvE.
The ranger isn’t just doing 5k in their cast as well, as their pet damage is not insignificant. So at range you have about 6 shots from the rifle to do 5k. It means you have to be doing about 800 on average. But unlike the ranger, you can’t neglect toughness or vitality nearly so much without being a liability to your group if you want to burst.
Maybe you have gear to make the rifle hit that hard in PvE. My rifle hits certainly aren’t hitting that hard. They might even out if we count the conditions from traits. But then we’re reaching parity with a single skill while ignoring pet damage.
Why are people so eager to defend the engineer’s rifle as it stands? It’s not bad, it just needs slightly more kick because engineers cannot go as glassy as many other classes due to the skill mechanics.
(edited by KirinDave.6451)
hrm. test post.
weird. forum will not let me post this nice explanation I have.
Anyway. rifle .85s attack speed. Pistol .85s.
Longbow 1.25s attack speed. short bow .5s
So take those weapon damages and consider the bow is 47% SLOWER too.
Longbow 1 scales at .5, .65, and .9 depending on range.
Rifle .65 all ranges. that is MORE DAMAGE then longbows .9 over 5s. In fact, as soon as it hits twice it does more damage then longbow.
Without considering its other abilities or bleed/vul bonuses.
If you want to complain about rifle, the melee nature is something. its a whole engineer problem. but the damage? wrong tree.
Pets.. turrets? toolbelt skills?
(edited by Casia.4281)
Why are people so eager to defend the engineer’s rifle as it stands?
For some reason this class seems to attract more than its share of people who…like to make wild claims, to put it mildly.
(edited by blurps.2340)
If you want to complain about rifle, the melee nature is something.
Not to beat a dead horse, but it’s everything. Lots of other classes can use other mechanics to reduce incoming damage; the result is they can go glass cannon in PvE with much less risk.
Engineers cannot, so they cannot itemize in a way that maximize their output. I’ve yet to see someone show me an engineer build itemized fully in crit and power that is not incredibly difficult to use in explorables.
And that’s fine! But then the rifle’s skill coefficients should be amped up for engineers to compensate. It’s a high-risk weapon with some single-target control, but it should have damage coefficients as such.
Pets.. turrets? toolbelt skills?
Only a few toolbelt skills can be used while channeling or auto-attacking. It’s unfortunate how many. And without investing in tools for the static discharge, very few will substantially up your DPS. I guess Incendiary Ammo is your best bet?
Seriously these topics need an official word, there are so many different topics about these issues now. (or a serious fix/tweak in the next update)
I have so many different builds I want to use with my engineer, but all feature at least one thing being reportedly bugged or something that has a bugged feel to it.
who needs rifle to do bursting when u have static discharge….just make sure u immobilize before blowing you f abilities…
Enginneers are masters of cc imo. We have rifle and FT with traits that give us knockdowns on a 12second cooldown. Net shot can keep imoblize up at a 25% uptime and thats before using net turret. Toolkit now is great at pulling people while bomb kit can knock people away.
We also have access to every condition in the game except fear and every boon except aegis so we can manipulate people in that regard too.
Stated this in another forum, but it needs to be here. Serious imbalance when it comes to engineers and the two classes that can three shot and the 2 classes that can 1 shot.
When did it become normal to fire off 25-30 bullets at an enemy that a two handed warrior or guardian can kill in three hits?
When did it become acceptable for 30 grenades to be thrown at an enemy and NOT die (not a vet or champ mind you) and still be beating on you when one of these one shot classes run by and pwn them?
Why is it considered absolutely correct for only two classes in the game to be allowed to one shot anything or anyone?
Imbalance is not right, it shouldn’t be there and if you are giving one shot abilities to those two classes you need to spread it around.
Why is it the most militant of classes can’t one shot anything when we specialize in firearms, explosives, napalm, chemical weapons, and high voltage electricity?
Engineer IS op… and has been since day 1. If you don’t think so come spend some time with me in the mists and watch me make the other classes look foolish (and I don’t play a cookie cutter build). If you learn the class and its strengths you can top the leader boards without fail… Engineer is a very solid class and those who say otherwise need to spend some time learning the intricricies of the class or just re roll to a fotm.
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
I agree with this. All I hear is that turrets are crap in pvp and engineers are underpowered… I can’t help but wonder if my turreteer is somehow different from everyone’s? Out of all my characters, he is my best hands down and can seriously roflstomp in spvp
I agree smapty. Its simply due to the fact that you have a lot more buttons to push then most. And the majority of the skills are situation dependent.
I second this opinion. My main is an Ele and that was pushing it. Now I am strongly considering buying a gaming mouse because I plan on making a full investment into the engineer class. They’re similar in that I find there are hidden intricacies in their traits and combinations.
Engineer is so WEAK. The worst class to play.
Engineer is fine and definitely not the worst class. Just many bugs, not working skill’s and a horrible scaling pistol 1. The rifle is not underpowered in my opinion!
Engineer is fine and definitely not the worst class. Just many bugs, not working skill’s and a horrible scaling pistol 1. The rifle is not underpowered in my opinion!
Can you use a set of skills to one shot anything? Yeah, it’s underpowered until they allow all classes the ability to do what the warrior and the thief can do.
That’s the whole point. If they truly were interested in balance this would be a non-issue.
Engineer is fine and definitely not the worst class. Just many bugs, not working skill’s and a horrible scaling pistol 1. The rifle is not underpowered in my opinion!
Can you use a set of skills to one shot anything? Yeah, it’s underpowered until they allow all classes the ability to do what the warrior and the thief can do.
That’s the whole point. If they truly were interested in balance this would be a non-issue.
Equal burst potential =/= balance?
Engineer is a fine class. I mostly go with controlling a target . pulling them knockback. rooting whatever and dodging all over. Big Ol bomb is fun magnet is great net stops them overcharge is lik having another dodge. Then comes the stomp my god if I can aim better with that easy . Warriors are pretty easy to fight just control them Thiefs can be a pain when you can see them . other then that use cond on them . And net .
Wrench has a block and a pull . Using kits and setting up combos. Rocks!.
Get use to switching to kits and back to rifle or pistol . you find that Engi is a class that can really make a team . Sitting on nades in the back just spamming nades or whatever yeah your gone think its under powered.
My favor combo is magnet then switch to rifle and aoe them. Or running up on a group trying to heal someone and dropping the big ol bomb. and getting away with block up.Then looking back and seeing them all fly.
Just learn to use ur kits along with main weapon. Kits arnt meant to be your main weapon. Thats all.
Engineer
Aowys
I’ve been playing an Engineer for a while now and can confirm Engineers are seriously underpowered when it comes to ‘static’ builds (i.e. builds that don’t involve constant switching between kits). I simply can’t find a static build that keeps up with any other class. The best static build I’ve found so far is a critical/pistol based build with piercing and that requires closely grouped enemies before it starts producing respectable damage and even then damage is distributed across many enemies. (Not that I haven’t had fun with it, it’s just underpowered compared with other classes.)
Where Engineers seem to come into their own is the kit switching. The only trouble is that kit switching makes the engineer interface, which is second only to Elementalist in complexity (the number of different key and key use combinations), even more complex. Yes Engineers can be phenomenal, but only for those that have the aptitude and/or dedication to master a very complex interface.
The result is that Engineers are kittened in the hands of the average player.
The Engineer class should come with the following warning:
Engineer: Fun class, potentially very powerful if you have the aptitude and dedication to master it, but underpowered in the hands of average players. Not recommended for noobs.
Engineer: Fun class, potentially very powerful if you have the aptitude and dedication to master it, but underpowered in the hands of average players. Not recommended for noobs.
No.
There is a reason you don’t see awesome videos for engineers like Shroudstomp or Wild Bill’s (or many engineers at all, for that matter). The class is incomplete. When complete, it will be a class with a high skillcap and hopefully high potential.
As of right now, it’s not very clear what ANet is going to do with the class. You play engineer because you like the gameplay, style, and concept and because it’s good practice for other high-APM classes. You do not play it with hopes of being as effective as you possibly could be in any context except maybe WvW support or PvE healing (until that bug gets fixed).
As of right now, it’s not very clear what ANet is going to do with the class. You play engineer because you like the gameplay, style, and concept and because it’s good practice for other high-APM classes. You do not play it with hopes of being as effective as you possibly could be in any context except maybe WvW support or PvE healing (until that bug gets fixed).
Shhhhh…don’t say anything about that bug, maybe they’ll let it slide for a little longer…;)
Seriously though, engineers are effective, and will be even after we get our healing nerfed. (I’m hoping, for Anet’s sake, that they wait to nerf that until they can fix many of our negative bugs at the same time. Another engineer nerf without significant bug fixes would cause…frustration for many players.)
As with all other professions, engineer’s viability is dependent on the current meta. For example, they synchronize perfectly with necros, which have become a tournament-necessary profession to counter guardians.
Engineer is fine and definitely not the worst class. Just many bugs, not working skill’s and a horrible scaling pistol 1. The rifle is not underpowered in my opinion!
Can you use a set of skills to one shot anything? Yeah, it’s underpowered until they allow all classes the ability to do what the warrior and the thief can do.
That’s the whole point. If they truly were interested in balance this would be a non-issue.
Equal burst potential =/= balance?
Uh yeah it does, it’s called all classes can spec to do the same things. That’s balance. Just because people who solely play one single class or maybe play the only two that can burst instakill disagrees doesn’t make it any less true.
The result is that Engineers are kittened in the hands of the average player.
The Engineer class should come with the following warning:
Engineer: Fun class, potentially very powerful if you have the aptitude and dedication to master it, but underpowered in the hands of average players. Not recommended for noobs.
This is actually not the case in pve. The case in PVE is that engineer should come with this warning.
Engineer: Fun class, underpowered, especially noticable in level 80 zones like Orr. Don’t bother until they fix it because you won’t be able to play as anything but WvW or Support in pve.
The problems with this class aren’t due to lack of skill because EVERYone can go online and do the exact same thing as the other person is doing and still have the glaring problems that make this class unplayable by many right now.
To put it simply, your argument would only be valid if:
- Builds on this game were extremely complicated.
- Everything was working as intended.
One of the biggest globs of data in support for my argument happened on Nov 15th. Where the very same kits on land work entirely differently underwater.
They actually work as intended underwater for the most part. (Forceful explosives bug aside)
There is a significant damage increase for the same abilities underwater much higher then the land versions of all the kits, the cond damage ratios is definitely at least twice what it is on land, and the behaviors for kits are so much faster underwater then on land.
All of the fixes to engineers on Nov 16th were focused for underwater problems.
Another one fix they added to underwater that NEVER seems to work right on land, is the cone attacks particularly the one from the EG.
If engineers didn’t have these bugs on land, they would be playable and normalized. Skill to work around these issues has absolutely nothing to do with the problems they have inflicted on this class and it’s players for months now by neglecting it.
I have had no problems at all in pve so I dont kn what yur talking about. Orr haha.
Taking on 10 at a time all fun and games for me.
Maybe its b/c i trained on wovles with a champ & vet . To get my fingers to do what i want.
Like he said this isnt some easy class.
Engineer
Aowys
I’m happy to be wrong about the class and be shown it’s an amazing class that is actually viable, and to be told that I just need to work harder with it. Happy, that is, if the claims are actually backed up I keep hearing all these big claims of how fine engineer is, how bad I and other people are, etc. But when I go looking for examples of awesome engineers doing great things that are not absolute bunker or absolute support, I only find videos and reports pre BWE3.
Let’s see some awesome builds and videos, Welswift? Because I’ve logged a lot of WvW time and I don’t do badly, but I’m nowhere near as effective as I am with a Mesmer or Thief unless I spec heavily for support.
Bunker Engi took a huge hit during the Nov 15th patch. It seems Anet only does small changes when it relates to buffs. They go H.A.M. on nerfs.
3 huge nerfs to Bunker Engi:
~Toss Elixir R: This skill’s recharge is increased from 85 seconds to 120 seconds
~Smoke Bomb: This skill’s radius has been reduced to 180 from 240 when traited. ~Smoke Bomb is now active for 4 seconds, pulsing every 2. This change also affects the Autodefense Bomb Dispenser trait.
~Incendiary Powder: This trait now states that it can only trigger once every 3 seconds.
Along with the various bugs they introduced while doing those nerfs.
Played engineer since BWE1 its still my main class but i switched to mesmer which is superior in every way from PvE to WvW. I had greate success with the engi but mesmers …. are so ridicoulus. Its the only class i just cant beat (well played mesmers of course) so i created one myself and still i have no idea how i could beat this class with my engi.
I havnt lost a single 1v1 with my mesmer until now. It makes me sad because i love my engi but mesmers outperform them in every way.
Equal burst potential =/= balance?
Uh yeah it does, it’s called all classes can spec to do the same things. That’s balance. Just because people who solely play one single class or maybe play the only two that can burst instakill disagrees doesn’t make it any less true.
Oh forum debates…that’s a good point: all professions could theoretically be equally as good at everything.
For example, guardians could have the same burst potential as warriors, but then they could nerf the guardian’s survivability/support down to the level of the warrior. But I think you see where that would lead.
Yes, those who play warrior or thief usually defend their professions, but I’m not one of them. My engineer is my only lvl 80 in PvE and I have over 90% of my tournament/PvP matches on engineer. That’s because I like playing engineer.
In all of this, I’m not claiming that the engineer profession doesn’t have major problems, or that everything is perfectly balanced. Engineer is not the best profession right now, or second-best. Hopefully someday there won’t BE a best profession. I want engineer to get fixes, but I don’t agree that that means making engineers like other professions.
Engineer is fine and definitely not the worst class. Just many bugs, not working skill’s and a horrible scaling pistol 1. The rifle is not underpowered in my opinion!
Can you use a set of skills to one shot anything? Yeah, it’s underpowered until they allow all classes the ability to do what the warrior and the thief can do.
That’s the whole point. If they truly were interested in balance this would be a non-issue.
one shot no…insta kill any class that doesnt have a decent amount of toughness…yes
I made this as a troll thread for some laughs. What the heck happened to it lol.
the engineer rifle hits Hard…
if your’e full berserker and probly squishy as hell you must have 100% controll of the fight 1v1 if youre 2v1 your simply going to die no escapes you will die unless you flyhack
and comparing ranger’s longbow to rifle…. one of them is made for Far Range 1,5k range.. while the other is 1k (1.2k traited first attack) rest is 600 300 200 100 0 range
so if you put this fully berserker engineer vs a ranger who will probly stay far away as possible he will Mangle you to death unless the Hip Shot dramaticcly somehow crits for 5k+ each sec
but as a full glass cannon right now using rifle it only does 1,223 was my max rest was around 1k and 1,2k and the non crits were 509 this was on a mosquito in WvWvW
( yes the other abilties on rifle does hit HARD as hell especilly the 5th one but you really have to time it in )
But yes engineer is Very Nice to have in a team though
and they are in a VERY good position in Pve Very Good no sarcasm
WE NEED A SNIPER KIT OR Something Else that give us an option with more 1,2k ranged
This came up in another thread.
Rifle outdamages longbow by a significant margin.
Ranger longbow will have that range of course.
But rifles inherently hit harder. longbow 1 has a 1.25s cast time.
Rifle 1 has a .85s cast time.
The rest of rifle damage and CC is melee of course.
I love playing broken classes. Makes it a real challenge to be strong (I’m still working on making them strong). That’s why I have 2 of them leveled to 80. Which broken class should I level next? O_o
Though I do believe that both the Necromancer and the Engineer should get priority on the next patch.
I play a pyro-spammer Engineer (good in dungeons/bad anywhere else) and a well-spamming support Necromancer (great in dungeons/decent in WvW/good in PvE).
[KAIN] Centurion
“I play female characters, so what?”