Engineers: Literally a Developer's Punchline

Engineers: Literally a Developer's Punchline

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Posted by: Xae.7204

Xae.7204

Proof

Watching State of the Game is always enlightening.

Developers: Man those trap rangers are OP, right guys!
Player 1: No, they’re not.
Player 2: They’re pretty terrible

Developers: Man those Warriors need buffs, right guys!
Player 1: Not really.
Player 2: Good Warriors do fine.

On the bright side a bit further in they talk about changing non-grenade kits. Particularly toolkit and Elixir gun, but give no details.

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Posted by: Ayestes.1273

Ayestes.1273

While I’m not surprised, it’s honestly disheartening that positive dev interaction gets turned into such a negative and pessimistic response. It’s no wonder most game devs decide they can’t talk about anything. Silence often gives a better reaction no matter how bad that noise gets as well.

Personally, I really liked the recent State of the Game. I have a lot of faith in ANet after that. The responses were exactly what I wanted to hear. I’ll admit I wanted more, but I know anymore they gave would simply be jumped on with negativity regardless.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: WithoutAssumption.7936

WithoutAssumption.7936

“We run 5 Engineers… Maybe that’s why we suck.”

Better nerf grenade kit.

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Posted by: Kalan.9705

Kalan.9705

Engineer as a community is actually one of the most patient and least vocal I’ve seen in 15 years of mmo playing. Or it’s just that everyone left to go play a class that gets dev time.

Regardless I’ve never seen an underdog class take so many punishing nerfs while getting so much of it’s issue areas completely ignored at a mmo launch. Normally classes with like ten page bug lists and whole core areas that are broken, have nerf-fixes held back until some broken areas can be addressed also.

The last patch is the first that hasn’t had 1 step forward with 9 steps backward for the engineer. Lets hope it’s a much needed course correction from the devs, and not simply an anomaly to the unimpressive track record so far.

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Posted by: Durzlla.6295

Durzlla.6295

I gotta say, i laughed my kitten off about that punchline… and i gotta say, being an ex ranger (god i hate that community…), the engineer community is SIGNIFICANTLY better, and i’ve noticed several engi builds that seem to be doing really well…

My only question is, once the kits are buffed how are they going to get anyone to use gadgets? I mean Turrets (imo) are mostly in a good spot (can use buffs, but i don’t think they’re as horribly needed), and elixirs are certainly in a good spot but idk why you’d choose a gadget over an elixir, kit, or even a turret… except maybe slick shoes because those are amazing…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: bromi.7809

bromi.7809

I mean Turrets (imo) are mostly in a good spo

Sorry, where is facepalm on this forum? Gadgets are waaaay ok compared to turret.

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Posted by: Durzlla.6295

Durzlla.6295

I mean Turrets (imo) are mostly in a good spo

Sorry, where is facepalm on this forum? Gadgets are waaaay ok compared to turret.

To be fair, i normally use turrets in an all out turret build and it has proven extremely successful, i’ve used it in paids, frees etc, and it’s performed well in all of them. The only issue with turret builds is their immobile as all hell, which granted makes some sense but i do think all the turrets need to have no longer than a 40s CD i mean, 60s is WAY to long…

And really? I always felt that Gadgets were kinda lack luster compared to everything else when you take into account the utility as well as the actual skill.

PS: By turrets i specifically mean Healing, Rifle, Flame and Rocket (that’s what i use in my build).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Zenguy.6421

Zenguy.6421

On the bright side a bit further in they talk about changing non-grenade kits. Particularly toolkit and Elixir gun, but give no details.

Excellent.

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Posted by: bromi.7809

bromi.7809

i’ve used it in paids

I already got it in next thread that we play different tpvp. Would great sir honor me with pleasant movies of tpvp with turret build?

P.S. Gadgets are decent enough except Mine (which is expectable), and imo ram needs shorter cooldown.

(edited by bromi.7809)

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Posted by: Goloith.6349

Goloith.6349

Lol I’ve never ever seen a person speak well until now. You my friend have not the grass on the greener side.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

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Posted by: Toolbox.9375

Toolbox.9375

I mean Turrets (imo) are mostly in a good spo

Sorry, where is facepalm on this forum? Gadgets are waaaay ok compared to turret.

To be fair, i normally use turrets in an all out turret build and it has proven extremely successful, i’ve used it in paids, frees etc, and it’s performed well in all of them. The only issue with turret builds is their immobile as all hell, which granted makes some sense but i do think all the turrets need to have no longer than a 40s CD i mean, 60s is WAY to long…

And really? I always felt that Gadgets were kinda lack luster compared to everything else when you take into account the utility as well as the actual skill.

PS: By turrets i specifically mean Healing, Rifle, Flame and Rocket (that’s what i use in my build).

How do you use the turrets, and what Trait setup do you have? I’m very, very interested in making turrets work well, but short of using one or two alongside combo fields, I can’t see to come up with anything.

The class is always greener on the other side.

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Posted by: Durzlla.6295

Durzlla.6295

I mean Turrets (imo) are mostly in a good spo

Sorry, where is facepalm on this forum? Gadgets are waaaay ok compared to turret.

To be fair, i normally use turrets in an all out turret build and it has proven extremely successful, i’ve used it in paids, frees etc, and it’s performed well in all of them. The only issue with turret builds is their immobile as all hell, which granted makes some sense but i do think all the turrets need to have no longer than a 40s CD i mean, 60s is WAY to long…

And really? I always felt that Gadgets were kinda lack luster compared to everything else when you take into account the utility as well as the actual skill.

PS: By turrets i specifically mean Healing, Rifle, Flame and Rocket (that’s what i use in my build).

How do you use the turrets, and what Trait setup do you have? I’m very, very interested in making turrets work well, but short of using one or two alongside combo fields, I can’t see to come up with anything.

I tend to defend a location (very rarely do i ever assault an area with turrets), i tend to put my rocket turret out of the way, it doesn’t get to see the front lines, EVER. For example, on forest of nifhel it goes behind the side points (on one of the ledges that takes a lot of time to get to but overlooks the point with ease) so it is completely out of the combat and gets to rain down its rockets from safety.

The rifle turret and the healing turrets are expendable sheep, ESPECIALLY the healing turret, that thing gets blown up almost as soon as the water field it creates shows up so i not only get the launch but i get the aoe water field heal. The rifle turret i try to keep around a bit longer, but when i need the launch it gets thrown under the buss as well.

Flame turret is a weird one, i put that on the point, however it does pretty well at staying alive especially when you include the overcharge which gives blindness making it harder for them to hurt you, or the turret, and in a worst case scenario you can blow it up for stealth.

The Amulet i use is Carrion, and my traits are 20/20/30/0/0 with accelerant packed turrets, the 5% dmg when endurance isn’t full, hair trigger, napalm specialist, Metal Plating (turrets take 30% less damage), Elite Supplies, and Rifled Barrels.

With Elite Supplies the Supply Crate has a guaranteed 9 bandages and 4 turrets (flame, net, rifle, healing) all of which gain your 15% damage increase and 30% dmg reduction, and when killed blow up launching anyone on the point off of it.

Weapon is p/s, with corruption and regeneration sigils (health on kill).

The roles i normally do are Backpoint defense (or backpoint pusher if they have a bunker that we know i can man handle off the point), and Trebuchet (such an OP position for turrets, they can take glassy people down to half before they get up the ramp).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: getzzzonked.7609

getzzzonked.7609

I’ve played Necromancer from release, a profession that I enjoy, but genuinely has about 16 bugs still affecting it in large ways (depending on spec).
I’ve changed to an Engineer, as I don’t see many about and it seems like a very fun profession to play. I’m really enjoying it so far.
After reading the forums for a little while, I can already see that A) You guys are farrrrr more patient than the Necros. We just don’t stop whining. And That I seem to have changed to a yet another profession that gets no love from Devs.

Brb rerolling warrior

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
[EXE] Piken Square EU

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Posted by: Killyox.3950

Killyox.3950

Engineer patch notes:

As promised we have paid closer attention to Tool Kit, Elixir Gun as well as Flamethrower Kit. These kits received the following changes based on their evaluation.

Tool Kit – Smack and Wack no longer hit 3 enemies and are limited to single target. Their damage as well as Thwack’s has been reduced by 20%

Magnet Pull’s range has been reduced from 1200 to 400
Gear Block now lasts 1 second down from 3

I call it now;p Expect nerfs instead of buffs. Most people think ANet will buff these 3 but…well. Better stay on the safe side.

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Posted by: Duskfall.1296

Duskfall.1296

I hope they give engineers love soon. Compared to my other 80s they are very sad. Too bad too its my favorite class…

War Born 80 (full support) guardian.
“Choo” SoR

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Posted by: Volstag.6371

Volstag.6371

To be fair, i normally use turrets in an all out turret build and it has proven extremely successful

I think this looks fun, going to give it a try thanks Durzlla.

some men aren’t looking for anything logical…
some men just want to watch the world burn.

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Posted by: Chaba.5410

Chaba.5410

I recently suggested Accelerant-packed turrets to some fellow engineers trying a slightly different build (point defense for wvwvw) and I hear they ended up playing pinball with the enemy lol. If the turrets are not going to last in battle, use that as a strength rather than a weakness and pack them with explosives! The jury is still out on Metal Plating if you plan to be expending turrets like that. I haven’t played enough with the build to opine much on it.

I’ve been using the healing turret a lot in my group support build and placement is definitely key to the use of turrets.

The rifle turret and the healing turrets are expendable sheep, ESPECIALLY the healing turret, that thing gets blown up almost as soon as the water field it creates shows up so i not only get the launch but i get the aoe water field heal. The rifle turret i try to keep around a bit longer, but when i need the launch it gets thrown under the buss as well.

Flame turret is a weird one, i put that on the point, however it does pretty well at staying alive especially when you include the overcharge which gives blindness making it harder for them to hurt you, or the turret, and in a worst case scenario you can blow it up for stealth.

The Amulet i use is Carrion, and my traits are 20/20/30/0/0 with accelerant packed turrets, the 5% dmg when endurance isn’t full, hair trigger, napalm specialist, Metal Plating (turrets take 30% less damage), Elite Supplies, and Rifled Barrels.

With Elite Supplies the Supply Crate has a guaranteed 9 bandages and 4 turrets (flame, net, rifle, healing) all of which gain your 15% damage increase and 30% dmg reduction, and when killed blow up launching anyone on the point off of it.

Weapon is p/s, with corruption and regeneration sigils (health on kill).

The roles i normally do are Backpoint defense (or backpoint pusher if they have a bunker that we know i can man handle off the point), and Trebuchet (such an OP position for turrets, they can take glassy people down to half before they get up the ramp).

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Durzlla.6295

Durzlla.6295

No problem!

@Chaba I use the metal playing to give the rocket and flame turrets more staying power, I can care less on how long my rifle and healing ones last though xD. I found the most fun in WvW is dropping a supply crate filled with 4 accelerant packed turrets into the heart of a Zerg and just wait for the fire works! That or go with a turret build + mortar (your traits on turret damage effect mortar) and then have 5 people jump on and concussive barrage just to jump off after it fires really fun too lol.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chaba.5410

Chaba.5410

I found the most fun in WvW is dropping a supply crate filled with 4 accelerant packed turrets into the heart of a Zerg and just wait for the fire works!

LOL! I heard something like that happened, only it was 3 or 4 engineers with the same build dropping accelerant packed turrets. I wish I could’ve been there.

Thanks for your build. I’ll have to try it too.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: houndmd.4360

houndmd.4360

I wonder what they going to “change” about Tool Kit. All it needs are fix to magnet (which is Net Shot’s equally dysfunctional brother) and maybe a buff to 1 (speed is just awful) and 2 (cast time is about 9000 seconds).

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Posted by: Llanowar.1603

Llanowar.1603

I would love to see some of the cast times for the tool kit reduced. I don’t understand why it takes my a good 3 sec to drop a bunch of caltrops. It really takes the usefullness right out of it.

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

I would love to see some of the cast times for the tool kit reduced. I don’t understand why it takes my a good 3 sec to drop a bunch of caltrops. It really takes the usefullness right out of it.

Especially when they’re a very sorry excuse for a bunch of caltrops.

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Posted by: ManCaptain.3154

ManCaptain.3154

You mean compared to caltrops thieves drop?