I want to get a good idea as to what other people would like to see from the Engineer profession. I’ve posted my own ideas here before, with bittersweet response.
A few rules to follow on your submissions though:
1. Do not talk about current bugs. Nothing like “we don’t have working deployable turrets!”
2. Explain your idea, don’t just give a few words.
3. Keep in mind that others may critique your ideas (including me!), so take criticism with grace.
Go ahead and post now. This next stuff is just me explaining my personal opinion. Engineers are the embodiment of creativity. Magic, science, nature, experimentation, we use everything and anything to manipulate the world around us, and do so in order to make ourselves a force on the battlefield unmatched by sword or spell. However, the current available skill sets put us more along the lines of “commando/soldier” than they do inventor/engineer.
We have rifles, grenades, bombs, flamethrowers, which are all arguably very “military-ish”. This has been justified by the fact that Charr are the fore-bearers of Tyrian engineering. They invented the technology, they used it to kill the titans that enslaved them. BUT! Asurans are also natural engineers, sylvari are natural scientists, (norn are uh.. connected to all the other races that invent things?), and humans are adaptable enough to learn, practice and develop their own mechanical/alchemical creations.
Spill it! What ideas have you got?
EDIT 5 We are running out of room on my top post here. If someone from ANet sees this, please, if you can – create an entry below the first post that I can keep amending suggestions to!
+ A condition melee kit (perhaps the Chainsaw Kit suggested by Karast?)
+ Kits scaling with traits (a classic, but definitely a goodie)
+ Current rifle skills -> Shotgun Kit. New rifle skills instead.
+ Gatling Gun/Minigun Kit + +
+ A reliable (non-RNG) “big item skill” like reflecting walls, group stealth or group stability
+ A pure-DPS elite skill (I thought Mortar fit this role, since it summons a rifle/flame kit, does damage on landing, and drops some healing stuff/turret ((okay last one isn’t DPS…))
+ Siege Repair abilities
+ Turret customization (both looks ((possibly based on race)) and behavior)
+ Gadget-based Elite skill. We have turrets and potions, no gadgets though!
+ Reliable stability
+ Incorporate more TF2-Engi style turreting as opposed to current incarnation
+ Leg/Helm/Chest/Arms Augment skill tree ideas (shamelessly mine)
+ Make our skills more “oomfy” (visual flare) so that they feel stronger without needing any actual changes to make them stronger
+ Ability to put sigils on our kits
+ Exploding med-kits
+ More large-area utility skills such as walls and Mesmer portals
+ Kit skins (including legendary ones)
+ Hammer added as a weapon set
+ Beefier turrets
+ Less/No Random effects
+ Stealth/Cloaking Device as a utility or weapon skill somewhere
+ Turret cooldown reduction trait
+ Faster turret summoning
+ More choice of sigil usage (we are limited since we only get one weapon set)
+ Make ‘Tool Kit’ support turrets better, and be a more effective melee kit.
+ In addition to the post above, a suggestion here that I definitely agree with: “Make tool kit THE turret weapon kit.”
+ More kit mechanisms like Kit Refinement and Speedy Kits
+ Make underwater Engi combat more interesting. Improve underwater kit functionality!
+ Railgun kit. Also, a nail-gun kit that uses improvised tools for attacks.
+ More shotgun weapon skins (so that we don’t look so rifley)
+ Grenades becoming Grenade-kit has made itself visible again!
+ Summonable Multi-function passive-effect proccing backpack. Go go gadget death machine!
+ Smart targetting turrets
+ Improved flamethrower
+ Rifle turret -> Minigun turret & Rocket turret -> Homing missile turret
+ Healing turret that does pulse heals instead of having to pick up/re-summon turret
+ Flamethrower kit comes with a gas mask
+ Pistol skills to animate with both pistols instead of just one
+ Sniper Kit + +
+ The ability to lob grenades down a hill (distance improved by pure falling)
+ More color slot options for goggles
+ Weapon slot modifiers that slightly-modify weapon skills. This is an amazing idea proposed by CriSPeH for an alternative to weapon swapping.
+ Rework pistol to be rewarding, strategic, and powerful in line with weapons other classes enjoy.
+ RPG/Bazooka/Rocket Launcher kit
+ Blunderbuss has multiple shots (repeated attacks)
+ Underwater mines become depth charges
More added when provided
(edited by LoreChief.8391)