Enginer healing - invention feedback.

Enginer healing - invention feedback.

in Engineer

Posted by: NiBlack.3149

NiBlack.3149

Got completely slaughtered…

Lets look at 2 sharing healing triats.
Soothing detonation -> it is 340 healing base with 0.2
well… even stupid water blast (staff auto attack) is better (372+0.25). Great. You made trait weaker than ele AA. Or it is only balanced around best possible scenario -> quarduple blast finisher on water field on 120 sec CD.
Honestly when I was thinking about CD ability I thought that this one should have ICD (so you won’t need to balance it around best possible scenario). And I still wouldn’t see bigger ICD than 5-10 sec.

Medical Dispersion Field -> OUR GREAT GM Trait that heal all around us for whooping 12% on 5s coldown.
so lets soothing detonate our water field… WAIT… these are 2 healing. So lets count water blast finisher, as it is 1320+0.2. That is 158,4+0.024. In other world with 1000 healing it is around 182, and it is less than 2% of anyone’s health.
Only AED lethal dmg would heal for any meaningful number (more than 1k).
Also it is messed by dolyak runes, backpack regenerator…
This skill is not worth calling gm. Maybe minor, but for sure not major. Elementalists have better trait as minor (aquatic benevolance -> 15% outgoing healing -> No CDs etc.).

lets look at new medkit.
only skill that count as healing (for sake applying regeneration) is f1 (17sec CD).

@devs – I was watching stream, and now I really don’t know what you were exited about.

Well it is time to scrap my cleric gear. I won’t need it anymore.

Enginer healing - invention feedback.

in Engineer

Posted by: Urdhgag.2450

Urdhgag.2450