Engy forum so quiet, many left?

Engy forum so quiet, many left?

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Posted by: Kalan.9705

Kalan.9705

Q:

Engineer forum seems so quiet now. Have a lot of people gone to their alts? I’ll admit it’s hard to feel motivated to stay with engineer when dev patches remove capabilities without being prepared to give sensible/workable buffs to open new replacements. Can’t see a good future for a class when they only know they want engineer to not be able to do lots of things and have no clue what it should be able to do.

Other forums have threads like which of 9 types of mesmer are you? We have are you SD or HGH? I’ve never liked either tbh, other classes get much more on the side with their burst than SD, and HGH has always been a clumsy and inflexible narrowing of your utilities.

I miss multikit builds and am sad that 100 nades was taken from those that used that without anything viable being given in return (turret buffs were a total joke just as everyone expected).

Elixir gun and lame thrower need big buff, especially when engineer has like 5% a many weapon choices as some classes.

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Posted by: nakoda.4213

nakoda.4213

A:

But when you say Engineer is fine, what you really mean is Engineer is overpowered.

well, it’s a bit more like this:

edit: LOL at the “Sun” and “Mirror” headlines.

edit 2: since i’m on point with the videos, here is a take on the new KR…

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

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Posted by: emikochan.8504

emikochan.8504

everyone is in the super adventure box.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Elixir gun and lame thrower need big buff, especially when engineer has like 5% a many weapon choices as some classes.

And you wonder why no one feels like posting here anymore.

Do you really think when you write stuff like this you think you’re coming off as constructive?

[EG] Ethereal Guardians

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Posted by: Jester.1236

Jester.1236

This board is plenty active. And i find this place much better then having to read 7 threads on the first page of the mesmer forum, on why they need speed :P There are plenty of great Engineer builds out there, but when you use terms like Lamethrower, its pretty obvios youve already decided that everything is doom and gloom.

My first 80 was an Engineer, and i still play my engineer every night. Ive had plenty of diferent builds with him, and i always have a blast. Lately im trying to figure out what all the talk of “optimal” is. I think just about anyone can go into Spvp, or WvW, with just about any spec, and kill people and have fun. So whats “opptimal”. Is it killing 2 people at once? If i can do that does that make engineers good? Does that make a spec good? What about 3? How many people does it take to make a spec opimal.

Ive been running healing bombs for probably a month now. Its so not optimol :P But i kill people, and people kill me. I have fun. I never feel weaker then any other class out there. When i run in Spvp i run the tankcat build mostly, though sometimes i use FT. Same thing, i kill people, people kill me. I really dont know what the obsession is with Optimal around here :P Go out have fun. Play what you enjoy. If you dont like the Engineer anymore, dont come here and complaign about it. Go play something else. Or go outside. Enjoy your lives!

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Posted by: JohnDied.3476

JohnDied.3476

Sometimes… if you pay attention to names, it feels like everyone here is arguing about the same thing over and over again…

Only with new people… who are asking questions and arguing points that we asked and argued months ago.

It’s funny when I come to understand how the old trolls used to get high and mighty about us repeating things.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Do you really think when you write stuff like this you think you’re coming off as constructive?

And you wonder why no one feels like posting here any more.

In answer to the original topic, engineers are usually less played in most MMOs because people like hitting stuff with swords. In GW2, engineers have been somewhat rare. They gained a reputation at launch as having a lot of bugs still to be worked out. They also don’t feel as cool or powerful for the first several levels as other professions since our main weapon 1-5 skills are visually underwhelming and, while very solid, not the hardest hitting skills in the engineer’s arsenal.

I actually think more people have been playing engineer recently, especially in PvP/WvW. Still less than most other professions, but more than a few months ago. Back in November/December I could PvP for a few hours without ever seeing another engi.

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Posted by: Anymras.5729

Anymras.5729

I used to play a lot. When I do play GW2, it’s on my Engineer – my second Engineer, in fact. I even have a third waiting for me to be interested in playing the game again, who I might buy some gems for in order to level off of crafting.

Of course, for them to make it interesting for me to play the game again, they’ll have to actually improve things regarding the only profession I actually like playing, as irritatingly clunky as some of it is. They’ll have to make sure their patches actually function properly, too – none of this taking six months to fix one trait, and then taking one or two to break it all over again in a different way. To even the playing field, so I don’t remember the Warriors I’ve made (and then deleted because they were boring to play) and go “Man, they’d probably have gone through that just fine, so why can’t the class I actually like do that?”

So far, I’m thinking that this is only going to potentially be achieved by rebuilding the class entirely, balancing things against other classes without penalizing the Engineer for the illusory ‘versatility’ that the Engineer’s supposed to have, according to the class balance philosophy (or for this ‘utility’ they apparently mentioned regarding turrets), and either ditching or improving the Toolbelt; give it unique, interesting skills that make it worthy of being a class mechanic, or come up with something better, easier to balance (I blame our balance issues partly on the two-skills-for-the-price-of-one nature of the Toolbelt) and easier to use (or at least customizable, so Toolbelt skills can be selected to complement playstyle instead of being autoselected by the Utility bar). Maybe think about switching the Engineer to Heavy Armor and bring the Dervish in to fill out the Medium Armor tier.

I still play for a little while after each patch, just long enough to get an idea whether it’s functioning correctly or not, and to see if things feel more interesting than they used to.

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Posted by: Gundam Zephyr.6713

Gundam Zephyr.6713

Sorry, too busy being awesome in Fractals as a Tool Kit engineer.

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Posted by: Kalan.9705

Kalan.9705

I’ve played engineer since BWE1. I mostly play wvw. Both having fun & variety, and being useful to your side are important to me. Things are even more limited than ever it seems.

FT has never recovered from the juggernaut and backdraft nerfs, food changes were the nail in the coffin.
Bomb kit has never recovered from smoke bomb nerf. WvW is to mobile for bombs, grenade kit just does everything better, and you don’t need as many survival traits and equip to use nades.
Elixir gun was mainly good for super elixir, and the kit refinement idiocy combined with huge super elixir nerf killed that.
Turrets will always be bad in WvW until they get either aoe immunity or short term invuln or cast and recast timers making them disposable (trait spread all over and stun & cure issues plague turet builds also).

Only 4 weapon combinations it’s a big issue, you need variety to keep the fun, so more of our kits, turrets and gadgets need attention they just aren’t getting.

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Posted by: sunnypsyop.3025

sunnypsyop.3025

We’re still alive and kicking! I have been busy running around in SPvP on my Engie and dealing out massive amounts of pain. Sometimes, I hum the Jaws theme to myself while I sneak up on an unsuspecting victim, right before I insta-SD-combo them from 100% to downed. That somehow makes it (even more) fun! Try it!

I think some people are trying out Engie now because of the buffs to turrets, but that won’t last. Most of us who love our Engineers are going to stick with our Engineers to the bitter, bitter end. Some of us did just roll alts (I actually considered it for a while after the Patchageddon that deleted all our KR builds but I am SO glad I stuck with it.) Of course, I am now TOTALLY broke trying to re-gear Zillah to appropriately match the SD burst that I am running now rather than the many, many KR-based condition builds I had going on before.

The patch hurt us, but didn’t bring us down. We are still buggy little kittens, but we are used to it by now. Maybe it’s just quiet because after all the raging we did in forums after the patch we have nothing left to say until we figure out the next greatest thing for ANet to nerf on us. BRING IT!

GF Left Me Cos Of Ladderboards [WTF]
:: |SPvP | Rev | Engi | ::

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Posted by: Raijinn.9065

Raijinn.9065

Of course we still have options, but lets not sugar coat this here. The engineer has been nerfed into the ground plenty enough times to warrant no return. Worst part is we’re not talking slight nerfs, we are talking complete builds removed or nerfed into oblivion like no other class. That combined with bugs and how they are ignored….

(edited by Raijinn.9065)

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Posted by: Wuffles.5319

Wuffles.5319

The forums are probably empty because I showed up and started trolling them too much I’m sorry everyone! I literally have nearly no one to play with so I come on here to goof off, read and respond >.<

loljk, i shouldn’t flatter myself

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Posted by: Kimbald.2697

Kimbald.2697

I’m still active

To be honest: I think the forums are still alive, even though it’s less than a few months ago.

Since the latest patch a lot of constructive topics emerged.
Not saying they are all ‘positive’ but at least they are largely constructive with either new ideas, a few builds, several suggestions, demands for specific improvements.

You have a point that apparantly less are playing engineer.
But I wouldn’t say we’re an extinct species yet.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: bomber.1540

bomber.1540

I still love engi ankittenrying to adapt after they removed my fav build. Can u imagine the rage if they removed theif backstab, mes shatter etc..

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Posted by: Cyric.2854

Cyric.2854

I feel it’s useless to post in this forum, devs didn’t read a simple post since the beginning. I enjoy reading the QQ and watching how my favourite class goes to hell due the lack of attention from Anet.

Edit: Hah, look, I’m going to open a new suggestion thread here.

(edited by Cyric.2854)

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Posted by: ManCaptain.3154

ManCaptain.3154

My engineer is hybernating till ANet changes him to something that remotely makes sense.

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Posted by: Kimbald.2697

Kimbald.2697

I do agree these forums move a lot slower than they used to.
But that’s not always for the worse.

And sadly yes: the dominant tone is that it’s either a HGH build, mostly condition and a few power version, or a SD build.
With the odd turret tests on the side, but no accepted competetive build is found ther yet. Some pretty good tests though, there is some potential there at least.

I feel very limited on my engineer these days.
Personally hammering the trait lines to find a working turret build that doesn’t sacrifice 60 points on turrets… but still has optimal turrets nonetheless.
Extremely hard to do. Turret traits are all over the place and you always lose out on something.

I think others are struggling too, or have just settled for HGH or a few SD… either way, engineers aren’t seen as very versatile anymore.
Not even by the devs I think.

‘Versatile’ and ‘mid-range’
Say what, and say what?
Do you devs actually have a vision at all that is consistant?

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

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Posted by: ManCaptain.3154

ManCaptain.3154

It’s generally a waste to spend 6 traits on a single thing when those traits are weak individually. Best thing to do is to take any low hanging fruit you can and make a build out of that (e.g. mesmer shatter builds) and ditch builds that don’t support that (e.g. turret builds).

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Posted by: Kimbald.2697

Kimbald.2697

It’s generally a waste to spend 6 traits on a single thing when those traits are weak individually. Best thing to do is to take any low hanging fruit you can and make a build out of that (e.g. mesmer shatter builds) and ditch builds that don’t support that (e.g. turret builds).

very very true.
For the engineer that means: ditch turret builds, ditch multi-kit builds… and ditch gadget builds because they don’t even have enough traits to ditch in the first place.

Leaving elixirs…

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Punkins.2087

Punkins.2087

a) I’m too busy succeeding in tourneys with my flamethrower.

b) true to public gaming forum form, there is almost nothing compelling/interesting to read here. There is only QQ.

c) due to having just enough mental capacity to manage 4 keybinds concurrently, most have gone back to playing other classes.

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Posted by: Penguin.5197

Penguin.5197

It slows down a lot when it isn’t patch week, there probably isn’t anything left to discuss that hasn’t been talked about already

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Posted by: Rfreak.6591

Rfreak.6591

Being forced into 1-kit builds the engineer doesn’t seem that appealing any longer compared to classes that can weapon swap just fine and are probably more versatile than we are now.

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Posted by: Ayestes.1273

Ayestes.1273

I’ll be honest, the primary reason I attend these forums any less then I used to is because of the pessimism around here that I feel is unjustified when looked at in a mature and rational way. I understand where it comes from, but I think it’s absolutely silly and makes me feel ashamed to be apart of this community sometimes. Even if it were as bad as it were to be made out on these forums, adding to the pessimism isn’t helping anyone. I’d rather we be constructive and have some real discussions and it’s becoming rarer lately.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: nakoda.4213

nakoda.4213

Being forced into 1-kit builds the engineer doesn’t seem that appealing any longer compared to classes that can weapon swap just fine and are probably more versatile than we are now.

why are you forced in to one kit builds? did they add a restriction last patch only allowing you to take one kit at a time, or did they change the kit swap timer to no longer be instant?

far as I can tell, kit swapping still works as it has since .. ever, so if you could elaborate, that would be wonderful.

or this …

I’ll be honest, the primary reason I attend these forums any less then I used to is because of the pessimism around here that I feel is unjustified when looked at in a mature and rational way.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: JohnDied.3476

JohnDied.3476

It slows down a lot when it isn’t patch week, there probably isn’t anything left to discuss that hasn’t been talked about already

Pretty much sums it up. The occasional WvW video from maskaganda, or builds from Amadeus liven up the place. Other than that its just the usual rotation of people asking for engineer leveling/dungeon/WvW advice and the answers boiling down to this:

-Leveling
“Go grenades!”, “try out different things”, “Here’s my FT/EG build, its great!” and my favorite, “Here’s my niche build, it worked great for me”
-Open World PvE
“It’s so easy, do whatever” or “try out different things” and “Here’s my FT/EG build, its great”
-Dungeons
Get ready for the “Here’s my FT/EG build!” followed by “Go grenades!” and a bunch of really niche builds. What should be said here is just this, learn to dodge+your build doesn’t matter if you learned to dodge.

The most boring build treads boil down to grenades, flamethrower and might stacking builds. The flamethrower threads are especially boring because they always turn into massive arguments that go the same exact way every time. People don’t like FT because it’s “weak” and others repeating over and over again “flamethrower works great for me!”.

The only really varied discussion occurs for WvW and PvP builds and gameplay. It’s a real shame for people who can’t run WvW and don’t like PvP

EDIT: I didn’t mean to insult people, its just a summary by a lurker.

What I should have added is that suggestion threads have pretty much died because people view them so negatively now. I can’t say why exactly, but if I were to guess it’s because unless it has to do with FT/EG no one cares and the thread gets ignored. Bomb builds get ignored, turret builds get humored. If it is about FT people get really defensive about the kit and the thread get’s killed on the first page by arguments.

Interesting build threads are kind of skimmed by now due to Grenades/P/P HGH being flat out stronger than anything else. We’re becoming the new bunker ele.

(edited by JohnDied.3476)

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Posted by: Rfreak.6591

Rfreak.6591

@nakoda.4213

Do you understand what the last patch decided for the engineer? The global cooldown alone means a whole lot.

And if you didn’t understand how useful the previous Kit Refinement was then there’s just no argument to be talked here

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Posted by: Kamahl.3621

Kamahl.3621

I’m tired of posting about bugs and issues with the class, and they continue to either go ignored, or aren’t touched since launch. Scope, kit refinement nerf (primarily double super elixir was our only viable method of group healing, aside from healing turret + detonate – and now we only have one, killing our group healing by about 45% – 10% of it was the regeneration from healing mist), and the simple unviability of flamethrower, gadgets, or turrets. Turrets went from ‘wtf r u doin’ to ‘I hope you’re just testing that’.

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Posted by: nakoda.4213

nakoda.4213

@nakoda.4213

Do you understand what the last patch decided for the engineer? The global cooldown alone means a whole lot.

And if you didn’t understand how useful the previous Kit Refinement was then there’s just no argument to be talked here

There is no argument here at all because the old KR is gone. And regardless of KR, there have been no changes to our ability to swap kits.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Adamantium.3682

Adamantium.3682

Elixir gun and lame thrower need big buff, especially when engineer has like 5% a many weapon choices as some classes.

And you wonder why no one feels like posting here anymore.

Do you really think when you write stuff like this you think you’re coming off as constructive?

This pretty much sums up why I don’t use these forums very often. It’s depressingly negative, I have plenty of fun and success on my Engineer I don’t feel the need to come here and be told how useless I am.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Aristio.2784

Aristio.2784

There’s nothing left to talk about for me. There is nothing on the horizon that gives me hope that Engineer will be put on equal footing with other professions or even fill a niche role.

The unnecessary nerfs to our main advantage, which -was- hard control, has really made me a sad Engineer. We were once kings of the middle field, throwing and pulling enemies where we wanted them to be.

For the newer engineers, let me go down what we used to have:
Smoke Screen was Backdraft, it pulled three enemies to you.
Static Shot had a Daze attached to it.
Pry Bar used to knock enemies back.
Concussion Bomb used to Stun.
Concussion Grenades used to Daze.
Glue Shot had more immobilize time.
Glue Bomb had more immobilize time.
Jump Shot used to be a lot faster.
Napalm used to Blind enemies as well.
Smoke Bomb used to Blind every second.

Man I miss those days. We weren’t the strongest, but man did Engineer give everyone a tough time. I still enjoy Engineer, but it’s niche in control is just a shadow of what it used to be.

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Posted by: Kimbald.2697

Kimbald.2697

@nakoda.4213

Do you understand what the last patch decided for the engineer? The global cooldown alone means a whole lot.

And if you didn’t understand how useful the previous Kit Refinement was then there’s just no argument to be talked here

There is no argument here at all because the old KR is gone. And regardless of KR, there have been no changes to our ability to swap kits.

1. multi-kit builds are weaker than single kit builds because of the traits you need to be effective.
You simply can not trait a multi-kit build to it’s fullest.

2. Kit refinement made up for that by giving each kit a proc you could combine.

3. kits have no stunbreaker, and only 1 condition removal

4. Kits can be swapped when stunned, so Kit refinement was a poor man’s stunbreaker and a pretty darn good condition removal.

5. Grenade barrage was the only real OP thing about Kit Refinement, and Super Elixir can be argued about.
All the rest was either balanced and helpfull, or frankly just a waste.

The change to Kit Refinement was HUGE for multi-kit builds.
It’s really sad they nerfed it because of 100nades which wasn’t a multi-kit build at all in the first place.
They ruined EG support build in the process too.

Kit Refinement’s real issue: it should have been 20 points instead of 10 in Tools (and as mentioned grenade barrage was OP)…

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

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Posted by: Maskaganda.2043

Maskaganda.2043

I’ll be honest, the primary reason I attend these forums any less then I used to is because of the pessimism around here that I feel is unjustified when looked at in a mature and rational way. I understand where it comes from, but I think it’s absolutely silly and makes me feel ashamed to be apart of this community sometimes. Even if it were as bad as it were to be made out on these forums, adding to the pessimism isn’t helping anyone. I’d rather we be constructive and have some real discussions and it’s becoming rarer lately.

a 1000 times this.

it gets frustrating, as I said before. theres people in here whose opinion I respect alot and like to read what they say/think like ayestes, goloith, crispeh, kardiamond, siofra, amadeus among others, but even you guys seem to have stopped posting as often. I made a promise to myself to stay away from all the negative threads as I feel most of them add nothing of value.

I look at the mesmer forums and you see Osicat’s thread. Great guy, awesome player (I’ve had the priviledge of running with him or seeing him play a few times), 10 thousand + views, sticky thread, a legion of followers.
Then I look at our own forums and Amadeus’ thread (who is just as skilled and has just as much knowledge of the class as osicat) is buried in the 3rd page. And whenever he posts trying to explain something to someone more negative he gets shot down. It’s mind-boggling, maybe I’m missing something^^
also, this post might have some nonsense around, I just ran 10km and I’m way more out of shape than I thought, pleas excuse me while I pass out.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: JohnDied.3476

JohnDied.3476

@Mask

I don’t want to say that it was the nerfs, because then it might start a flame war, but it was the nerfs

Even when our engineer is just as strong as a bunker ele (maybe stronger in WvW) the community has already been so embittered by the nerfs that it can’t see how strong the engi is. It isn’t a L2P .issue anymore, it’s an issue with our builds.

So it seems, that all we can see is what’s been taken away, not what we’ve been given.

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Posted by: Ayestes.1273

Ayestes.1273

The thing is though, that with every nerf comes a ton more buffs. Did it ruin the concept of 100 Nades? Certainly, but did it ruin Power Grenades or any form of direct-dmg burst we have? Absolutely not. We can still burst with SD builds and we can still output incredible direct damage via things like HGH Power Rifle Nades. Heck we are one the only two classes that can put out a meaningful Condi-Burst, but even talking about that lately brings in a toxic discussion.

Is everything where it should be? No, but it’s certainly on the path to where it should be. I’d much rather see more emphasis on this forum being that of trying to discover, create, and refine builds, discuss strategies, and discuss in a positive manner suggestions and the like. Instead much of these forums are a basically what amounts to a pity party which is absolutely not constructive it all. In fact, it’s destructive in the way it hides and shrouds all the legitimate discussion out there.

When I or anyone else starts to discuss something being cool, viable, or potentially useful immediately there are a few posts in that thread that claim we are flat out wrong without much if any reasoning. The discussion that HGH is the only build out there for example is just silly. Maybe three or four months ago, previous to Teldo and Hiba making note of the build, I got basically laughed at for suggesting Condi-Nades was even viable. It was always Bunker builds or SD builds back then. Simply because something is believed to be non-viable does not make that actually non-viable. When we shut down innovation and discussion because we simply believe that it’s not possible, then we are shutting down ourselves. Not every new idea is going to be competitive, but that does not mean that every new idea will not be competitive. We should be nurturing ideas and testing things, not having this pity party.

As it stands, the Engineer is on the right design path. It’s by no means as fast as many people would like it, but make no mistake we aren’t alone in that. Most of the other classes have many of the same real and supposed issues we have. We can help that by having wonderful discussions and creating a positive community. As it actually is right now though, every-time we have a patch we get something like a full list of bug fixes and buffs while getting that one nerf that gets talked about the entire month until the next patch. It’s not exactly fun to be around here.

Luckily there is a good chunk of people here that do have a fantastic mindset and I’ve had wonderful discussion with. It’s the only thing keeping me here, and for that I’m happy. I just wish there was a way to convince everyone else to continue that kind of atmosphere.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Rfreak.6591

Rfreak.6591

@Ayestes.1273

I wouldn’t take SD in PvP because:
1-targeting bugs
2-easily canceled by enemy’s kiting

If they had to nerf it so much they could have cut its damage or changed just that one, the recent change obviously implies those numbers are going to change (in something better) but you can’t honestly expect to break a trait into something useless and have people agree with that for the time being (which is always an entire month).

I honestly can’t see why people feel it’s ok getting buffed when there are still bugs as huge as:
1-AI controlled units (not to mention their hp pool)
2-static discharge targeting bugs (would put us on par with other classes damage)
3-kits counting as rares (instead of our actual weapon, we lose that 5-10% which coupled with static discharge would definitely save our class)

And every single patch tries to cover those missing bug-fixes with smaller buffs and huge nerfs.

I honestly can’t accept people that say “we are ok” when we definitely are not and there’s no sign of improvement (just an official statement would be enough on this section of the forum) to our most important aspects (and it’s not just our aspects if you consider how huge the AI issue is, especially for rangers).

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Posted by: Phineas Poe.3018

Phineas Poe.3018

We can still burst with SD builds

One of the things most overlooked in the latest patch is that Static Discharge has actually gotten more powerful thanks to the buff to Surprise Shot (50% more damage).

[EG] Ethereal Guardians

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Posted by: Amadeus.5687

Amadeus.5687

I agree with Maskaganda, pretty much the same reason for me as he stated, also I agree with Ayestes, he wrote it way better then I ever would be able to haha

I have pretty much boiled down to just train and test out everything I get my hands on atm, and slowly starting frapping stuff (Adventure Box eating a lot of time atm aswell hehe) and keep the disucssion with some good Engineer’s in game (like Maskaganda) where I actually get to discuss and talk about stuff, and not having to read trough 10x Posts about the same whine over and over again before I get to a good part! :/

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Posted by: Phineas Poe.3018

Phineas Poe.3018

I honestly can’t accept people that say “we are ok” when we definitely are not and there’s no sign of improvement.

This is precisely what I’m talking about. This kind of talk doesn’t contribute fruitfully in any type of discussion because you’re labeling the class as a lost cause or that we’re ignored by the developers with “no sign of improvement.”

If that’s how you feel about it, re-roll and play another class for a while. It’s not like your Engineer will go anywhere if you leave it alone for a couple months. Perhaps it will re-color your perspective on the class, for better or worse.

If you guys want to sit there and circle jerk on what the latest nerfs did to your build, confine it to a thread and stay there. I’m just tired of this bleed-over in any thread where mentioning the Flamethrower turns into a huge argument. It’s so tiresome.

[EG] Ethereal Guardians

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Posted by: Rfreak.6591

Rfreak.6591

@Phineas Poe.3018

It’s not “more powerful” actually NOW surprise shot does a normal amount of damage, before it was trash but it’s the only skill that functions properly with static discharge (instant and no targeting issues), I’d be fine even if it dealt 0 fixed damage as long as it’s the skill that correctly triggers SD.

Can you really stand to have bugs, always had bugs and no1’s ever gonna fix those even thought they are important? like basics?

Buffing different things now means:
1- they aren’t going to fix you anytime soon as they are working on something else
2-they will nerf later when we finally get those fixes

How can you balance something that’s not working?

(edited by Rfreak.6591)

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Posted by: Phineas Poe.3018

Phineas Poe.3018

It’s not “more powerful” actually NOW surprise shot does a normal amount of damage, before it was trash but it’s the only skill that functions properly with static discharge

It had its damage boosted by 50%. I don’t see how that cannot be considered “more powerful.”

And what do you mean, the only skill that functions properly? Analyze, Throw Wrench, Launch PBR, Mine Field, and Rocket Kick have always worked perfectly fine for me.

[EG] Ethereal Guardians

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Posted by: Ayestes.1273

Ayestes.1273

@Ayestes.1273

I wouldn’t take SD in PvP because:
1-targeting bugs
2-easily canceled by enemy’s kiting

If they had to nerf it so much they could have cut its damage or changed just that one, the recent change obviously implies those numbers are going to change (in something better) but you can’t honestly expect to break a trait into something useless and have people agree with that for the time being (which is always an entire month).

I honestly can’t see why people feel it’s ok getting buffed when there are still bugs as huge as:
1-AI controlled units (not to mention their hp pool)
2-static discharge targeting bugs (would put us on par with other classes damage)
3-kits counting as rares (instead of our actual weapon, we lose that 5-10% which coupled with static discharge would definitely save our class)

And every single patch tries to cover those missing bug-fixes with smaller buffs and huge nerfs.

I honestly can’t accept people that say “we are ok” when we definitely are not and there’s no sign of improvement (just an official statement would be enough on this section of the forum) to our most important aspects (and it’s not just our aspects if you consider how huge the AI issue is, especially for rangers).

You see, you actually have some wonderful points in here. You have an argument, but you are obfuscating it with the beginning and the end. I mean, I flat out disagree that the SD build is non-viable, but it does suffer from many of the things you listed. Those problems may need to be addressed, but it does not mean that the build is completely non-viable.

I mean, I don’t think Static Discharge has troubles being kited. It has Magnet Pull and at least when I used it, had plenty of Cripple options. Landing-cancelled Rifle #4 can keep you pretty mobile too. Do you have details as to what situations you find it has trouble being kited? Even in those situations, the Rifle can still apply damage, which is why I’m confused here.

Kit’s had their damage adjusted awhile back to the level of an exotic at our level, which changes things too. It wasn’t adjusted in the stats oddly enough, it was adjusted in the coefficients. This obfuscates your real problem I think, is that you think the damage of the kits are too low. This I could agree with given some other evidence, but the way you presented it makes it hard to agree with you.

The targeting bugs thing I have no idea what you are talking about with. Turrets have issues I know of, but perhaps I spent too little time or it’s been too long since I’ve played Static Discharge to know what you are talking about here. I would really like to see some details. These details would also really help any dev that read through this post to actually understand what’s going on too, and perhaps fix them.

I mean, it’s okay to disagree with what the devs are doing and have discussion about it. I’m not saying that is bad. What I want are more details, more discussion, and the pretense that anyone, including yourself, can be wrong on these forums. A move away from the automatic pessimism present in many of the posts. As was mentioned before, Static Discharge was actually buffed last patch. I imagine even Rifle Turret with an Overcharge could be used to good effect as well in that build, as it’s actually threatening now.

Buffing different things now means:
1- they aren’t going to fix you anytime soon as they are working on something else
2-they will nerf later when we finally get those fixes

How can you balance something that’s not working?

This mindset is really the problem here. That is absolutely not what buffing other things means.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

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Posted by: Rfreak.6591

Rfreak.6591

@Phineas Poe.3018

Dude it should work with everything not force your build to get that one utility and if you truly wanna pick those toolbelts into argument:

analyze-prohibitive cooldown for what it does

throw wrench-extremely clunky, projectile won’t bounce back because the projectile cancels on walls, you may as well shoot twice in the meanwhile

Personal Battering Ram-you serious? that’s one if not the most underpowered toolbelt along with its utility counterpart, why would you take this instead of flamethrower? ah did I meantion the projectile doesn’t pierce so it’s VERY easily canceled into targets you didn’t want to hit?

Mine Field-does THAT trigger static discharge? I’m guessing not in a reliable fashion, utility’s useless in PvE (the place where SD is actually used)

Rocket Kick-how would you call that clunky delay at the end of the skill not to mention you have to be in MELEE range to hit?

@Ayestes.1273

Do I have to struggle to survive like some kind of beetle when all it takes is a bug-fix? How much does it take to make every single toolbelt apply a dummy-0-fixed damage so that the static finds the target inherited by the original skill?

small suggestion
Detonating a turret also works for static discharge as it finds the target for the damage, my fix is viable

(edited by Rfreak.6591)

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Posted by: Ayestes.1273

Ayestes.1273

@Ayestes.1273

Do I have to struggle to survive like some kind of beetle when all it takes is a bug-fix? How much does it take to make every single toolbelt apply a dummy-0-fixed damage so that the static finds the target inherited by the original skill?

As I said earlier, you are tainting your argument with your frustration. I haven’t played SD in a long time so I obviously can’t see the problem here. I don’t remember all these bugs, I just remember bursting people down. I understand you think something is a bug and you are kitten off about it, but if I can’t even figure out what you are talking about then I doubt a dev will. Calm down and make a detailed thread about how Static Discharge is bugged. Go through some examples of how it’s bugged and how your suggested change would fix the problem at it’s heart. Maybe we can all go test it out and back up that data and come up with our own solutions. That paragraph right there isn’t going to do anything for us when a dev reads it.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Dude it should work with everything not force your build to get that one utility

1. It does work with everything as I just illustrated, at least in my experience.

2. No one is forcing you to use the Rifle Turret for Surprise Shot.

Could our gadgets be better? Yes. Could they have lower cooldowns? Yes. Are they very specialized in their roles that suit only niche situations? For the most part, yes.

But that isn’t what we’re talking about here.

What we’re talking about is you saying that Surprise Shot is the skill that works properly with Static Discharge. This is false.

[EG] Ethereal Guardians

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Posted by: Rfreak.6591

Rfreak.6591

@Phineas Poe.3018

I’m not trying to attack you or anything but the trait doesn’t work as intended I can provide plenty proof about that.

I’m sorry if I sound frustrated or mad or anything really, but I don’t want buffs, in any single way, I want this game to work properly as it should, I want skills named “elixir” with a bolded tooltip clearly meaning they should count as elixirs actually count as elixirs, if not then a simple rewording would be fine.

I already sent a ticket via the in-game tools provided some time ago, it should suffice, I encourage you guys to try static discharge more and maybe send other tickets differently detailed, that might actually help, but it’s up to you guys try everything to check if it’s working and send the in-game tool which is bound to arrive at the proper workers.

EDIT:

I’ve just tried Acidic Elixirs AND static discharge

As the elixir throw skills find the target to damage the discharge functions properly, a bit clunky because like all throws the discharge gets shot AFTERwards, but it proves again my fix is viable.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

I’m sorry if I sound frustrated or mad or anything really, but I don’t want buffs, in any single way, I want this game to work properly as it should, I want skills named “elixir” with a bolded tooltip clearly meaning they should count as elixirs actually count as elixirs, if not then a simple rewording would be fine.

I never understood how people got tripped up over Elixir Gun skills and elixir-based traits like Cleansing Formula 409.

It distinctly says consumed or thrown elixirs. Elixir F, Acid Bomb, and Super Elixir are not thrown or consumed. They are fired. Out of a gun. The Elixir Gun.

[EG] Ethereal Guardians

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Posted by: Ayestes.1273

Ayestes.1273

I’d really encourage you to make a thread, because while an in-game ticket should suffice you have to keep in mind that they probably get tons of them a day. After several likely low-wage workers sort through them and prioritize them, there is a chance it doesn’t make it to their desks in the near future. When it comes to bug fixing, there is a lot more then a forum post can provide then a single internal bug report. Especially on a big issue like this.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Jester.1236

Jester.1236

Even a post about the comunity, gets hijacked by the people who do nothing but come here and complaign. Somehow they decided this was another thread to talk about all the “nerfs” and the mysterios evil Devs (duhn duhn duhn). Heres a clue to all you people, there people, who work for a living, who do the best they can everyday, just like everyone else. They are not the gistapo.

Its pretty much just beed Rfreak, coming in and making this thread negative. And there are others on the board like him. If you think something is bugged, put it in the bug forum. Then leave it alone. If you think a class isnt fun, then dont play it anymore. If you think the developers of this games sole purpose in life is to cause you misery, then stop playing this game, and go outside.

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Posted by: Rfreak.6591

Rfreak.6591

@Phineas Poe.3018

It’s funny how you use the single trait that actually says “consumed or thrown” elixirs, because none of the others say so, and even so… how would you count the thrown super elixir then?

Most toolbelt skills btw are “fired” from your toolbelt, it’s not like you always pick the tool and use it.

@Jester.1236

Funny how your single post was the least constructive here, telling people to kitten somewhere else and anyway… who are you to say so? Do I care? no. Am I trying to be constructive? Hard to believe but yes.

@Ayestes.1273

I already tried all the possible ways, there’s already a bug topic and mine would probably get delved by the many other topics, also, topics are very risky in matters of bug-solving, I can post whatever I want and provide proof of plenty reproducible bugs, but there would still be people making mistakes providing imperfect or wrong or insufficient information and that would be the opposite of what a programmer would want, we can’t but simply tell them what’s wrong singularly and they will professionally look into the issue.

(edited by Rfreak.6591)