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Posted by: NineLives.8725

NineLives.8725

Did you found any use out of this trait ?

I fear it fall in the already crowded graveyard of useless engineers great master trait ? I don’t see any interest since we already have too many way to stack power and since it only buff sword which have really poor interrest for now ?

Maybe its real interrest is to concentrate every game design errors in the same stuffs, so for a change we don’t have any regrets and can forget it right now to play with the interresting stuffs only ?

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Posted by: Adamantium.3682

Adamantium.3682

I thought it was good for power build, made the utility heat thresholds really easy to hit. Sword might need a bit of work but I don’t understand the logic that says anything that helps the sword is pointless. I like 6s of quickness.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Chaba.5410

Chaba.5410

What? I liked this trait for my rifle zerging build. Allowed me to stay in PF longer.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Rising Blade.9206

Rising Blade.9206

Did you found any use out of this trait ?

I fear it fall in the already crowded graveyard of useless engineers great master trait ? I don’t see any interest since we already have too many way to stack power and since it only buff sword which have really poor interrest for now ?

Maybe its real interrest is to concentrate every game design errors in the same stuffs, so for a change we don’t have any regrets and can forget it right now to play with the interresting stuffs only ?

yes.
longer photon forge time = more heat.
more heat= more heat lost
more heat lost = longer health regen (see heat therapy)

assuming that you don’t use photon forge carelessly and intentionally blow yourself up, it’s a death sentence when you overheat.

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Posted by: Twigifire.8379

Twigifire.8379

That trait was probably the best trait in that GM line in my opinion. As said above, you can spend longer in photon forge, have more passive might, and is easier to juggle the forge so you stay above 50% heat capacity for spectrum shield and the like, and more health regen from more heat loss. I much preferred it to the 3rd trait which locks you out of forge mode completely afterwards and has no passive heat loss, or the dodge roll which you need to practically dodge roll through the person to hit them.

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Posted by: guildabd.6529

guildabd.6529

Instead of gaining might, it should gain +5% damage per second.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Wow, my previous post got infracted? Did someone think I was trolling when I said it’s the most OP thing about Holosmith right now?

If you don’t know, Enhanced Capacity Storage Unit with Rune of Strength allows you to easily maintain 20+ stacks of might by just dropping in and out of the Forge. It’s easily the most overpowered grandmaster trait of the three, but I’m pretty sure it’s bugged: it says it gives might “periodically,” but it gives 2 stacks at a 1-second interval. It’s just way too easy with no real downside.

[EG] Ethereal Guardians

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Posted by: guildabd.6529

guildabd.6529

Wow, my previous post got infracted? Did someone think I was trolling when I said it’s the most OP thing about Holosmith right now?

If you don’t know, Enhanced Capacity Storage Unit with Rune of Strength allows you to easily maintain 20+ stacks of might by just dropping in and out of the Forge. It’s easily the most overpowered grandmaster trait of the three, but I’m pretty sure it’s bugged: it says it gives might “periodically,” but it gives 2 stacks at a 1-second interval. It’s just way too easy with no real downside.

The downside is 25 might cap.

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Posted by: miriforst.1290

miriforst.1290

So far i found all three GM to have their place and builds.

GM1: This was the one i found myself falling back to, with a bit more toughness and vitality the extra healing from dodging and the fact you can use big hits more often was very useful, holosmash ftw. Also the burn in a condi build is nasty. Especially with tools and adrenal implant this means a lot of holomode.

GM2: This is the risky trait. Sure it has a large pool, but to use the might you will still have low margins with a longer cooldown if you overheat than GM1 (which can reduce heat even when overheated to speed up recovery and with a lesser overheat pool to begin with) and none of the damage reduction from GM3. And considering we already have a few sources of decent might, corona burst not the least of them i do not really feel the need to take this trait. It has its use for sure, but the way i play i prefer gm1.

GM3: This is the oddball. The strange delay makes it tricky, and while the damage is impressive 1 stack of burn feels a bit weak for condi users. The risk in this trait is not really self damage as a lot of it is negated (also thanks to heat therapy working with it) but in that it will inevitably lead to periods where you are locked out of holomode. And sword so far is more like the backup pistol you get in fps…

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Posted by: NineLives.8725

NineLives.8725

Thank you for all the answers with explanations, I now realize I didn’t understood it right at all.

I prefered the dodge trait because we can also boost endurance regeneration. With at least 6-7 dodges, its like to have more than 200% max heat (+ sooner/faster heat reduction & health regen + burnings). Since dodges are already a good thing for pvp, I got obsessed by this gm trait.

But I didn’t toke into account this dodges had a cost while ECSU is more self sufficient (+ all strong buffs, while the other ways to get the same without ECSU also have a cost !).

I missed the occasion to test many others builds less focused on dodges …

(edited by NineLives.8725)

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Posted by: Nilix.2170

Nilix.2170

Wow, my previous post got infracted? Did someone think I was trolling when I said it’s the most OP thing about Holosmith right now?

If you don’t know, Enhanced Capacity Storage Unit with Rune of Strength allows you to easily maintain 20+ stacks of might by just dropping in and out of the Forge. It’s easily the most overpowered grandmaster trait of the three, but I’m pretty sure it’s bugged: it says it gives might “periodically,” but it gives 2 stacks at a 1-second interval. It’s just way too easy with no real downside.

I wish worked as some separate non-might power/condi increase. Or triggered various boons rather than might. Hell, it could just give me 1s pulses of Resistance and it would be doing a lot.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: AsheR.1687

AsheR.1687

All the gm traits are good imo, and this is probably my favorite gm trait. More time in photon forge, higher heat levels on some skills and passive might. My preferred trait on my glass cannon builds centered around forge. Blasting module works better on a bruiser-Esque holosmith and the roll is great for condi (keep your heat between 50-100 for burn on hit passive).