Q:
Experimental Turrets Trait – Limit to 5?
A:
Tho Experimental turrets trait doesnt prioritize you, it give boons randomly, even if you are in party in a zerg your party will rarely get the boons.
I tested it in wvw zerg while being in a party, only one player in my party got the boons but even then it was only once, while the one that placed the turret, that is me, never got any boons from it.
(edited by Cold Hearted Person.6154)
All AoE in the game is limited to 5 people. They prioritize yourself always, then your party. If your party is not full it’ll prioritize the people closes to the turrets.
Predator | Quip | Flameseeker | Juggernaut
It probably doesn’t prioritize you or party members because its treated as a separate entity entirely, not as an extension of your character. Same reason that, for example, Healing Turret’s condition cleanses don’t count toward Daily Condition Cleanser.
Why turrets are treated as such when most other minions / pets aren’t, I don’t know. Maybe because turrets let you get much further away from them?
Really wish it gave you the boon first then party
It probably doesn’t prioritize you or party members because its treated as a separate entity entirely, not as an extension of your character. Same reason that, for example, Healing Turret’s condition cleanses don’t count toward Daily Condition Cleanser.
Why turrets are treated as such when most other minions / pets aren’t, I don’t know. Maybe because turrets let you get much further away from them?
This is probably the problem. No idea why Turrets, specifically, are treated in such a way, but it’s at the root of a lot of several issues.
What I think is happening, actually, is that Turrets somehow end up tagged as ‘inanimate objects,’ like large world bosses like the Claw of Jormag. This makes them immune to critical hits, among other things, but…well, just like the large world bosses don’t register as ‘enemies’ to Marks, Turrets, and possibly Traps, this causes more problems than it actually solves, such as preventing Turrets from contributing to at least some achievements and triggering proc effects.
Turrets have spaghetticode to begin with, too – the last patches have been great for Turrets, in that they actually get bugfixes, but that’s after almost a year of apparent ignorance of the issues.
In short: Lazy coding. Can the engine literally not handle two more classes of object, one of which is Turrets and the other of which is World Bosses?
I don’t mind the limit of only 5 getting buffs, just wished they went the extra mile and made it work for large scale events and WvW.