guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Exploder vs turrets deployer
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
In pve turrets have lifespan of about 5 sec, power wrench isn’t enough to keep turrets alive. No, exploding turrets aren’t worth it. Only use for them that I’ve found in entire game is to put them in jumping puzzles and try to knock people off ledges.
In pve turrets have lifespan of about 5 sec, power wrench isn’t enough to keep turrets alive. No, exploding turrets aren’t worth it. Only use for them that I’ve found in entire game is to put them in jumping puzzles and try to knock people off ledges.
I got your point , any ways I meant by exploder ( build that focus on explosions traits > bomb , grenade and mine ).
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
The toolkit is insufficient to keep turrets standing for long, even with Power Wrench.
Turrets do have some serious issues with survivability, and the long cooldowns of most of them (30, 40, 50 or 60 seconds) don’t help. I find Accelerant-Packed Turrets probably the most useful of the turret skills for a reason – most of the time, I just end up detonating them to gain some distance while the enemy completely ignores them in favor of chasing me. They’re still what I’m most familiar with, so trust me when I say that they can be useful, if you’re willing to work around their issues and make use of every bit of their utility that you can.
As for a build that focuses on explosions being better than Turret Engineer…it depends on your playstyle. I ran an Explosives build for a while, and it was amusing. However, Grenade kit requires a lot of pressing 1, which puts many people off, Bomb kit requires either kiting enemies or being in close quarters with them, and Throw Mine is actually pretty great.