FT/EG Trial Build w/ 6/25 Traits

FT/EG Trial Build w/ 6/25 Traits

in Engineer

Posted by: Remillard.8691

Remillard.8691

Thought I’d put up what I’m playing with and see if folks have feedback. This is for PvE, primarily dungeoneering and support.

Fundamentally 10/20/0/25/15
http://intothemists.com/calc/?build=-V;4cPVv0f6NQFx0;9;49J-OE4;007;256-5;9;7FgVLu

Rationale for choices:
Weapons: P/S — This feels the most comfortable. I find shield has a lot of general utility and pistol is a decent fall back weapon. I do carry a rifle with me but tend to stick with this pair.

Explosives: 10 for Incendiary Powder. The flamethrower is primarily a power/crit type of build. With the additional damage on burning, keeping burning up on a target is of great interest (moreso for that than the damage from burn).

Firearms: 20 for Fireforged Trigger and Juggernaut — and the precision helps here as well. Fairly obvious choices, though agreed that Juggernaut in group situations may be unnecessary. In that case, Precise Sights could be picked up.

Alchemy: 25 for Deadly Mixture and Energy Conversion Matrix primarily. The adept level trait I’ve been tweaking with but Protection Injection seems useful in a staying alive sort of way. Not really carrying elixirs much despite being in the Alchemy line so the reduced cooldown is of less usefulness.

Tools: 15 for Inertial Converter. This seemed like an interesting trait, especially with the EG’s stun break on the toolbelt. Picking up speedy kits (something I don’t usually have) was pretty nice.

Utilties: Healing Turret — water field is great group synergy for support. Flamethrower primary DPS. Elixir Gun for support options. Third utility slot last night I was varying between Elixir C for additional condition cleansing (no more 409) than could be provided with Super Elixir’s light field and shooting, and the Healing Turret’s capabilities and Elixir U for stunbreak and the tossed field reflect. I tinkered with Utility Goggles, but while the cooldown is better than Elixir U (and this was nice in the laser field fight against Frizz) it’s just not multiuse enough.

Anyhow, that’s my thinking. It seemed to work out alright last night. Admittedly it is not a max DPS build. Losing 10 points in Firearms did drop my crit rate below 50% (at 47%) so I will have to review my kit and see if there’s a way to pick it up. Getting the additional crit damage out of Tools though was VERY nice.

Additional constructive criticism welcome.

EDIT: Now wondering if it might be worth sacrificing ECM in Alchemy and Inertial Converter in Tools for Stabilized Armor in Inventions…

(edited by Remillard.8691)