FT and retaliation boon
I do think that FT should be counted as a melee weapon not a range attack that reflect back to us.
FT range is so short that it might as well be as the same as a great-sword length.
and also allow the flame to tick per sec for 3 sec not one.
makes a lot of sense.
people go to lenghts to compare the Flamethrower to Grenades for retaliation, but in the end it should be compared to melee weapons of other professions… not a 1500 max ranged weapon.
How many threads on Retaliation with the Flamethrower do we need?
The reduction of its high attack speed has been thrown around before, but I think that’s throwing the baby out with the bathwater. Its high attack speed has so many advantages, especially in regard to on-crit effects and on-crit sigils. It’s the one thing that actually makes the Flamethrower a competitive option.
Take that away, or change the way it “ticks” through only a select number of hits, and you might as well just shelve the kit entirely as nothing but an an additional knockback/interrupt or blind on your bar.
I wouldn’t reduce it’s speed, I would let it count as one attack. So the whole FT #1 is one or max 2 attacks as far as retal goes.
This is how it compares to melee weapons.
Kimbald, I don’t see how we could have our 10 hits count as 1-2 attacks over 5 ticks each to reduce the effect of Retaliation without similarly affecting the effect of Sigil of Strength.
Having Flame Jet strike 4-5 times a second is precisely why Might-stacking with the Flamethrower is so effective. We could arguably go with Sigil of Battle instead, but I’ve always found it relatively cumbersome and limiting to have to “time” my kit swaps on an invisible timer different from my cooldowns.