FT base attack

FT base attack

in Engineer

Posted by: Ledddawe.8964

Ledddawe.8964

can we change FT 1st skill to be like 3 or 4 c atatck and not 10x attack ?

FT base attack

in Engineer

Posted by: Kharr.5746

Kharr.5746

Ever try any of the on-crit sigils/traits with low ICDs + FT? 10x attack has some serious benefits, with the only real drawback being that retaliation hurts more.

FT base attack

in Engineer

Posted by: VIVorcha.7853

VIVorcha.7853

The flamethrower is good for lower levels, but the damage scaling quickly renders it inferior to the Rifle and Pistol at higher levels.

Anet really needs to fix that. At level 80, it does barely any damage, considering it’s a 2 1/4 second channel.

FT base attack

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

Dont forget to factor in the large aoe. Its a rare thing among auto-attacks.

I honestly would be surprised if the pistol’s auto did more single target damage than the flame’s auto.

FT base attack

in Engineer

Posted by: Chaba.5410

Chaba.5410

Please do not change it because that will nerf on-crit processing with that weapon. Maybe OP is thinking about retaliation issues. The problem is retaliation’s processing on multi-hit skills (like Barrage), not the multi-hit skill.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

FT base attack

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

If confusion only triggers once on multi hit attacks, so should retaliation.
and tbh, I wouldnt be agenst it being on melee attacks only.

FT base attack

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

The flamethrower is good for lower levels, but the damage scaling quickly renders it inferior to the Rifle and Pistol at higher levels.

Explain.

[EG] Ethereal Guardians

FT base attack

in Engineer

Posted by: Stice.5204

Stice.5204

The flamethrower autoattack hits a very large area compared to almost any other weapon and deals quite respectable damage if you are using a build that includes both Juggernaut and Deadly Mixture.

Also, where are you getting the idea that the flamethrower has worse power scaling than the rifle or pistol?

The data from here ( https://forum-en.gw2archive.eu/forum/professions/engineer/Engineer-skill-coeffs ) shows the power scaling of the flamethrower autoattack as being right between the pistol and rifle. Divide the coefficient by the attack speed and you get .43 for the pistol, .81 for the rifle and .60 for the flamethrower. Seems like it’s scaling roughly in line with other weapons to me, and that’s what I generally observe in-game too.

Guardian, Engineer
[SIC] Strident Iconoclast – BP

FT base attack

in Engineer

Posted by: Conan.8046

Conan.8046

If confusion only triggers once on multi hit attacks, so should retaliation.
and tbh, I wouldnt be agenst it being on melee attacks only.

This is a great idea.

Flame thrower is awesome damage when made right. I have a flamer thrower build and i rarely drop below 15 might, between the basic attack and napalm…the damage is great!

(edited by Conan.8046)

FT base attack

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

The flamethrower is good for lower levels, but the damage scaling quickly renders it inferior to the Rifle and Pistol at higher levels.

Explain.

Not sure exactly what he was going for, but it could be that the flamethrower has an easier time of procing on-crit effects with a low level’s low crit %, the frequent armor-ignoring burning can be effective on low level mobs, and maybe that the #2 skill can work well as a burst on them.

Even still, the flamethrower is designed around attacking a cluster of enemies, not fighting 1v1. I’ll sometime throw out a flame jet in 1v1 to get some burning, I need an untargeted attack, or the person stealths, but otherwise it’s usually reserved for group combat.

FT base attack

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

Even still, the flamethrower is designed around attacking a cluster of enemies, not fighting 1v1.

Well, aren’t the Grenade Kit and Bomb Kit too? That doesn’t stop them from being effective 1v1 weapons.

Flame Jet does mediocre damage simply because it’s a lengthy channel. It has nothing to do with its Power scaling. It actually scales better than any other auto attack, though it’s hard to notice because it takes 2 seconds and change to complete a single attack.

But if anyone is familiar with how I’ve recommended to wield the Flamethrower, Flame Jet is kind of a negligible placeholder while waiting for other skills to get off cooldown. When you’re wielding the Rifle, Blunderbuss and Jump Shot are your main attack skills; and along with the general Flame Blast (x2) -> Acid Bomb -> Flame Blast (x2) rotation, your damage output is totally satisfactory. It won’t be as much as the Grenade Kit or Bomb Kit obviously, but I think it’s fine that Flame Jet operates the way it does. As you and others have mentioned, doing 10 hits every 2.25 seconds makes it probably the most efficient kit/weapon to wield for on-crit effects.

And it’s fair that Flame Jet is weaker than the Bomb Kit’s auto-attack given that the #1 skill on the Bomb Kit is really the only direct damage attack the kit has. Anyone who has experience with the Bomb Kit in fractals and higher-end dungeons will also likely agree with my own personal assessment that the Bomb Kit is a significantly more vulnerable build than the Flamethrower, even without Juggernaut’s Toughness. We are not Warriors with heavy armor and max health, nor are we Guardians with 90%+ coverage of blinds and blocks with Sword/Focus.

I also hate the fact that the Bomb Kit’s Might stacking rotation includes Big Ol’ Bomb, which really goes against the grain of most speed runs that emphasize clustering enemies to burst down through cleaves by instead launching them all in different directions.

Napalm -> Acid Bomb -> Rocket Boots is much more subtle by comparison, and Acid Bomb contributes A LOT of damage in those situations.

So while Flame Jet may not contribute as much damage as other AA skills, when you view specific builds on the whole, it all balances out.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

FT base attack

in Engineer

Posted by: Direksone.3867

Direksone.3867

Being a HGH FT user myself I can say that it packs quite a punch at level 80.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

FT base attack

in Engineer

Posted by: VIVorcha.7853

VIVorcha.7853

Being a HGH FT user myself I can say that it packs quite a punch at level 80.

“HGH”.

You shouldn’t need to stack might with a bunch of unrelated traits and skills just to make it pack a punch.

FT base attack

in Engineer

Posted by: Direksone.3867

Direksone.3867

Being a HGH FT user myself I can say that it packs quite a punch at level 80.

“HGH”.

You shouldn’t need to stack might with a bunch of unrelated traits and skills just to make it pack a punch.

And there he is again. Go reroll Warrior if you wanna see high numbers. It’s part of my build, it’s fun and it works. Move along.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

FT base attack

in Engineer

Posted by: tattoohead.3217

tattoohead.3217

Its my experiences that every class has to take certain traits to make the most of an ability or weapon. Just because HGH is in the Vit tree does that make it a useless trait line?? Deadly Mixture is an extra 15% dmg and HGH is only 10 more points. Just cant see your point VIVorcha.

Even wars have traits all over the place they need to “waste” points to get too for maximum dmg… honestly they have one of the worst talent trees

FT isnt my build of choice but i dont think its week by any means with on crit sigils and all of that might its a very string AoE cone (one of the best in game)

Bottom line its good for whakittens good for and its kind of pointless to wish it was good for something else (thats why we have a lot of kits)