FT for Dec14?
I don’t know does 1 still miss 50% of the time? Did they add the ability to detonate the 2 ability to actually make it decent? If they fixed the missinng and added detonate I would definatley try it. Otherwise. No.
Zaragoz[SS] – 80 engineer
Some people are saying the damage was reduced on FT too despite it not being in the notes, although I haven’t tested it personally.
(it’s still trash)
No. The FT is bugged with misses and camera direction.
Nerfing Grenades doesn’t fix it.
It just makes the alternative to a buggy kit less appealing.
soooooo we still don’t have a FT/EG/torch fix? All of our cone damage is worthless still after three months of launching…..???? who does the priority calendars over there? I’m far less worried about whether or not the explosion for my torpedo looks like a normal splosion and far more worried about whether the kits that are supposed to be hard hitters are working properly.
So now even more engis will be leaving the game making this even less of a played class then before. Ima be testing it but I didn’t see anything so far.
Hacking off Michael Jordan’s feet doesn’t make me a better basket ball player.
It would just make me better than him.
Sigils won’t make up for the fact the base damage on the FT is too low, the power co-efficient is bad, and it only has two damage attacks one of which is incredibly unreliable (and that burning as a condition sucks because of stacking issues, but that’s not a FT specific problem).
It’s still a bad weapon that should only be used for fun.
Flamethrower was nerfed as well.
In case you guys werent aware, (complete bs ahead)the no cooldown on kit swap is the reason we had to be less versatile than an elem, never do more damage than a tough specced warrior, and no way could we be tougher than a mesmer.
I use to like my engi.
And yes, his skills were elixer gun wrench grenades.
Still have wrench… :/