Fake Patchnotes - one can dream

Fake Patchnotes - one can dream

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Posted by: Dojo.1867

Dojo.1867

Weapons

  • Explosive Shot – Increased dmg by 20%. This skill is now considered an explosion (adds synergy with Steel-Packed Powder, Shrapnel and Explosive Powder)
  • Glue Shot – Increased projectile speed by 50%. Now grants stability to allies for 1 second every tick in addtion to cripplin enemies.
  • Homing Torpedo – Increased attack rate by 30%, reduced damage by 30%. Now causes 1 second of burning on every hit.

We wanted to boost the pistol autoattack because compared to most other weapon sets it was really lacking. While we want to promote kit usage, engis were often forced to run multiple kits on utility slots which took away the option to run stunbreakers or condi removal just to have as little “pistol downtime” as possible. This also indirectly buffs Coated Bullets. Pistol offhand also felt a bit too weak for giving up the defense shield offers and the stability fits the glue flavor. Finally we wanted to make the Harpoongun autoattack more hybrid given that it is the only UW weapon for engi while there are both: condition and direct dmg specs on land.

Utility Skills

  • Personal Battering Ram – When sucessfully launching a target this now removes all condtions from the engineer and adds a 5 second stack of confusion for each condition removed that way on the target. Increased cooldown from 25s to 35s.
  • Launch Personal Battering Ram – This skill is now instant without animation time (like Surprise Shot).
  • Utility Goggles – Now also become immune to cripple, weakness, chill and immobilize.
  • Flame Jet (Flamethrower) – Increased direct dmg portion of this skill by 20%.
  • Flame Blast (Flamethrower) – Now is also a blast finisher. The detonate part will now also trigger when the projectile collides with a surface (it just disappeared before).
  • Smoke Vent (Flamethrower) – This skill now breaks stun.
  • Supply Crate – Now counts as a gadget.

Between all the utility skills we thought Gadgets have the most problems. We hope to see those more used now especially since they include more condition removal with these changes. Also we added some utility to Flamethrower to make up for the lack of utility slots when running kits and made the autoattack stronger which hopefully affects its viability in PvE dungeons.

Traits

  • Autodefense Bomb Dispenser – Decreased internal cooldown from 30 to 15 seconds.
  • Removed ‘Packaged Stimulants’ (Med Kit skills can be thrown and are more effective.)
  • Added new master trait in tools: ‘Armed and Dangerous’ – Drop 2 mines whenever you use a Gadget and 1 mine for Gadget toolbelt skills. (These mines are identical to the ones created via Reserve Mines minor explosives trait.)
  • Static Discharge – Now correctly launches a bolt of lightning towards the selected target even on no target toolbelt skills. No longer interacts with ’Detonate Turret" toolbelt skills.

Here we mainly tried to support the tool traitline with more gadget interactions. Also fixed static discharge which was bugged on most toolbelt skills since release.

(edited by Dojo.1867)

Fake Patchnotes - one can dream

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Posted by: Penguin.5197

Penguin.5197

I like the armed and dangerous idea, it gives a worthy gm trait to tool traitline while making gadgets more useful and we would get to see more mines around.

Fake Patchnotes - one can dream

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Posted by: Vuh.1328

Vuh.1328

I actully think the pistol #1 could use some sort of auto attack chain(ranger SB #1 could need one too)

Take your time to learn proper keybinding, it’s worth the struggle

Fake Patchnotes - one can dream

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Posted by: Shaogin.2679

Shaogin.2679

I would rather Flamethrower 5 emit a smoke field instead of just a blind, and let’s not get rid of packaged stimulants. Used properly, this trait actually works great.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Anymras.5729

Anymras.5729

Man, even on the fake patchnotes, there’s no Turret bugfixes.

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Posted by: Shaogin.2679

Shaogin.2679

Man, even on the fake patchnotes, there’s no Turret bugfixes.

lol

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Dojo.1867

Dojo.1867

Man, even on the fake patchnotes, there’s no Turret bugfixes.

To be honest I would completely remake turrets. Like make their abilities have a cooldown when you spawn them so that you actually should have them on the field as long as possible.

Would have been a bit too much for these notes though and the whole thread would have become “you cannot do this to healing turret”.

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Posted by: Dojo.1867

Dojo.1867

I actully think the pistol #1 could use some sort of auto attack chain(ranger SB #1 could need one too)

That would be a huge break in design patterns since ranged weapons never have auto chains.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

I actully think the pistol #1 could use some sort of auto attack chain(ranger SB #1 could need one too)

That would be a huge break in design patterns since ranged weapons never have auto chains.

Says the Mesmer using a Scepter!

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Posted by: Qaelyn.7612

Qaelyn.7612

Says the Mesmer using a Scepter!

If they put an autoattack on a weapon you like, pray they don’t use the mesmer scepter as the model.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Says the Mesmer using a Scepter!

If they put an autoattack on a weapon you like, pray they don’t use the mesmer scepter as the model.

Well, I never mentioned it was a good auto attack, I just responded to his misconception of the game. And anyway, Axe necro is also a 2 ranged chain, even if its effect is exactly the same on both attacks.

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Posted by: Sizer.5632

Sizer.5632

A lot of these just seem silly and OP but at least everyone can agree gadgets can use a lot of work. Dropping mines is a neat idea but I dont think dropping a mine when you use a gadget would work, people can already do enough damage with gadgets in a SD build the problem seems more that a build like that is too squishy when its stuff is off cooldown. Having gadgets work like signets which ive seen suggested before would be more balanced though kind of boring but anything would be more interesting than it is now

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