The background of the Writer
I’ve played an engineer since the second or third beta and have loved the class to death in its ups and downs. I’ve done both PvP, WvW, and PvE, all casually, and perhaps sometimes a bit more seriously.
Though I consider myself a bit more of a PvE enthusiast, I’ve thoroughly enjoyed PvP and WvW in this game. The point in this being, that all in all, I can honestly say that I don’t think there’s a build I haven’t tried to make work at least once. Thus, I usually keep an open mind regarding builds and the like.
Now, naturally I was psyched and hyped to see the scrapper coming. Something to stirr things up, and change it around completely.
Now that it’s here, I do love it and it’s great, but I can’t help but feel that what should’ve allowed us to get creative with new things, has really only changed one weapon we hardly use for another. And that’s…it.
Allow me to explain my chain of thought.
The Reason for Writing This
I was having a discussion with another engineer the other day, and I happened to tell him I was trying out a build that didn’t focus as much on kits. Why? Because I feel kits has become all it’s about. And I still do. Not to mention, scrapper and kits feels… a little awkward. Forced, if I may.
While kits were part of the reason I started playing an engineer, I kind of miss all the other aspects of engineers I also fell in love with. Like gadgets, turrets, and elixirs. Now also, gyros.
I linked him my build (link slightly below, if you have an opinion, share!), a build I know is not at all the top dps or best build there is, but something I really enjoy.
Would you care to guess his reaction? He laughed, because according to him, it’s the worst thing he has ever seen.
“Who uses slick shoes?” he asked. I said it worked wonders on defiance bars.
“Shredder gyro sucks!” he said. Only if you use it wrong, I explained.
“You’ll never need bulwark!” he finally stated. To which I replied, that others might.
A Community in Which Build Diversity is Discouraged
It seemed to me that the only skills he did not trash, were the Healing Turret and the Elite Mortar Kit. The HT has long been considered one of our strongest heals, and similarly the EMK is arguably the best option for an elite skill we have as well. Which is probably why he said nothing about either. It is simply expected that we use all the strongest skills.
So I asked him, what kind of build he would run. His reply: “All kits”. Something it seems a lot of engineers agree on. Even I, really. In many ways, the engineer community strongly discourages build diversity. Why? Because as an engineer, if you want to perform as well as the other professions in gw2, you have no choice.
This is how it’s been for the past three years, and so we’ve become jaded. And I’m disappointed that despite our new specialization, that it’s is still the case. Kits are, and will continue to be, the only viable option in any given situation such as they are.
The Concern for Our Future
At the moment, the engineer power meta seems to lean against a minimally edited version of the old power meta. A meta in which neither gadgets, nor turrets, nor elixirs were considered “usable” skills. Even our new gyros, often misunderstood as they are, seem to be considered useless by many.
The engineer condition meta too, is almost completely unchanged. Except for some minor gear changes, that you don’t actually need to do yet. Everything utilizes nothing but kits. Kits upon kits, upon kits.
As it currently stands in gw2, the meta is determined by who can deal the most damage in the shortest amount of time. This, however, is not only in terms of pure, raw dps, but also in terms of support and buffs. Perhaps even more so, with the upcoming raids. Buffing, healing, debuffing, etc. will play a much larger role in the time to come.
This worries me. It worries me greatly.
Anything You Can Do…
As engineers, we are the “Jack-of-all-trades” of gw2. Something many consider to be a good thing. However, as the Jack-of-All-Trades, we are also the Master-of-None. Anything, and I mean absolutely anything, we can do, both can and will be done better by other professions.
Yes, we are part of the meta right now. But what happens once our pure, raw dps isn’t enough? As a guardian, you can change one of your utilities easily to get more reflects or condition removal as needed, without it impacting your performance, but if you remove one of the kits from an engineers rotation, it will be disastrous for his overall performance.
Not only this, but we are an astonishingly selfish profession, if you take a good look at it. Our only, truly redeemable feature, is that we stack vulnerability easily… However, 10 people in a raid will have no problem capping it without us, so what else can we offer? We’re second rate might-stackers, we’re not the best stealth-stacking class, and our healing is third-rate, at best. Even our dps is overshadowed by the dps others can do, for the time being.
So what can we do?
A Possibility for More?
It’s been suggested to me that a possible role we can play as scrappers will be that of a tank. Now, while this is an excellent possibility on paper, it’s still extremely hard to imagine it being possible for the time being.
Firstly, it seems several of the traits we’ve been given in the scrapper trait-line would work well with such a role. Namely, the Rapid Regeneration and the Adaptive Armor traits. RR is easily maintained, giving us nigh permanent healing in melee if used correctly. The AA trait, makes us natural damagesoakers, as it allows us to take a much greater beating. Less so, after its nerf, but still quite a beating. The condition damage reduction is simply ridiculously strong as well.
Now, the reason I find it hard to imagine this working in practice, is simple. Gw2 is a game centered around avoiding damage, not soaking it. It is simply more effective, and rewarding. We’ve seen unavoidable, unblockable attacks this expac, which is a good indicator of new requirements, but it’s just as crushing to be hit by it no matter how tanked up you are. In other words, it is simply easier for everyone to go full dps, rather then gear around survival. And thus, my concerns stand: is this what the developers had in mind with the scrapper? If so, is the scrapper rendered useless if it is determined that tanks are not needed?
In Final Summary
My reason for writing this, is not to bash or criticize people at all. It is simply, as stated in the title, some feedback and concerns from someone who has played this game for a long time, but never really voiced my opinions about how it is for the time being.
Yes, there have been changes to the game, and there will surely be a lot more changes coming. That being said, whether those changes will benefit us or not, is still to be seen. As it stands, and as it looks right now, though, is what I’m concerned about.
And I believe that a lot of people agree with me on this, because even though the forums are an excellent source of information, there are a lot of people like me out there. Those who play, read forums, but aren’t really as outspoken about it as some others.
I encourage discussion, and would love feedback on my thoughts…
And I hope it was an interesting read.
(edited by Allie.4925)