Hello, I would like to hear some opinions about a rifle build that I use on WvW and so far, it has never dissapointed me:
The build that I use is a Power Precision and Critical Damage build, further increasing theese with boons via Alchemy.As for the weapon, the Rifle corresponds best to my playstyle and to this build, because it benefits from power and crits the most. For skills, I use Elixir B, Elixir U and Elixir S to boost up my overall damage output and to keep me alive throughout the fights or help me escape. As for the Ultimate, I enjoy the damage and utility the Supply Crate provides, as it’s the best Ultimate skill to use on the Engineer. Also, 99% of the times, I use Elixir H as my heal skill.
For Traits, I go 0/30/10/30/0, utilizing skills like rifle damage and range, increased boon duration and reduced elixirs recharge rate
Playstyle: Before a zerg fight starts, I usually throw all Elixirs, gaining multiple boons for me and my allies while also gaining might from traits. Once the enemies front line is in range of Supply Crate, I immediately use it. Once several enemies begin rushing, I pop Elixir U and Elixir B and start shooting at them.Piercing shots enable me to damage multiple enemies, while Quickiness and the boons from all Elixirs make me always Fury, Might and other boons. When I see ranged enemies get close(or when I attack), I throw Elixir U to get that field, protecting me from ranged attacks. As for melee classes getting near me, I randomly throw Net Shot and then hit Blunderbuss for AOE bleed and high damage. Occassionally, when I see that they are not wiping us, I also use Jump Shot where I stand, hitting multiple enemies and applying vulnerability to them
Quick note: When throwing Elixir B gives Stability,I do not hesitate to use my 4th skill, pushing back foes( if they don’t have stability), while maintaining my ground.
Pros:
High Burst
High Dps
Long Range
Good Utility, as it helps teammates
Piercing attacks
Good mobility
Strong Escape potential
High damage to Lords
Low Cooldown on Heal
2 stunbreakers
Cons:
Low dmg output with conditions
Low condition durations
Less Aoe than other engineer builds
Low Health and Toughness
Low damage to gates
Not so great on taking camps solo
No condition removal skill
P.S. Alternatively, when I feel that I can go a little bit more aggressive and 1v1
I use Utility Googles over Elixir S, and pick the trait instead that automatically uses it on Low Health. That offers me more Fury, while applying 10 stacks of invlulnerability to enemies. I usually run this when I skirmish in WvW, as this enables me to 1v1 almost any class in any situation if times properly(Stun Break)
Also, to take camps solo, I switch to Thumper Turret, Flame Turret and Missile(rocket) Turret, which keep mobs away while I Hit them hard.
I would like to hear your thoughts on this one and also suggest me a good Engineer Build on soloing camps easily in WvW.
Here is what about my build is now…Any other condition damage builds (without dual pistols) are accepted.
(edited by Thanasis.1875)