Fight the Tyranny of ArenaNet!

Fight the Tyranny of ArenaNet!

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Posted by: MelonGuy.2473

MelonGuy.2473

Sons of ANet! I am MelonGuy.2473. I see a whole army of my class, here in defiance of tyranny! You’ve come to fight as free engineers. And free engineers you are! What will you do without freedom? Will you fight?…

Fight and you may be nerfed. Run and you will reroll. At least awhile. And reading the patch notes many months from now, would you be willing to trade all the days from this day to that for one chance, just once chance, to come back here as young men and tell our enemies, that they may take our builds, but they will never take our diversity?

( Who shall get the reference? )

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Posted by: Anymras.5729

Anymras.5729

…They might take your builds, your diversity, and your nads.

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Posted by: Tolmos.8395

Tolmos.8395

…They might take your builds, your diversity, and your nads.

And tape a hobosack to your back!

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

If they stick to what was announced, then you need not be: 1200 healing power scaling by 0.15 (+50% from now) will result in 325 healed/bomb for 30 trait points.
Elementalist staff autoattack heals for 370 with 0 healing power and has a scaling of 0.25 (so with 1200 it would be 670) for 0 train points.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

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Posted by: Linc.6834

Linc.6834

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

If they stick to what was announced, then you need not be: 1200 healing power scaling by 0.15 (+50% from now) will result in 325 healed/bomb for 30 trait points.
Elementalist staff autoattack heals for 370 with 0 healing power and has a scaling of 0.25 (so with 1200 it would be 670) for 0 train points.

have to agree with mork here the its such an awesome idea for a trait that just falls short even with buffs I’m not sure it’ll be worth a grandmaster slot. Which could all be fixed if they just made it heal on the pulses of fire, smoke, and glue bombs.

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Posted by: Baron NJS.5704

Baron NJS.5704

Ya but that would only make sense…and im not convinced they know what they are doing with this class.
Every class can do everything we do but better

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Posted by: Singer.8740

Singer.8740

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

If they stick to what was announced, then you need not be: 1200 healing power scaling by 0.15 (+50% from now) will result in 325 healed/bomb for 30 trait points.
Elementalist staff autoattack heals for 370 with 0 healing power and has a scaling of 0.25 (so with 1200 it would be 670) for 0 train points.

except it takes 1.35 seconds to do one ele staff auto (while in water) and only half a sec to do one bomb attack auto (3/4 sec on first bomb do to explosion delay). so you get 2 bomb autos done at the same time you get one ele staff auto. so (x2) that math, nuff said.

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

(edited by Singer.8740)

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Posted by: Singer.8740

Singer.8740

Ya but that would only make sense…and im not convinced they know what they are doing with this class.
Every class can do everything we do but better

except stacking might, except stacking vuln, except being able to do lots of different things at the same time without watering down the class. (other classes have to specialize to do “better” at something we can do without specializing)

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

(edited by Singer.8740)

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Posted by: Banumiel.1926

Banumiel.1926

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

A warrior hits for 1k+ AOE with autoattack, a engineer heals 350. Where is the buff? Elixir-Infuse Bombs is a trait for n00bs.

.

(edited by Banumiel.1926)

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Posted by: Singer.8740

Singer.8740

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

A warrior hits for 1k+ AOE with autoattack, a engineer heals 350. Where is the buff? Elixir-Infuse Bombs is a trait for n00bs.

only sword and GS auto’s cleave, the warrior has to be in melee range to deal damage and you overlook the fact that it is an AOE heal on five people every half a second. you shouldn’t throw the noob word around especially when your misinformed. That’s like saying the warriors healing signet is bad because it only heals about 400 a second. think before posting please.

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

(edited by Singer.8740)

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Posted by: coglin.1867

coglin.1867

Every class can do everything we do but better

I find it interesting that this has been disprove repeatedly, yet the same people love to post it in topics and say nothing else.

It is a poor craftsman that blames their tools.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Phineas Poe.3018

Phineas Poe.3018

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

If they stick to what was announced, then you need not be: 1200 healing power scaling by 0.15 (+50% from now) will result in 325 healed/bomb for 30 trait points.
Elementalist staff autoattack heals for 370 with 0 healing power and has a scaling of 0.25 (so with 1200 it would be 670) for 0 train points.

To be fair, Water Blast is a significantly slower auto-attack with a smaller radius.

Mechanically, it’s also important to recognize that Water Blast requires a target to hit. You can drop bombs anywhere, like when you’re on the move.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Singer.8740

Singer.8740

Every class can do everything we do but better

I find it interesting that this has been disprove repeatedly, yet the same people love to post it in topics and say nothing else.

It is a poor craftsman that blames their tools.

Indeed coglin makes me /sigh every time I read one.

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

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Posted by: Singer.8740

Singer.8740

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

If they stick to what was announced, then you need not be: 1200 healing power scaling by 0.15 (+50% from now) will result in 325 healed/bomb for 30 trait points.
Elementalist staff autoattack heals for 370 with 0 healing power and has a scaling of 0.25 (so with 1200 it would be 670) for 0 train points.

To be fair, Water Blast is a significantly slower auto-attack with a smaller radius.

Mechanically, it’s also important to recognize that Water Blast requires a target to hit. You can drop bombs anywhere, like when you’re on the move.

yup you get 2 and a quarter auto attacks with bomb for every 1 staff ele water auto so it adds up.

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

A warrior hits for 1k+ AOE with autoattack, a engineer heals 350. Where is the buff? Elixir-Infuse Bombs is a trait for n00bs.

except you seem to be missing that this is not the only form of regeneration engineers can get (calculations assuming 1200 Healing Power) regeneration (130+[0.125*1200]=280)+ backpack regenerator(117+[.05*1200]=177)+ elixir infused bombs (145+[.15*1200]/.92=353)+ mango pie (85) + dolyak runes (30)= 925health regained per second without using your heal skill or super elixir. I just imagine that this could make for a powerful bunker what I imagined I know there are better options but I was trying to show max regeneration while still allowing allowing a lot of defense through blocks (ex gear shield and static shield) and plenty of dodges through the sigil of energy

edit: forgot to add the buff to bombs

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

(edited by Infamous Darkness.3284)

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Posted by: Phineas Poe.3018

Phineas Poe.3018

personally I’m more worried about the buff to healing bombs being too powerful and resulting in future nerfs to be honest.

Interesting use of a braveheart reference

If they stick to what was announced, then you need not be: 1200 healing power scaling by 0.15 (+50% from now) will result in 325 healed/bomb for 30 trait points.
Elementalist staff autoattack heals for 370 with 0 healing power and has a scaling of 0.25 (so with 1200 it would be 670) for 0 train points.

To be fair, Water Blast is a significantly slower auto-attack with a smaller radius.

Mechanically, it’s also important to recognize that Water Blast requires a target to hit. You can drop bombs anywhere, like when you’re on the move.

yup you get 2 and a quarter auto attacks with bomb for every 1 staff ele water auto so it adds up.

Mmm… not quite that much. Water Blast has an attack speed of 1.31 sec/attack while Bomb is .92 sec/attack. So it is slower, but it’s not that slow.

It’s also important to add that, from a damage perspective, Water Blast scales by 30% of an Elementalist’s Power. Bomb scales by 125% of an Engineer’s Power. The coefficients are so drastically different. Bomb is one of the best auto-attacks in the game. Can the same be said of Water Blast?

So, yes. An Elementalist will heal for more while spamming Water Blast. But they won’t be passively stacking Vulnerability while doing it like a Bomb Engineer does, nor will they be contributing a noticeable amount of damage.

They also can’t drop Water Blast wherever they feel like it, which is what I was trying to get at earlier. Even if an Elementalist camera-locks toward the ground holding the right-mouse button spamming Water Blast, they won’t be healed from it. The way the skill works is that the heal emanates from the target hit similar to Projectile finishers shot through a Water field. Compared to Elixir-Infused Bombs, the healing potential is fairly restrictive when you cannot stand directly next to the target, or if the damage is from an indirect source.

Getting hit by an arrow cart? “Oh whelp,” says Water Blast.

So in reference to the claim:

Every class can do everything we do but better

Can they?

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Grimwolf.7163

Grimwolf.7163

Ya but that would only make sense…and im not convinced they know what they are doing with this class.
Every class can do everything we do but better

Of course they have no idea.
From the very beginning the Engineer should have been this;
http://mattwilsonprime.com/wp-content/uploads/2012/05/thewalk.jpg
http://dreadgazebo.net/wp-content/uploads/2012/10/miloboggs.jpg

Or even THIS;
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/52026/Charr_08_concept_art.jpg
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/67972/800px-Charr_Cannoneer_concept_art.jpg

But instead, we got this…
http://hollywoodhatesme.files.wordpress.com/2010/09/coyote-and-rocket.jpg

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Posted by: coglin.1867

coglin.1867

Read the OP, and my first thought was……….

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Singer.8740

Singer.8740

Read the OP, and my first thought was……….

i prefer this one. Now the December patch, that was a bad day for engineer’s.

http://youtu.be/gfRXlkZuxLc

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

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Posted by: coglin.1867

coglin.1867

Read the OP, and my first thought was……….

i prefer this one. Now the December patch, that was a bad day for engineer’s.

http://youtu.be/gfRXlkZuxLc

Over done. Its kind of funny, sure, but that video has been used in other games for a while as well it has been used for every class sub forum in this game. The Ranger and Warrior have threads with there own version of that on the front pages.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Singer.8740

Singer.8740

cant beat a good hitler rant.

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Mmm… not quite that much. Water Blast has an attack speed of 1.31 sec/attack while Bomb is .92 sec/attack. So it is slower, but it’s not that slow.

Let’s compute the healing / second then (results rounded)
Healing Power = 0
Elementalist: 370 / 1.35 = 274 hps
Engineer: 145 / 0.92 = 158 hps (57.7% of Ele)

Healing Power = 1200
Elementalist: 670 / 1.35 = 496 hps
Engineer now: 265 / 0.92 = 288 hps (58,1% of Ele)
Engineer planned: 325 / 0.92 = 353 hps (71,2% of Ele)

Or to put it more drastically, for Elixir Bombs to heal as much as Water Blast from an Elementalist in full Berserker armor, an Engineer needs to spend 30 trait points and gear for a total of 1070 (now) / 714 (planned) healing power.

It’s also important to add that, from a damage perspective, Water Blast scales by 30% of an Elementalist’s Power. Bomb scales by 125% of an Engineer’s Power. The coefficients are so drastically different. Bomb is one of the best auto-attacks in the game. Can the same be said of Water Blast?

From a damage perspective you are right, but I really doubt anyone concerned about damage is going to invest 30 trait points into Inventions. This is about group support / healing where damage is already low due to gear choices.

So, yes. An Elementalist will heal for more while spamming Water Blast. But they won’t be passively stacking Vulnerability while doing it like a Bomb Engineer does, nor will they be contributing a noticeable amount of damage.

Neither will be the Engineer, unless he spends 25 more trait points for a tolal of 55.

They also can’t drop Water Blast wherever they feel like it, which is what I was trying to get at earlier. Even if an Elementalist camera-locks toward the ground holding the right-mouse button spamming Water Blast, they won’t be healed from it. The way the skill works is that the heal emanates from the target hit similar to Projectile finishers shot through a Water field. Compared to Elixir-Infused Bombs, the healing potential is fairly restrictive when you cannot stand directly next to the target, or if the damage is from an indirect source.

Getting hit by an arrow cart? “Oh whelp,” says Water Blast.

“No problem, we’ll take over” say Geyser, Healing Rain and Soothing Mist (for only 5 trait points). Also Water Blast works just as well in melee as it does from 1200 range, the Engineer always has to put himself in harm’s way.

So in reference to the claim:

Every class can do everything we do but better

Can they?

Not every class can do everything better, but if I spend 30 trait points and gear for support only to get outhealed by the standard autoattack of another class that is wearing Berserker, I feel cheated. A Grand Master trait is supposed to be build defining and worth the investment. Elixir-Infused Bombs in its current form is Master level at best and won’t be much better unless either the scaling or the base heal is increased more than planned right now.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

(edited by Mork vom Ork.2598)

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

To be fair, Water Blast is a significantly slower auto-attack with a smaller radius.

It is a bit slower, but still heals more over time. The radius however is exactly the same: 180 base, 240 traited.

Mechanically, it’s also important to recognize that Water Blast requires a target to hit. You can drop bombs anywhere, like when you’re on the move.

And Elixir Bombs require 30 trait points to be spent + 1 locked utility slot. Hitting a target seems a lower investment for me. Also the time between bomb placement and explosion is plenty to run out of healing radius if you (or your groupmates) are on the move.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

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Posted by: NevirSayDie.6235

NevirSayDie.6235

If we have become jealous of ele water staff auto, we have sunk to a new low. Bombs offer a massive amount of utility in pvp situations and good damage in pve. I haven’t seen many eles blasting for area stealth with water staff.

Also, how did this become a discussion of healing bombs? It’s a situationally useful trait that will still be situationally useful after the patch, just a bit more powerful. None of that really feels like tyranny to me.

However, the braveheart quote is awesome enough that I’ll overlook it. Reminds me of the good old famous quotes for the engineer thread…might be worth a forum necro!

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

“Situationally useful” is not what a Grand Master trait should be.

And if you ask what this has to do with tyranny, you should read ArenaNet’s view on professions.
The disparity between Water Blast (available for free) and Elixir Bombs (taking half your trait points and still being inferior) is a nice example for the difference between the “King of Versatility” and a “highly versatile class” whose “extreme versatility comes at a cost” not only in main hand weapon damage.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

(edited by Mork vom Ork.2598)

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Healing Power = 1200
Elementalist: 670 / 1.35 = 496 hps
Engineer now: 265 / 0.92 = 288 hps (58,1% of Ele)
Engineer planned: 325 / 0.92 = 353 hps (71,2% of Ele)

If you have 1200 Healing Power, Elixir Infused Bombs will heal for a lot more than that.

It’s 145 + 60% of your Healing Power. With 1200 Healing Power, you’d get back 865 per bomb, not 325.

From a damage perspective you are right, but I really doubt anyone concerned about damage is going to invest 30 trait points into Inventions. This is about group support / healing where damage is already low due to gear choices.

Why is everything all-or-nothing to you guys? I don’t see anything wrong with investing 30 Inventions for Elixir-Infused Bombs while still caring about your damage output.

Just because you run Elixir-Infused Bombs, that doesn’t mean you have to outfit yourself in maximizing Healing Power—or even stack it all.

With 30 Inventions you already have 300 Healing Power, effectively boosting your Elixir-Infused Bombs to heal for 325 per bomb.

That’s with zero Healing Power from armor/weapons/jewelry. Wear Berserker/Scholar gear if you feel like it; you’ll still be getting 325 health per bomb.

In Celestial armor (+140 all stats) this becomes 409 per bomb. You do not need 1200 Healing Power to make Elixir-Infused Bombs effective or worth taking. And it’s fully possible to run a supportive build in full Berserker. Guardians and Mesmers have been doing this for months—and so have FT/EG Engineers.

Neither will be the Engineer, unless he spends 25 more trait points for a tolal of 55.

It’s still something they cannot do. Whether it costs 55 or all 70, we judge classes on the basis of what their builds achieve on the whole—not on a partial basis.

I also don’t quite understand the drama around taking 30 Explosives and 30 Inventions. You’re not really missing out on a lot outside of additional damage from Firearms or Tools.

“No problem, we’ll take over” say Geyser, Healing Rain and Soothing Mist (for only 5 trait points). Also Water Blast works just as well in melee as it does from 1200 range, the Engineer always has to put himself in harm’s way.

None of these are really competitive to Elixir-Infused Bombs to me.

Not every class can do everything better, but if I spend 30 trait points and gear for support only to get outhealed by the standard autoattack of another class that is wearing Berserker, I feel cheated.

I’d argue that you would once again have to examine how Water Blast works mechanically to Elixir-Infused Bombs. The two skills are balanced given each of their limitations, in my mind.

A Grand Master trait is supposed to be build defining and worth the investment. Elixir-Infused Bombs in its current form is Master level at best and won’t be much better unless either the scaling or the base heal is increased more than planned right now.

I have to agree. I think Elixir-Infused Bombs should be lower down the tree. But I still think arguing about Water Blast being better is a textbook case of Engineers failing to see the forest for the trees.

Also, to echo Nevir’s sentiment, if people are seriously jealous of Water Blast I’d recommend actually rolling an Elementalist and seeing how useful it actually is outside of a wiki and a spreadsheet. Elementalists swap to Water Attunement for Geyser and Healing Rain … and swap right out of it. It’s a completely garbage auto-attack compared to Bomb; pretty much all of the Staff auto-attacks aren’t worth using except for Fireball.

There’s absolutely nothing to be jealous of. And once Engineers get their head out of the sand understanding that you can—believe it or not—build your character in a way that neither maximizes support or nor maximizes offense, you’ll find that there exists a happy medium between both ends of that spectrum where the Engineer truly thrives.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Banumiel.1926

Banumiel.1926

only sword and GS auto’s cleave

And hammer

AOE heal on five people every half a second

AOE damage on five people every half a second

has to be in melee range to deal damage

A melee train no needs more range…

.

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Posted by: Singer.8740

Singer.8740

only sword and GS auto’s cleave

And hammer

AOE heal on five people every half a second

AOE damage on five people every half a second

has to be in melee range to deal damage

A melee train no needs more range…

only the third auto attack on hammer cleaves which is why i did not include it as a viable option because it is vary rare for a hammer to get to the third auto or enemy’s to stay in range for it. If you do not see the point in a HoT skill then i suppose you wont be needing healing signet huh because there is oh so many attacks out there that deal damage faster than 1 second /sarcasm. I cant believe your arguing against using a HoT and a good one at that.

EDIT; also cleave only hits 3 people not five. cleave is not AoE like earthshaker for example. Think before posting, thankyou

Etheeria (The mad bomber). If you don’t have shellshock your not doing it right.

(edited by Singer.8740)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

If you have 1200 Healing Power, Elixir Infused Bombs will heal for a lot more than that.

It’s 145 + 60% of your Healing Power. With 1200 Healing Power, you’d get back 865 per bomb, not 325.

The scaling is currently 10% and they’re going to increase it by half. I read that as becoming 15%, not 60%. 60% would be ridiculously overpowered.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

ArenaNet has a habit of being unclear in their word choice, but this is specifically what he stated.

Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.

Most people I’ve spoken with have interpreted that to mean 60% (10+50), not 15% (10+[10×50%]).

I mean, that thread was littered with thank yous related to Elixir Infused Bombs. I don’t think a 5% scaling increase is much to thank, or really anything to write home about. If that is really the case, I won’t be taking it.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

ArenaNet has a habit of being unclear in their word choice, but this is specifically what he stated.

Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.

Most people I’ve spoken with have interpreted that to mean 60% (10 + 50), not 15% (10 + [10 × 50%]).

Let’s hope they’re wrong. Buffing an already-useful trait by such a massive amount would be a huge mistake.

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Posted by: coglin.1867

coglin.1867

Most people I’ve spoken with have interpreted that to mean 60% (10+50), not 15% (10+[10×50%]).

Perhaps you should seek more reasonable people to talk too. He clearly stated they were increasing its scaling by 50%. Not increasing its base scaling to 50%.

As well. If there was any room for confusion, we would hope the general public would then apply common sense to figure out the rest.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Fight the Tyranny of ArenaNet!

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Posted by: Phineas Poe.3018

Phineas Poe.3018

ArenaNet has a habit of being unclear in their word choice, but this is specifically what he stated.

Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.

Most people I’ve spoken with have interpreted that to mean 60% (10 + 50), not 15% (10 + [10 × 50%]).

Let’s hope they’re wrong. Buffing an already-useful trait by such a massive amount would be a huge mistake.

I have to disagree.

Elixir Infused Bombs is not popular in sPvP, largely because the current rate of healing per bomb drop doesn’t compete in the slightest with the condition meta. This seems like a very good move in bringing bunkers back into the game.

I’ll just say that if all this talk is really over a 5% Healing Power buff, I’ll be disappointed. What a great idea left on the table.

[EG] Ethereal Guardians

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Posted by: coglin.1867

coglin.1867

I have to disagree Elixir infused bombs is used ALL OVER sPvP in bunker builds.

And of coarse all of this talk is over 5% healing increase, and of coarse it is disappointing. We all no they buff things at a ridiculously slow pace, and have what I consider a very backwards formula for balance. Based on your experience with changes they have made to the profession, you really shouldn’t be surprised.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Perhaps you should seek more reasonable people to talk too. He clearly stated they were increasing its scaling by 50%. Not increasing its base scaling to 50%.

I didn’t suggest that they were increasing its scaling to 50% but that they were going to increase its scaling by an additional 50%, meaning 60% (from 10%).

As well. If there was any room for confusion, we would hope the general public would then apply common sense to figure out the rest.

Don’t be rude.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

I have to disagree Elixir infused bombs is used ALL OVER sPvP in bunker builds.

And of coarse all of this talk is over 5% healing increase, and of coarse it is disappointing. We all no they buff things at a ridiculously slow pace, and have what I consider a very backwards formula for balance. Based on your experience with changes they have made to the profession, you really shouldn’t be surprised.

I don’t know about that. Modified Ammo seems to me a pretty significant buff to kit damage in one fell swoop. Same with the changes to Rocket Boots a couple patches ago.

I’ve been curating my FT/EG build through every major balance chance since October 2012. Sure, there were some stumbles. Kit Refinement was nerfed. Incendiary Powder was nerfed. And soon our perma Vigor through kit swapping will be gone. I’ve already begun playing without it, and I’m not dissatisfied with the results.

Because, ultimately, the FT/EG setup on the whole has been improved. Juggernaut was shifted down the tree. Flame Jet was redesigned. And Rocket Boots were overhauled, giving us a reliable alternative to Incendiary Powder with zero points in Explosives.

0/25/0/20/25 is in every way superior to the original 10/30/0/30/0 build I posted 13 months ago. And come December 10, I’ll likely be rolling with 20/30/0/20/0. I won’t have Vigor on kit swap in my build anymore, but that will come at the expense of gaining 200 Power, 5% damage increase without full Endurance, and up to a 24% damage increase from Modified Ammo—all along with Incendiary Powder. I am not in any way “disappointed” or even remotely care about the loss of Vigor on swap at this point, and ArenaNet has my full support on these changes—especially since I can just take Infused Precision if I really need Vigor.

I don’t know if ArenaNet is reading this thread, but I get the logic behind these changes, and I get the logic behind why Elixir Infused Bombs might be buffed to scale by 60% of your Healing Power. And you know what, maybe it won’t be. But even if it doesn’t, I think as a class we’ve received more than a lions share of buffs the past 3-4 months to where I cannot even be remotely disappointed regardless of what happens.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I have to disagree.

Elixir Infused Bombs is not popular in sPvP, largely because the current rate of healing per bomb drop doesn’t compete in the slightest with the condition meta. This seems like a very good move in bringing bunkers back into the game.

I’ll just say that if all this talk is really over a 5% Healing Power buff, I’ll be disappointed. What a great idea left on the table.

Correct, it’s not popular in PvP (at least not in NA…there’s some forum warriors from EU that claim that engineer bunkers are everywhere there, but I don’t buy it).

However, buffing something that much is never a good idea. We’re talking going from maybe 275/bomb in a pvp build to something like 800/bomb. That’s simply massive. Making a trait that is already marginally useful three times as strong is a bad idea, period.

I’m not saying the 5% buff will be hugely significant, but it’s better that way than to create a monster.

I have to disagree Elixir infused bombs is used ALL OVER sPvP in bunker builds.

And of coarse all of this talk is over 5% healing increase, and of coarse it is disappointing. We all no they buff things at a ridiculously slow pace, and have what I consider a very backwards formula for balance. Based on your experience with changes they have made to the profession, you really shouldn’t be surprised.

Buffing things at a slow pace is much better than the alternative. So far, Anet has tried both methods of balance. The fast changes have not been preferable.

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Posted by: coglin.1867

coglin.1867

As well. If there was any room for confusion, we would hope the general public would then apply common sense to figure out the rest.

Don’t be rude.

Sorry, didn’t realize common sense was rude.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Chaith.8256

Chaith.8256

I don’t know if ArenaNet is reading this thread, but I get the logic behind these changes, and I get the logic behind why Elixir Infused Bombs might be buffed to scale by 60% of your Healing Power. And you know what, maybe it won’t be. But even if it doesn’t, I think as a class we’ve received more than a lions share of buffs the past 3-4 months to where I cannot even be remotely disappointed regardless of what happens.

Well, incoming disappointment. There’s no conceivable way it is going from 10% to 60% scaling. That would be a 600% increase in the healing gained from healing power.

Dec 10th – It’s going to reward the Engineer 15% additional bonus healing on the Elixir-Infused-Bombs, based on the Engineer’s healing power. I’d stake everything I know about this game on that, haha. I am very sure.

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