(edited by Phineas Poe.3018)
Final season five feedback & my concerns
Something else I was thinking about, which I think would be a really easy fix for core engi, is changing Utility Goggles so that it’s no longer a blind immunity but that it makes our attacks unblockable similar to Signet of Might. That change alone would open up so many opportunities for us, and maybe make Tools a viable trait line in PvP again.
Some perspective on Rifle:
I don’t know if any damage buff will compensate for the fact that the cc that rifle depends on just doesn’t work any more.
- Vs Warrior – Can’t Overcharged Shot because they’ll stunbreak and kill you while you’re self-cc’d – or Last Stand will proc Balanced Stance if they’re running it. Can’t Net Shot while they have resistance or stability, which is nearly always. Can’t Net Shot when they don’t have resistance or stab because movement skills break immob instantly on a shorter cooldown thatn net shot. Can’t Overcharged Shot while they’re in Zerk mode because of Eternal Champion. Etc. etc. You have range – yes, but they have a reflecting block and mobility. They can be on point and attacking much longer than you.
- Vs DH – I think this matchup is winnable for Rifle engi, though still unfavorable in a pvp situation because Guard/DH dumps traps on point and controls it, meaning you’ll lose the point for too long before you eventually win. Rifle Engi would like to OC shot them off the point, but can’t because of long-lasting DH blocks/aegis procs, and the fact that OC shot will launch you backward through Test of Faith, taking damage.
I won’t go through every class, but hopefully you get the idea. Rifle cc is ineffective and high-risk, therefore rifle is ineffective.
IMO, it would have to be a significant damage buff to compensate for that fact.
I don’t know what the solution is.. maybe unblockable Overcharged Shot? To me, that’d be a bit OP though considering it’s an instant CC. Backward evade on Overcharged shot could work. Jump Shot definitely needs evade.
(edited by coro.3176)
Something else I was thinking about, which I think would be a really easy fix for core engi, is changing Utility Goggles so that it’s no longer a blind immunity but that it makes our attacks unblockable similar to Signet of Might. That change alone would open up so many opportunities for us, and maybe make Tools a viable trait line in PvP again.
I’m fine with only this… Engineer class needs an unblockable effect…