(edited by Seetoo.9316)
http://gw2skills.net/editor/?fcIQFAUl0pyV37SyF17IxIFAQ0hKMYQFyLA;TEADQA
This is the skeleton for my Fisherman build. The build exists to pull and immobilize/cripple/chill for an easy party kill. I run full pvt gear so damage isn’t really my thing.
Right now my options for runes are centaur set or grenth set.
Centaur (currently in use)
This lets me choose static discharge for a little bit of damage instead of speedy kits. How ever, this forces me to go 30 in alchemy for 100% uptime on the swiftness (3sec downtime without it) but I don’t “really” use any of the traits. I currently use invigorating speed, self-regulating defense, and protection injection because “I have to”
Grenth (still thinking about it… really hard)
This lets me have 100% uptime on vigor since I have to take speedy kits. This also free’s up 30 pts in alchemy (well 15 since I still use invigorating speed and transmute).
I got to thinking more. I freed up 15 pts which I could place in tools for a constant 50% “vigor” and turn invigorating speed into protection injection.
(edited by Seetoo.9316)
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