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shouldnt be too hard: Magnet pull,weapon switch,Net Shot(unless you have the net turret net shot on toolbelt), swap to grenades and while at it hit the tool belt skill for max damage.
Net turret would be a welcome ability, but it’s that, or having no stunbreak/stealth/stability, or having no block/magnet/nails. Pick!
Yeah, I feel naked when I unslot Elixir S.
Net turret isnt worth being one shotted by warrior/thief ect.
Yeah, I feel naked when I unslot Elixir S.
Net turret isnt worth being one shotted by warrior/thief ect.
I have had the same experience. Additionally, I feel like setting up a burst is practically as easy with toolkit (magnet) as with a net turret, anyways. Not to mention all the defensive abilities (nails, block) – you cant easily replace that utility either.
Until choosing turrets won’t make you defenseless as all hell, I won’t be putting them on my bar, even if they’re dropping sexy immobilizes.
@Casia
I use it all the time in WvW, and it’s as strong as sPvP. When in a zerg, you use your 1500 grenade to carpet fire the place. From time to time, you pull someone with toolkit and combo him.
When roaming, you fight like sPvP.
I’d say you have a pretty solid handle on the playstyle. Power grenades & poison field is an amazing (if not top 3) way to punish ressers from 1000-1500 range – it’s definitely a great tool.
UPDATE: New 100nade highlights in Paids: If there is no audio, back-forward page until it comes in properly. It might take between 1-5 times reloading page. (GG TWITCH.TV)
http://www.twitch.tv/chaithh/c/1905449 (This video is a vision of what a ‘good day’ looks like in the world of an 100nade engi.)
http://www.twitch.tv/chaithh/c/1905589 (This video is a good tutorial of how to play home node defender on those rare occasions.)
Warning, these next three highlights showcase extreme immaturity (mostly mine) – I hope the comedy is appreciated.
http://www.twitch.tv/chaithh/c/1906081
I don’t know why, but when I’m not at home, I can’t watch your video.
I get
“Sorry, this broadcast is no longer available on justin.tv. Check out the channel!”
I’m pretty new on twitch, you guys know whats the deal?
I don’t know why, but when I’m not at home, I can’t watch your video.
I get
“Sorry, this broadcast is no longer available on justin.tv. Check out the channel!”
I’m pretty new on twitch, you guys know whats the deal?
Sorry, Kar. Twitch.tv is frustrating at times, I’m aware, lol. I have no fix for you – links are live for me.
UPDATE: New 100nade highlights in Paids: If there is no audio, back-forward page until it comes in properly. It might take between 1-5 times reloading page. (GG TWITCH.TV)
http://www.twitch.tv/chaithh/c/1905449 (This video is a vision of what a ‘good day’ looks like in the world of an 100nade engi.)
http://www.twitch.tv/chaithh/c/1905589 (This video is a good tutorial of how to play home node defender on those rare occasions.)
Warning, these next three highlights showcase extreme immaturity (mostly mine) – I hope the comedy is appreciated.
http://www.twitch.tv/chaithh/c/1906081
Nice videos dude, I’ve been running 100 nades with my engi and loving it
Yeah, I feel naked when I unslot Elixir S.
Net turret isnt worth being one shotted by warrior/thief ect.
I have had the same experience. Additionally, I feel like setting up a burst is practically as easy with toolkit (magnet) as with a net turret, anyways. Not to mention all the defensive abilities (nails, block) – you cant easily replace that utility either.
Until choosing turrets won’t make you defenseless as all hell, I won’t be putting them on my bar, even if they’re dropping sexy immobilizes.
I find magnet easier unless they have stability up, because it brings them right to ur feet.
Yeah, I feel naked when I unslot Elixir S.
Net turret isnt worth being one shotted by warrior/thief ect.
I have had the same experience. Additionally, I feel like setting up a burst is practically as easy with toolkit (magnet) as with a net turret, anyways. Not to mention all the defensive abilities (nails, block) – you cant easily replace that utility either.
Until choosing turrets won’t make you defenseless as all hell, I won’t be putting them on my bar, even if they’re dropping sexy immobilizes.
I find magnet easier unless they have stability up, because it brings them right to ur feet.
Magnet is super buggy – I wish it was this simple if they don’t have stability up, heh. Magnet is great, though. Vs some enemies it’s the perfect setup.
@Chaith
Man If you think it’s buggy in tPvP, never try it in WvW.
I swear I get a random effect each time I cast it.
1. Send the enemy flying in the air
2. Pull the enemy half way.
3. Doesn’t pull at all.
4. Pull it to the side
5. Pull it behind you.
6. Pull it half way, then it’s lag and he appear behind you.
7. Pull it to your feet.
So annoying.
@Chaith
Man If you think it’s buggy in tPvP, never try it in WvW.
I swear I get a random effect each time I cast it.
1. Send the enemy flying in the air
2. Pull the enemy half way.
3. Doesn’t pull at all.
4. Pull it to the side
5. Pull it behind you.
6. Pull it half way, then it’s lag and he appear behind you.
7. Pull it to your feet.So annoying.
This, a million times this. The worst is where it bounces them like 50 feet in the air, just because it’s hard to get back in the game when you’re laughing lol
Yeah man When It’s happen I would love to be able to see my oponent face when they jump in the air!
@Chaith
Man If you think it’s buggy in tPvP, never try it in WvW.
I swear I get a random effect each time I cast it.
1. Send the enemy flying in the air
2. Pull the enemy half way.
3. Doesn’t pull at all.
4. Pull it to the side
5. Pull it behind you.
6. Pull it half way, then it’s lag and he appear behind you.
7. Pull it to your feet.So annoying.
A good way to get around how badly magnet executes is to overcharge shot after your magnet (slip in a pry bar perhaps, too). This overcharged shot will hit them even if they are sailing through the clouds, then you can continue to combo.
What?
I’m never actually tried to combo people after using overcharged shot.
I use Overcharge to bait them in using CC breaker/Defensive CC, then I ether pull/net shot/ Slick shoe stun to combo them.
How do you do it? Magnet Pull + Overcharge shot + ??, Can you just walk to them and combo?
Thanks!
What?
I’m never actually tried to combo people after using overcharged shot.
I use Overcharge to bait them in using CC breaker/Defensive CC, then I ether pull/net shot/ Slick shoe stun to combo them.
How do you do it? Magnet Pull + Overcharge shot + ??, Can you just walk to them and combo?
Thanks!
Yep!
Toss stability up before, and you can 100nade them before they even get up from the knockdown. (triple trap rangers with no stunbreak, auto-lose.)
If you dont have stability, throw your wrench and net before they can recover, then walk up and combo. They will have a turn to react though.
@Chaith
Yeah that’s my only issue with it, they have a split second to react.
I love to use Magnetic pull + combo, because 90% of people don’t have the time to react.
While when you stun people without stability, they have 2 second of stun to think about whats coming next. If they have a CC breaker or damage mitigation, they will get ready to use it as soon as they see you coming.
So you have to bait them in using it before, but it’s hard with some class.
I will try from the random of Elixir S toolbelt. I don’t have the reflex to use it yet, but I will try tonight.
By the way, do you have some tips to fight Shatter mesmer with this build?
My hardest class to fight are prolly DD Elem and Shatter Mesmer glass cannon. Elem DD it’s a really hard fight, but I think they are a hard fight for everyone.
Shatter mesmer with a lot of defensive cooldown are just so hard for me. I fought one mesmer that I just couldn’t win. He was outplaying me so bad, and it’s the only class that outplayed me like that.
The issue is I can’t pin them down. They are the only class if I’m not mistaken to have a simili CC breaker on a weapon skill (staff #2?). They also have many escape move.
Another issue is their illusion/phantasm come in between use and block my shot. Overcharged shot blocked = ouch.
There combo also come back faster if I dodge the first one. So If we both miss, I will have to outplay him.
Any tips would be cool
@Chaith
Yeah that’s my only issue with it, they have a split second to react.
I love to use Magnetic pull + combo, because 90% of people don’t have the time to react.
While when you stun people without stability, they have 2 second of stun to think about whats coming next. If they have a CC breaker or damage mitigation, they will get ready to use it as soon as they see you coming.
So you have to bait them in using it before, but it’s hard with some class.
I will try from the random of Elixir S toolbelt. I don’t have the reflex to use it yet, but I will try tonight.
By the way, do you have some tips to fight Shatter mesmer with this build?
My hardest class to fight are prolly DD Elem and Shatter Mesmer glass cannon. Elem DD it’s a really hard fight, but I think they are a hard fight for everyone.
Shatter mesmer with a lot of defensive cooldown are just so hard for me. I fought one mesmer that I just couldn’t win. He was outplaying me so bad, and it’s the only class that outplayed me like that.
The issue is I can’t pin them down. They are the only class if I’m not mistaken to have a simili CC breaker on a weapon skill (staff #2?). They also have many escape move.
Another issue is their illusion/phantasm come in between use and block my shot. Overcharged shot blocked = ouch.
There combo also come back faster if I dodge the first one. So If we both miss, I will have to outplay him.
Any tips would be cool
Shatter mesmers are always going to be a hard fight. Your goal should be to bait their distortion, and then persevere until you finally land a netshot. If they run ‘blink’ you have to account for that – save your magnet for that moment then combo directly when he lands. Just keep the pressure up with overcharge shot, wrench, and lots of hip shot. Don’t dump your overcharge shot into a clone, that’s definitely a timing thing.
Your best way to beat any class 1v1 is to stealth in and immob→ 1shot from stealth, but obviously that’s not often possible.
Thanks man, will try this tonight.
I’m not using my elixir S toolbelt as an offensive weapon yet, I will try to do that!
Thanks man, will try this tonight.
I’m not using my elixir S toolbelt as an offensive weapon yet, I will try to do that!
An 100nade engi with stealth or stability is amongst the scariest things to go up against in this game atm, and no matter the RNG it still makes your combo much more likely to land. It’s really amazing, tbh.
I played with this build yesterday and I sucked. It really need skill to handle the most situations.
@pwain
If you have a hard time with the combo itself, go into the myst and practice on the golems.
I’m not a really precise type of guy, so I had issue with the combo early on (still missing too much for my taste).
So I went in the myst and kept using it on golem. Each time I wait for a paid tpvp, I go and practice it on the golems.
Overall the practic really helped me a lot for the timing and the precision. Especially since I’m using fast cast ground target and it can be harder to land that way.
Now I’m so used to throw it that I don’t even have to think, it’s automatic.
also, I find it helpful to hotjoin with this build. Yes, the zerg is kryptonite for us, but it’s a good way to learn to deal with an ‘oh kitten’ situation so you have a good idea how to play when it all goes to hell.
There is no need to follow the zerg in hotjoin, I tend to avoid it personally. It gets you more points by free capping, objective taking, and the small fights you get out in the wild lands. It also tests you on 1v2 and 1v3 fights, which at least in my experience is often very winnable in hotjoin.
I’d think you would learn the build a lot faster in a non-zerg hotjoin playstyle as well. You get plenty of the right kind of fights and it teaches you how you can disengage with what you have.
If people are zerging in hotjoin, just wait until they are finishing someone or rezing.
Usually, they all want to finish the ennemy, so they all get in a bunch, 3-4 of them immobile.
You come from behind, jump shot and combo them.
I used it a lot in sPvP/WvW, especially once in WvW. I downed 3 players at the same time, man it was great. Sadly, the rest of the zerg came and finished me. But I’m sure they were going crazy in their chat.
I meant that it’s a good learning tool when you get zerged, so you get used to disengaging and living to tell the tale. Usually most break off, but there’s always one guy that will follow you to the end of the earth. Imagine his surprise when you turn around quick, pull him, 2 shot him, then run away leaving him downed
@Choops
I hear you on this man, funnyest thing ever.
The thing about 100nade roaming is, I don’t see this build fighting 3-4 opponent at the same time like a good mesmer/DDElem/Thief can do. I have some issue fighting more then 2 oponent at the same time.
I think we are more a hit and run build type. I go in invis, burst one down, finish him with elixir s, then run away. Rince and repeat, and like Choops said, try to bait them in chasing you, just to turn back and destroy them.
Zerg usually don’t communicate too well, you can kill slower player or overextended player.
I thought I was alone abusive that, I’m happy to learn I’m not.
@Choops
I hear you on this man, funnyest thing ever.
The thing about 100nade roaming is, I don’t see this build fighting 3-4 opponent at the same time like a good mesmer/DDElem/Thief can do. I have some issue fighting more then 2 oponent at the same time.
I think we are more a hit and run build type. I go in invis, burst one down, finish him with elixir s, then run away. Rince and repeat, and like Choops said, try to bait them in chasing you, just to turn back and destroy them.
Zerg usually don’t communicate too well, you can kill slower player or overextended player.
I thought I was alone abusive that, I’m happy to learn I’m not.
Yeah, same here. If you’re hoping to come out on top of a 2v1, you better hope they’re both melee and one of them isn’t a thief lol. I try to soften people up with my rifle until they get right around half health, basically right before they are going to heal. After that hopefully the ’nade combo is enough to drop them and Elixir S stomp FTW.
@Choops
I hear you on this man, funnyest thing ever.
The thing about 100nade roaming is, I don’t see this build fighting 3-4 opponent at the same time like a good mesmer/DDElem/Thief can do. I have some issue fighting more then 2 oponent at the same time.
I think we are more a hit and run build type. I go in invis, burst one down, finish him with elixir s, then run away. Rince and repeat, and like Choops said, try to bait them in chasing you, just to turn back and destroy them.
Zerg usually don’t communicate too well, you can kill slower player or overextended player.
I thought I was alone abusive that, I’m happy to learn I’m not.
Yeah, same here. If you’re hoping to come out on top of a 2v1, you better hope they’re both melee and one of them isn’t a thief lol. I try to soften people up with my rifle until they get right around half health, basically right before they are going to heal. After that hopefully the ’nade combo is enough to drop them and Elixir S stomp FTW.
To succeed in a 2v1, you basically need to down the first enemy in the first 5 seconds of an encounter. Focus on controlling the dangerous power burst (thief, war) if applicable. Occasionally the other enemy will commit to ressing his teammate and you can nearly body beat both of them into the ground. If you manage to get a down with your grenade barrage still un-used – if they try to res, it’s like an auto-win.
Except for these rare occasions, it’s best to just Rifle Jump away from any 2v1 situation much like an 100b warrior would.
@pwain
If you have a hard time with the combo itself, go into the myst and practice on the golems.
I’m not a really precise type of guy, so I had issue with the combo early on (still missing too much for my taste).
So I went in the myst and kept using it on golem. Each time I wait for a paid tpvp, I go and practice it on the golems.
Overall the practic really helped me a lot for the timing and the precision. Especially since I’m using fast cast ground target and it can be harder to land that way.
Now I’m so used to throw it that I don’t even have to think, it’s automatic.
Thank you. The problem is more that I am strong as long I dominate the fight. But I am weak if I have to react.
For example against a thief. If they start from stealth or with stealing I am lost. Press my Elixir S but they already did some damage to me and I can’t counter it.
Same for warrior. One mistake or Elixir S not up. I got root and 100blades and I am done.
The net miss a lot of times is also a problem for me.
@Choops
I hear you on this man, funnyest thing ever.
The thing about 100nade roaming is, I don’t see this build fighting 3-4 opponent at the same time like a good mesmer/DDElem/Thief can do. I have some issue fighting more then 2 oponent at the same time.
I think we are more a hit and run build type. I go in invis, burst one down, finish him with elixir s, then run away. Rince and repeat, and like Choops said, try to bait them in chasing you, just to turn back and destroy them.
Zerg usually don’t communicate too well, you can kill slower player or overextended player.
I thought I was alone abusive that, I’m happy to learn I’m not.
Yeah, same here. If you’re hoping to come out on top of a 2v1, you better hope they’re both melee and one of them isn’t a thief lol. I try to soften people up with my rifle until they get right around half health, basically right before they are going to heal. After that hopefully the ’nade combo is enough to drop them and Elixir S stomp FTW.
To succeed in a 2v1, you basically need to down the first enemy in the first 5 seconds of an encounter. Focus on controlling the dangerous power burst (thief, war) if applicable. Occasionally the other enemy will commit to ressing his teammate and you can nearly body beat both of them into the ground. If you manage to get a down with your grenade barrage still un-used – if they try to res, it’s like an auto-win.
Except for these rare occasions, it’s best to just Rifle Jump away from any 2v1 situation much like an 100b warrior would.
Thanks for the tips!
@pwain
If you have a hard time with the combo itself, go into the myst and practice on the golems.
I’m not a really precise type of guy, so I had issue with the combo early on (still missing too much for my taste).
So I went in the myst and kept using it on golem. Each time I wait for a paid tpvp, I go and practice it on the golems.
Overall the practic really helped me a lot for the timing and the precision. Especially since I’m using fast cast ground target and it can be harder to land that way.
Now I’m so used to throw it that I don’t even have to think, it’s automatic.
Thank you. The problem is more that I am strong as long I dominate the fight. But I am weak if I have to react.
For example against a thief. If they start from stealth or with stealing I am lost. Press my Elixir S but they already did some damage to me and I can’t counter it.
Same for warrior. One mistake or Elixir S not up. I got root and 100blades and I am done.
The net miss a lot of times is also a problem for me.
About being bursted :
It can be hard to recover, but I usually do the following again theif and warrior 100b:
Elixir S if stunned
Switch to heal kit while under elixir S effect, heal for 2-3k. Switch to toolkit as soon as elixir S is finishing. Use gear shield.
Switching to toolkit will proc nails on the ground, slowing your ennemy, can be useful to make some space. Bad thief will also initiative dump everything on the shield.
When gear shield is finish, ether turn around and overcharge shot them, or use cancel jump shot to create even more space.
Another option after the gear shield. Thief/Warrior that chass low hp enemy tend to be overconfident. They get lazy.
So if they are close behind you, roll back. You should be behind them. Net shot, and combo them.
You just turned the fight in your favor, and maybe you killed them.
I use this a lot, people really get sloppy when they think they already won. Especially heartseeker thief who dump all their intiative right away.
Netshot is hard to land, but since I listenent to five gauge and started using it in close range, it’s a lot better. You can’t use it a 900 range, most people will dodge it. And be patient, I don’t use it right away because people expect it, and have full endurance to roll.
@pwain
If you have a hard time with the combo itself, go into the myst and practice on the golems.
I’m not a really precise type of guy, so I had issue with the combo early on (still missing too much for my taste).
So I went in the myst and kept using it on golem. Each time I wait for a paid tpvp, I go and practice it on the golems.
Overall the practic really helped me a lot for the timing and the precision. Especially since I’m using fast cast ground target and it can be harder to land that way.
Now I’m so used to throw it that I don’t even have to think, it’s automatic.
Thank you. The problem is more that I am strong as long I dominate the fight. But I am weak if I have to react.
For example against a thief. If they start from stealth or with stealing I am lost. Press my Elixir S but they already did some damage to me and I can’t counter it.
Same for warrior. One mistake or Elixir S not up. I got root and 100blades and I am done.
The net miss a lot of times is also a problem for me.
About being bursted :
It can be hard to recover, but I usually do the following again theif and warrior 100b:
Elixir S if stunned
Switch to heal kit while under elixir S effect, heal for 2-3k. Switch to toolkit as soon as elixir S is finishing. Use gear shield.
Switching to toolkit will proc nails on the ground, slowing your ennemy, can be useful to make some space. Bad thief will also initiative dump everything on the shield.
When gear shield is finish, ether turn around and overcharge shot them, or use cancel jump shot to create even more space.
Another option after the gear shield. Thief/Warrior that chass low hp enemy tend to be overconfident. They get lazy.
So if they are close behind you, roll back. You should be behind them. Net shot, and combo them.
You just turned the fight in your favor, and maybe you killed them.
I use this a lot, people really get sloppy when they think they already won. Especially heartseeker thief who dump all their intiative right away.
Netshot is hard to land, but since I listenent to five gauge and started using it in close range, it’s a lot better. You can’t use it a 900 range, most people will dodge it. And be patient, I don’t use it right away because people expect it, and have full endurance to roll.
Net shot probably the most horrendous pathing projectile in the game, I recommend net shotting from sub-300 range almost exclusively.
whew… just started messing around with this build in hot join. I feel like it’s a challenge to get used to – I’m coming from playing primarily necro (both condi and power), thief (mostly backstab but also various condi builds), and a bit of warrior. The kit mechanic is a bit tricky to get the hang of at first – I find I have to waste a few too many cycles to get my brain to figure out how to get back to rifle lol.
Just a matter of needing more practice really but I find that trying to learn a build in hot join can be really frustrating since you often run into zergs and get bursted down before you can remember where your defensive oh kitten get away abilities are.
Anyways, lot a good tips in this thread so bump of appreciation for the OP and the other contributors
Been running around with almost similar build. I’m havin a “blast” for sure (pun intended). What kind of armor and accessories would you suggest with this build?
Been running around with almost similar build. I’m havin a “blast” for sure (pun intended). What kind of armor and accessories would you suggest with this build?
I don’t play WvW, or PVE to an extent. lol. My 1038 hours on engi has been solely sPvP / tPvP. I’d imagine that you want berserker everything.
@Phaneo
I personaly mostly focus on WvW, and I’m using his built with all berserker stuff. I think I have 2 soldier part, feet and gauntlet.
Had no issue with my survivality. Maybe sometime with the random DD thief that can one shot you, but in WvW I trade vigor traits for elixir S at 25%hp to counter this. And once you survived their burst, they are dead thief.
You have a lot of defensive cooldown in this build, so you’ll appear to be tankier then you really are.
@Phaneo
I personaly mostly focus on WvW, and I’m using his built with all berserker stuff. I think I have 2 soldier part, feet and gauntlet.
Had no issue with my survivality. Maybe sometime with the random DD thief that can one shot you, but in WvW I trade vigor traits for elixir S at 25%hp to counter this. And once you survived their burst, they are dead thief.
You have a lot of defensive cooldown in this build, so you’ll appear to be tankier then you really are.
I am taking a small interest in WvW now – your setup sounds pretty promising! I’ll have to take a few weeks to get properly geared (I dont wvw or pve much, haha) I’ll likely post an updated build in the future designed for WvW.
Oh man that’s great, be sure to stream it, I loved when Zooks did it with a sPvP team.
Are you on Anvil Rock?
Played this some more last night and starting the get the hang of it – it’s pretty fun. I noticed sometimes kits are not switching when I press the hot key … haven’t figured out why yet. Also, is it just me or is getting the magnet skill to land very difficult? It misses or otherwise doesn’t work (haven’t figured out why yet – obviously sometimes it gets evanded) yet. Lastly, you really need to be right on top of the guy for the kit refinement barrage to do any damage huh?
Also, found a pretty cool video of a guy running this build in wvw:
(edited by Leadfoot.9071)
Played this some more last night and starting the get the hang of it – it’s pretty fun. I noticed sometimes kits are not switching when I press the hot key … haven’t figured out why yet. Also, is it just me or is getting the magnet skill to land very difficult? It misses or otherwise doesn’t work (haven’t figured out why yet – obviously sometimes it gets evanded) yet. Lastly, you really need to be right on top of the guy for the kit refinement barrage to do any damage huh?
Also, found a pretty cool video of a guy running this build in wvw:
That’s a pretty well done video, makes me have the feels to run it in WvW.
+1
BTW: Video complete guide is now up, thanks to Neglekt/Zodian @tvEsportsGaming on YouTube.
Played this some more last night and starting the get the hang of it – it’s pretty fun. I noticed sometimes kits are not switching when I press the hot key … haven’t figured out why yet. Also, is it just me or is getting the magnet skill to land very difficult? It misses or otherwise doesn’t work (haven’t figured out why yet – obviously sometimes it gets evanded) yet. Lastly, you really need to be right on top of the guy for the kit refinement barrage to do any damage huh?
Also, found a pretty cool video of a guy running this build in wvw:
I just started playing around with this build in PvP also, and… my sweet mother of kitten. Hilarity ensues when you pretend to be fleeing from someone while you charge up magnet and 1-shot them. DUUURP. Couldn’t stop lulzing at it in that video you linked, too.
I have, on occasion, had difficulty with Magnets. How do they work? I think I might have been a smidge out of range for a couple of them.
If I were to try this build in WvW, should I focus on P/T/V gear? Or is missing the zerker’s gear going to nerf my damage too much?
Wait until tomorrow. It will be nerfed with the next (tomorrow) patch so do not buy gear for a build that maybe does not exist anymore.
Well Chaith seems like they will destroy your build tomorow
Maybe we can convince Chaith to showcase the HGH variant then?
R.I.P. 100nades
I loved you for an afternoon, then despised you ever since. Good riddance.
Miaow, miaow miaow. Hello patch, and goodbye Any-Build-With-Kitten-ified-KR!
Maybe we can convince Chaith to showcase the HGH variant then?
Prease, Chaith?
pretty sure grenade barrage without KR still hits for 10k if your GC. Thats from RANGE, on a base 30s cooldown.
Throw in some other big hitting abilities, like pry bar, smack chain, bomb1, BOB, thumper/rifle turrents (after buff) and you still have plenty of burst.. so i dont think the KR nerf will be that bad for us you like to deal max pain
@Bomber in WvW you can do this:
http://www.youtube.com/watch?v=HYK0s_zT2zE
Just as your saying, it’s easy to land insane burst damage combo that will still pretty much instant whipe most enemies (mostly cause of Prybar being able to crit 5-7k damage) Most people just never realised that the Kit Refinement was a quite unessacry part of that damage combo! If people still wanna combo burst People, at lest in WvW, they can do it just fine
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