Q:
Fix it -or- Feature it? Medkit 'bug'
I absolutely love that my medkit doesn’t unequip when pressing its hotkey while it’s already equipped. I wish other kits worked similarily, especially since the <` key> is always used to return to your primary weapon. I don’t need my other skills to duplicate that functionality.
I’ve grown accustomed to quickly tapping my med kit hotkey before using the skills since it guarantees I’ll use what I need, in particular the antidotes. This is especially useful since I often times randomly unequip my kits while in the middle of a fight (which is another strange bug itself).
I wouldn’t mind having this implemented across all kits or at least be an option that’s added in the game’s UI. I know ANet has yet to do it, but having an advanced option like that could be a very nice feature.
One suggestion: Currently, enabling Auto-attack [Ctrl+Mouse 2] on kits themselves has no functionality whatsoever. Why not make [Ctrl+Mouse 2] a toggle that enables/disables the “Stow ____” secondary ability associated with all kits? This would allow all players the decision on how kits function on their own skill bar.
(edited by ionfone.5803)
I also find it way more comfortable to always have the same function on my keys.
Press utility skill → equip kit
Swap weapon button → unequip
If they changed it there would always be the additional thought process required of asking “am I currently using the kit or not?” to do the right thing. I also usually spam buttons so it happened alot to me that I actually switched away from my kits when I didn’t want to.
So in my opinion make it behave like it does for all the kits.
Adding my voice to “I love it as a feature, please don’t treat it like a bug”. I even have my ‘heal’ key bound to one of my mouse buttons purely to trigger the med kit switch for running around which gets me into all kind of trouble on alts, but I wouldn’t give it up.
Also, yes, it’d be nice if all kits worked like that, clicking/hotkeying the kit equips it (or re-equips it) rather than toggling it.
One suggestion: Currently, enabling Auto-attack [Ctrl+Mouse 2] on kits themselves has no functionality whatsoever. Why not make [Ctrl+Mouse 2] a toggle that enables/disables the “Stow ____” secondary ability associated with all kits? This would allow all players the decision on how kits function on their own skill bar.
That’s a great idea! No one would have any room to complain (not that that would stop some folks -_- ) if the feature was optional.
Thanks, I’m hoping a dev sees the suggestion and rolls with it. Honestly, there’s absolutely no cons with a feature like this – someone could even customize certain kits to behave uniquely from others if they prefer.
Make it optional, cause I currently actually hit the key again to go to my weapon, its more in place for me then hitting the “drop bundle” button, if that makes sense.
Although I like it. They need to fix it. We need accurate consistency between all of the kits.
I am no more in favore of the bugs that hurt us then I am for the ones that help us.
I guess I’m neutral on all of this. Personally I always use the “swap weapon” keybind when I want to drop my kits so I have no problem with this ‘bug’ and wouldn’t mind if it stayed, or if there were an option for all kits to behave this way. Still, I can see how it might get on someone’s nerves if they’re expecting the kit to behave a certain way and it suddenly behaves differently. I do agree that all kits should behave the same way, though; the med kit may be a healing skill, but it’s still a kit, so inconsistency between it and other kits could cause some confusion.
– Mike Obrien, President of Anet
I also like it a lot that my medkit does not un-equip, but it still feels a bit wrong, especially in conjunction with “Kit Refinement” trait, as this can give you two times the “explosion” skill when quickly tapping medkit twice while it is not active yet.