hey, ive been using the flamer more and more lately its fun and refreshing to use something different once in a while, smoke vent is a fantastic skill and i cant count the amount of times its been overly useful and the same goes for air blast its just great for heaps of situations.
And then i try using napalm, its okay for a bit of extra downed body pressure but that’s it, if you take into consideration how hard it is to blast that fire field whilst mid fight its overall utility is rather limited to throw down at the start of the fight and cleave body’s with it and its that lack of utility which is helping to make flamer less viable then another kit.
Flame blast is also quite a problematic skill to work with, its the old engineer random kitten over again, where will it go this time, now naturally there is a certain level to how bad it can get at times but ive had times where ive stood still and my enemy is immobed in front of me and it flew right into the ground and yea that’s not cool, this problem also makes it alot harder to use it effectively as a dps combo because half the time itll fly into the ground befor it reaches its max range and detonates on its own, now dont get me wrong when flame blast works its an amazing skill it deals some fantastic damage for such a short CD and not to mention that blast finisher.
Now for the AA, its not bad but aint good since retal will destroy you but id be 100% okay with using flamer auto on enemy’s with retal if the damage application was there, like if i used it on that group and took 3k retal damage but they now have 3k of burning to deal with each, id be okay with that, from both perspectives we have a problem and a solution, as the engineer its do i risk eating the retal but gain the advantage of damage or as the enemy do i risk hurting the engineer with retal or avoid the incoming damage and that’s an okay situation in my mind.
The flamer traits also are a bit yea, if its pve then yea i don’t mind camping flamer with and throwing on its traits its really easy to use and while not optimal its still effective but in spvp it just dosent work that way, juggernaut just dose not fit the engineers way of play at all in spvp if i want to run juggernaut im either not going to get much out of the flamer or im going to be camping it to much to do anything effective the reduced cd is pretty good since that 4 1/2 sec cd on flame blast but once again have more opportunity to use flamer skills dosent make the skills any less clunky and hard to use and the damage bonus trait is obviously always going to do something but im not dipping into alchemy for damage especially with what alchemy has to offer.
Unfortunately in a combat setting it is rather difficult to use flame blast and napalm as both damage and utility which i feel is one of the biggest reasons why its not an overly favorable kit at the moment but the more glaringly obvious problem is why the hell does my flamer not do any burning. well ive got incendiary ammo…… why not just take incendiary powder, well the auto has some burning but why not take incendiary powder napalm is a long duration firewall that is pretty difficult to actually burn people with so i guess ill just take incendiary powder.
In short the flamer just cannot bring anything to the fight that cant be done better by something else and whilst it can be alotta fun there does need to be a line drawn between fun and viability, so now its that fun time where i get to list what i think the changes should be and everyone gets to flame me for the bad idears.
[u]The Traits[u/]
Juggernaut – flamethrower skills have a 33% chance to stack 1 second of burning (no cd) in place of 200 toughness.
this gives people much more reason to camp flamer then ever befor, not only will we get the might but our flamer will actually burn stuff and the cost being dipping into the firearms line, and if you take incendiary powder with this trait its is a completely useless overkill.
[u]The Skills[u/]
Napalm – Ring of fire for the love of all that is holy, you can remove the damage and reduce the duration just give me something i can use flame blast with.
Flame blast – Fix its travel issues so it can reliably fly towards its targets or in the direction your character is facing. also i feel like a reduction on the cast time would be a great improvement but if i can reliably aim it then it might be a bit op.
And that’s it, fix up the clunkyness a bit and make flameblast and napalm work easy and effective together for both utility and damage and make it actually burn stuff and itll be a great kit to use and bring some more fun stuff for us to use in spvp.