Flame Turret Overcharge - Function issue?

Flame Turret Overcharge - Function issue?

in Engineer

Posted by: Cooltar.2608

Cooltar.2608

I’ve been playing around with the overcharge function on the flame turret where it disperses a smoke screen/field. It doesn’t seem to always disperse the smoke screen and only seems to disperse it when enemies are within the turrets range. Shouldn’t the smoke screen work all the time whether enemies are in range or not? Am I missing something? It’s nice to drop, overcharge, and detonate for the AE stealth, but if it only works when in range of an enemy it’s kinda pointless.

- Lambchops

Flame Turret Overcharge - Function issue?

in Engineer

Posted by: Anymras.5729

Anymras.5729

Turret overcharges activate on the next iteration of the firing cycle of the turret. As such, only the Healing Turret will activate its Overcharge without an enemy nearby, because most turrets just don’t run their firing cycle if they’re not attacking.