Flame Turret vs Rocket Turret

Flame Turret vs Rocket Turret

in Engineer

Posted by: Cooltar.2608

Cooltar.2608

I’ve been trying out the flame & rocket turret since the patch and it seems to me that the flame turret is worthless compared to the rocket turret. Has anyone else compared the two? I know that the smoke screen could be good when used situationally, but the rocket turret overcharge “knockdowns” are much better.

-Lambchops

Flame Turret vs Rocket Turret

in Engineer

Posted by: Ayestes.1273

Ayestes.1273

Rocket Turret can also be put off away from the fight and avoid a lot of splash damage. With Turret durability being so low, Flame Turret really suffers with it’s lack of range. The cooldown though can make a difference I guess, but I don’t think it’s enough.

Virydia – Hearld
Tirydia – Scrapper

Flame Turret vs Rocket Turret

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

In bigger fights I would drop flame turret and use the aoe blind near me.

In smaller fights rocket turret rocks, because of the range alone: just put it down somewhere on an edge or so. The ranged knockdown is golden.
Takes a long flight, but couple it with net turret and you have a great combo. Annoying as hell to fight…

In general I tend to go for the rocket turret, but in mobile ‘zergy’ fights, the flame turret might prove more usefull.
Just keep in mind that no turret lasts long in bigger fights.
Drop it, overcharge it, and expect it to blow up even before all the blinds are used…

Wiggely, wobbely and other wombaty wabbity creatures…

Flame Turret vs Rocket Turret

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

I think both are viable, while yes Flame Turret has to fight in more dangerous quarters it has the advantage to be a 2sec burn 60° blast AoE every 3sec and grant a smoke screen wich can be detonated to grant stealth to you and allies or blind nearby foes. I believe both compliment each other very well and by using tactical positioning with the “deployable turrets” trait it can allow you to stack burning without the need of a secondary pistol or 10 points in Explosive traitline.

It won’t be as safe as droping a Riffle turret far away from your ennemies, but you will have a greater team utility and AoE damage potential by using that turret, just wait the deployable cooldown fix and this skill will be totaly worth 1 of your utility slots.