Flame blast
Yes.
1. If it hits an object it can’t pass through, it fizzles and does nothing. It should explode IMO.
2. Yeah, I think it should fire even without a target. I hope Anet fixes this.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
Well yeah, I know it fizzles on an object. I’m actually thinking it might fizzle on hitting flame wall, but I’m not quite sure, it definitely will occasionally just fizzle right out of the barrel even without flame wall being up so I don’t think that’s it.
After some experimenting, it’s come to my attention that I can indeed target it up or down depending on my camera angle, so it’s just my fault that it’s shooting it into the ground when it’s not targeting something directly. However, I’m still randomly getting “obstructed” warnings right out of the barrel when I’m shooting with something targeted. Still can’t quite figure out what might be causing this.
(edited by Raidiese.2871)
This skill needs to be fixed.
However a workaround is to aim your camera up when you fire it, like aim at the sky, to the point where you can no longer even see the enemy but only your own backside.
Once I started doing this I barely ever see obstructed anymore, unless I am actually obstructed.
If you have ever played the Keg Toss game its the same idea as throwing the Keg all the way across the field.
Its akward and a pain but just aim for the sky.
I always shoot it immediately into the ground….
Well, the thing is that manually aiming it works as intended, I imagine. It literally shoots exactly along the line of your camera. Since I imagine most people play with their camera up over their character’s shoulders, if you were to manually shoot, you’d shoot down toward the ground along the angle of the camera. I don’t think there’s any way to fix this and still allow us to properly aim in any direction freely. Granted, they could offset the 0 degree point, so to speak, so that an over-the-shoulder camera angle was the equivalent of 0 and pointing the camera parallel to the ground actually aimed up slightly, but this could get confusing since you’d have to guess what angle exactly constituted 0, since undoubtedly everyone plays at a slightly different camera angle.
However, I reiterate the primary problem is that the skill is STILL fizzling even when something is targeted and camera angle should theoretically not be an issue AND even when the ground is relatively flat and the ball clearly is not running into an object.