Flamer AA not firing straight while moving?

Flamer AA not firing straight while moving?

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Posted by: XyzMinstrel.1803

XyzMinstrel.1803

Hi fellow Engineers, I was messing with my flamer and noticed that when I free-pane run and fire at the same time, the angle of the flamethrower makes it shoot into the ground as opposed to in front of you, making it very difficult to shoot invisible/trash mob/etc targets in front. Does anyone have a similar problem?

Caveat: Holding my right mouse button allows me to to freely pane around and change whichever direction I want my character wants to face.

Comparison:

Situation 1: Flame jet fires in front normally
-No enemy targeted.
-Character not moving.
-Right Click held for free-paning.

Situation 2: Flame jet fires into the ground
-No enemy targeted.
-Character Firing while moving.
-Right Click held for free-paning.

In both screenshots the camera angles are pretty much identical, but I can barely hit anything that is supposedly within the outer reaches of flame jet’s range if I fire while moving. This results in a rather significant loss of range.

To fire in front normally while moving, I have to move my camera angle to almost first person height (relatively parallel to the ground), which results in my character blocking the view of the enemy i’m free-firing at. Was this an intended change? And if so, why?

P.S. Before anyone mentions I shouldn’t be using the flamer AA anyway, this affects instances such as clearing the volatile blossoms in TA explorable.

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Flamer AA not firing straight while moving?

in Engineer

Posted by: santenal.1054

santenal.1054

The animation shoots in the ground but the damage has it normal reach 425 range to the front. (I did a quick damage test on a golem in the pvp lobby). Maybe you should do your own tests i might have overlooked something ofc.

Flamer AA not firing straight while moving?

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Posted by: Setis.2863

Setis.2863

What you see is an animation issue.

More important ist what you dont see. The hitbox dont match the visial effekt.

This is problematic in two cases:

1. When you attack a Player/NPC while moving, you can see that the flame-jet is actualy hitting the target. But the hitbox of the Jet is completly missmatching with the optical effekt, if the target is not in the center of your screen. (The real invisible flame-jet is always pointing in the center of your screen while moving >while holding right mouse button<)

2. If you stand still but the target is moving, the Flamejet is also not hitting the target propperly while the optical effect is on the right position. In this case the real flame-jet is a bit behind the targets hitbox.

-Tested in the pvp lobby-

Flamer AA not firing straight while moving?

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Posted by: Majic.4801

Majic.4801

To put it in technical terms, the Flame Jet animations are “wonky”.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

Flamer AA not firing straight while moving?

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Posted by: XyzMinstrel.1803

XyzMinstrel.1803

Hmm.. alrighty thanks for the input guys

Flamer AA not firing straight while moving?

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Posted by: SlyDevil.3952

SlyDevil.3952

It’s a cone attack, it is parallel to the ground in a rectangle/cone shape. The animation is like any projectile though, it tries to match up with where your character is facing.

Flamer AA not firing straight while moving?

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Posted by: Xyonon.3987

Xyonon.3987

FJ and Fumigate animations behave that YOU see them firing at what you have selected. But they both are straight forward (not up or down, neither left or right) when you move, so you can not aim sideways at a hostile target, even if it looks like you would.

Holding your right mouse button will do the same thing, even if you select a hostile enemy, just tap a movement key while you face in a given direction and your character will re-orient based on your mouse rather than your target.

The animation will LOOK like you aim for your selected target for YOU, but in fact you are fumigating / flamejet-…-ting straight forward. Other players see a straight forward animation aswell. So while moving you can freely turn around and cleanse conditions from your allies with fumigate, just the animations looks bugged.

You can reproduce the same behavor with a rifle. Aim straight forward but target a friendly player, you character will bow to the direction of the player but still the bullets fly stright forward

greeeeez

Edit: screen for clarification
Edit2: fixed some wrong stuff, thx to SlyDevil

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Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Flamer AA not firing straight while moving?

in Engineer

Posted by: SlyDevil.3952

SlyDevil.3952

Holding your right mouse button will do the same thing, even if you select a hostile enemy, just tap a movement key while you face in a given direction and your character will re-orient based on your mouse rather than your target.

Flamer AA not firing straight while moving?

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Posted by: Xyonon.3987

Xyonon.3987

You’re right, the animation is just wrong there too! Well I really didnt knew that, I thought I’ve tested it but apparently I did it wrong.

Another reason to always redo testings from time to time to prove oneself wrong

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”