Flamethrower#3"reflect duration"

Flamethrower#3"reflect duration"

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Posted by: JEFFARR.8163

JEFFARR.8163

Hai fellow engis<3
Currently flamethrower is considered a sup-par weapon to the engineer community
(Lack of dmg +no stunbreak)this skill is said to be able to “reflect projectiles”although the time frame of the reflect is so small that most engineers don’t even know this compenant of the skill
I suggest an increased duration of the reflect portion of this skill(1sec)
This change will increase the the viability of this kit and will make engineers everywhere very happy

Much love<3

(edited by JEFFARR.8163)

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Posted by: Terrahero.9358

Terrahero.9358

It’s not often worth reflecting a projectile, it costs your FT’s CC. And with the nerf that gave it a cast time (thanks, pvp) it’s just become even more difficult to pull it off as well.
It exists simply as a relic, an interesting idea with poor practical application, but rarely ever worth even trying to use it in that way.

If any skill still needs to be buffed on the FT it would be Napalm. That skill is so weak it’s just silly. The damage it does is pitiful, it was meant as a deterrent to exert some area control.
But a single tick of burning that’s easily negated by having 1% more -condition duration than the engineer has +condition duration and a tiny damage proc isn’t going to deter anything.
Even if it was just considered as a blasting of point for combo finishers its still laughable.

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Posted by: guildabd.6529

guildabd.6529

Napalm should apply 5s fury to allies that cross it.

(edited by guildabd.6529)

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Posted by: Xyonon.3987

Xyonon.3987

I can only talk about the pve part of the flamethrower, and there he is perfect. The auto attack is great for tagging in open world, yet rather useless in dungeons. However skill #2 is a blast finisher with a 4.5 sec CD when traited and most of the time deals of 10k dmg. The FT is a great might stacker, has blind and reflection for the really important parts, like harpy fractal or Mai’Thrin, or CM, etc and a long lasting fire field. How to use the FT needs some practice but it’s a great weapon for pve dungeons and openworld.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Posted by: ukuni.8745

ukuni.8745

id be okay if the removed the knock back and added a 3-4 second reflect bubble around the engineer, in a pvp setting i wouldnt say it would be op, brings alotta burning and thats about it, you get alot more from all the other kits except maybe EG but having added defense utility on flamer might bring about some decent FT/EG traited builds, since its hard to run one and get the defensive/offensive utility you need to to be on par with other builds.

it could be strong in some areas but i feel like the sacrifice for taking ft over another utility would help to balance it out

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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Posted by: Arantheal.7396

Arantheal.7396

I’d need someone to confirm this with testing, but running FT in a zerg sometimes left the impression that the reflect of #3 is indeed active as soon as you push #3 and lasts for a second. ofc the push itself has a delay but it seems that you have a invisible magnet-aura as long as you are in #3’s animation, since I seem to reflect projectiles from all directions, not just incoming ones from the front-cone where the push will hit.

Engineer is love, Engineer is life.

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Posted by: Black para goner.7612

Black para goner.7612

1-2 second reflect would be really nice, if they make it similar to how the cannons reflect in Arah story, when you are on the ships.
Reflecting things such as Pin Down, Mirror Blade and Rapid Fire, etc.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

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Posted by: JEFFARR.8163

JEFFARR.8163

All I’m asking for is a buff to the duration of the reflect portion of the skill1-2sec
Would add utility and incentive to use this weapon

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Posted by: Hvaran.6327

Hvaran.6327

reflect is awesome and very usefull on FT#3.

i often reflect rapid fire, dd ele skills, splitblade or any other stuff. Often invised myselfe with reflecting hunter’s shot.
And good point is if i start reflecting rapid fire at it’s start it will reflect whole channel while i can use other skills already on enemie same with engi pistol 2, volley etc

The CD is pretty good on ft#3 to spam it on some improtant enemie projectiles if knockback seems worthless for you.

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The reflect always seemed like more of a side-benefit to the CC. Though it can be useful if you time it properly, and opponents rarely consider that you have the ability to do that with the flamethrower. I’ve sometimes used it if I’m simply too far away and the opponent is shooting at me (i.e. ranger rapid fire). I’ve even used it to reflect kill shots and scorpion wires before.

I don’t see anything past 1 second worth of reflect being a reasonable change for the air blast. Maybe instead, they could make it so that the ability begins reflecting during the cast time of the air blast (i.e. sucking in projectiles) since it can be a bit trickier to time the reflect properly on reaction with the 0.5s cast time they added. It’d be kind of like how shelter starts blocking before the actual heal occurs. In essence, that would extend the reflect window by 0.5s.

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Posted by: Taku.6352

Taku.6352

The reflect portion of air blast starts as soon as you start casting it. Only the knockback has the windup time. Air blast is a true life saver when fighting against Mai Trin on lvl 50 fractals. :)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The reflect portion of air blast starts as soon as you start casting it. Only the knockback has the windup time. Air blast is a true life saver when fighting against Mai Trin on lvl 50 fractals.

Oh, good to know. I figured that wasn’t the case, but it just goes to show how little I’ve used FT recently.

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I actually didnt know this untill i read this thread. But i was so facinated that i tested it alot (since i run flamethrower on my condi Engine in wvw) and realised that you don’t evne have to face the target to reflect, sweet!

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Posted by: Ryethiel.2637

Ryethiel.2637

Yeah, I got a little curious about this myself at one time, so I headed to Arah P1 to test it with those eye turrets.

Yes, it does indeed start reflecting as soon as you push the button and seems to last around 1 second. And yes, you don’t even have to face the target, as was already confirmed.

As soon as I found out just how nice this little skill really is, I started using it all the time at Mai Trin. When traited with Fireforged Trigger, you can always have it off CD in time for her little Teleporting Shot. With this, I’ve been able to very easily solo her, when a bad group leaves me as the last one standing.

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Posted by: Arantheal.7396

Arantheal.7396

Welp, after some in-depth testing in wvw, I can confirm (like others did before) that FT #3 indeed gives a instant, invisible magnet-aura as soon as the animation starts. it lasts for 1 sec.
I actively tested it while roaming solo and hunting down ranged classes, like rangers, p/p condi thieves, other engis, eles and – funnily enough – a rifle warri that insta-killed himself with killshot.

I got the best results from this build so far:
http://gw2skills.net/editor/?fdAQJAqelUUpWrtbxvLseNCbBByJsBRuxq85IGgjC-T1BEAB2t/gWK/6TPBAnIABVC+wDEAT1fCAgAsz2MAG6QH6QH6Qbn7co7co7sUALqrC-w

it is actually quite funny to pop shield #4 to reflect a ongoing rapid shot, only to surprise a pew pew ranger by reflecting his pushback right after with FT #3 as well^^

Engineer is love, Engineer is life.