Flamethrower & Elixirs - Why?

Flamethrower & Elixirs - Why?

in Engineer

Posted by: Ameno.6813

Ameno.6813

Well since you’ve sent so much time with this build I won’t bother explaining the merits of Flamethrower or Elixir as you obviously already know about those. What elixirs in particular are you using. Out of all the elixirs, Elixir B and Elixir S are probably the only ones worth picking up. Elixir R has it’s uses as well, more evades + aoe rez field is always good and can make it virtually impossible to loose a 1v1 fight. Elixir R also works better with cleaning formula and HGH as you can afford to use it in combat
outside of stomps/escapes for that extra cleansing and might stacking.

Your of course using rifle as well, right? One of my favourite ways to open a fight is by popping Elixir S, getting close to the enemy, pop elixir B stability and suprise them with an overcharge shot > net shot + jump shot + blunderpuss. Since you’re using Flamethrower this is also where you’d want to use your flame blast, since I rock grenade kit this is the point where I start laying down my hard hitting nades.

I run either celestial or zerkers with this build, both seem to be about equally as successful.

Flamethrower is getting a pretty significant buff in the next feature patch.

(edited by Ameno.6813)

Flamethrower & Elixirs - Why?

in Engineer

Posted by: Susulemon.3204

Susulemon.3204

Flamethrower is a good pvp kit, I won’t really see myself using it too often in wvw though.. I guess you can blow people off cliffs!

Elixirs seem to be only good when you use it to cleanse conditions or get rid of big boons on enemies like stability. Just taking it alone is pretty crappy. Unless elixir S only for power builds.