Flamethrower Engineer in WvWvW

Flamethrower Engineer in WvWvW

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Posted by: Brawson.4701

Brawson.4701

So after the recent juggernaut trait change in the firearms tree I have grown really fond of the flame engineer. So while trying to find a way to enjoy it in all aspects of the game I tried WvW the other day and to my surprise you can hit enemy players through the gates. Does anyone think this might be a potential issue since I can nuke down the people repairing the door?

I thought I might as well point it out as a good sport but I do enjoy killing repair guys keeping me from getting in the keeps, lol. I’m sure other professions can do it as well depending on the style of skill it is. Let me know what you think!

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Posted by: Grizor.6543

Grizor.6543

You can also hit them with grenades or any other ae really, it’s not limited to just the engineer skills. Not sure whether it’s intended!

Grizor – Charr Engineer – Gandara

(edited by Grizor.6543)

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Posted by: Thor.4065

Thor.4065

I noticed this a little while ago and its great for defending gates as well. You can put out a ton of damage to a ram/people bashing the gate and also use the knockback move as well. Good if you need a couple of seconds for gate repair.

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Posted by: The Spiral King.2483

The Spiral King.2483

I wish we had the old trait, engineers have almost no reliable way to get stability now, where all other classes do. Flamethrower is a ton of fun, it’s a shame they’ll probably fix that bug with the gates before they actually fix the flamethrower itself.

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Posted by: Tigger.8035

Tigger.8035

flamethrower is the only thing that gets its full range through the gate.

You can hit pretty much anything within range of your flamethrower through the gate. Even air blast them off the gate

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Posted by: DrakeWurrum.6049

DrakeWurrum.6049

ALL other professions do NOT have reliable ways to get stability. Don’t fool yourself.

http://wiki.guildwars2.com/wiki/Stability

Some are better at it, and some are worse at it. We just have to deal. What the Engineer had with the Flamethrower before was straight-up OP.

I hope you haven’t forgotten my role in this little story. I’m the leading man.
You know what they say about the leading man? He never dies.

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Posted by: quantum.7586

quantum.7586

Anyone want to post a build for a WvWvW oriented Flamethrower build? I’d be interested in trying it out. The little I have used the flamethrower in WvW it has always felt to short range to accomplish much. Yeah you can shoot through doors, but I’m generally to squishy to stay that close to a door for long with all the aoe going on. ANd forget open battle getting close enough to use it. That’s suicide.

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Posted by: Grizor.6543

Grizor.6543

Flamethrower is really only useful for its 3/4/5 abilities.. which is kind of sad. More of a utility weapon than damage.

Grizor – Charr Engineer – Gandara

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Posted by: draculthemad.6273

draculthemad.6273

Be very, very careful trying to use flamethrower on a gate.

Evidently each of its 10 hits procs retaliation separately. So if they are stacking it ( and some groups will, to use their bodies to kill siege), you can do an inordinate amount of backlash damage to yourself in very short order.

I seriously lost like 3/4 my health in two shots trying this the other day.

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Posted by: Psaakyrn.5794

Psaakyrn.5794

We technically still have a reliable way to gain stability: Elixir X. :p

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Posted by: tjeb.6503

tjeb.6503

Yes, I tried flaming through gates yesterday, and immediately died twice from retaliation. Luckily there were more people there to revive me, and after that I got a bit more careful.

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Posted by: Lovepump.8643

Lovepump.8643

Retaliation is a nice player mechanic for solving “shoot thru door” issues, making it risk vs reward as it should be.

I really like the flamethrower, but like anything else it is just a tool to be used when the situation allows it. Too many have a tendency to see the rest of the world as nails when they have fallen in love with the hammer.

But that said, the lovely feeling i get when ever i do get to use the flamethrower can best be described like this:
http://www.youtube.com/watch?v=WUhOnX8qt3I

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Posted by: Bloody.8769

Bloody.8769

i always thought this was a good idea but really any enemy worth half their salt would be spamming grens, aOE thru the gate as well and it is suicide walking next to the gate.

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Posted by: draculthemad.6273

draculthemad.6273

i always thought this was a good idea but really any enemy worth half their salt would be spamming grens, aOE thru the gate as well and it is suicide walking next to the gate.

The range on flamethrower is just slightly more than even the large AE, so this would have been a nice option. The retaliation thing kind of kills it though.

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Posted by: Casia.4281

Casia.4281

Not a fan. The range is limiting with no intrinsic defense.

Its a high damage weapon kit. but forces you into melee. It scales off crit/power. And forces you to spec into crit/cond damage for juggernaut. Then you need to go into inventions, tools or alch to get some defensive moves to actually use it.

So if you build defensive enough to actually use it, your damage is compromised.

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Posted by: CptCosmic.3156

CptCosmic.3156

condition damage tree is not bad for flamethrower at all. the flamethrower (due to the nature of the main ability) will proc alot of vulnerabilities and bleeds thus it is not wasted. the free might stack will enhance both the damage from your conditions and from the flamethrower. the bleed will also automatically give you another free 5% damage boost from “target the maimed”. take “deadly mixture” and superior engineer runes and you look at 25% free damage boost before vulnerability stacks.

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Posted by: Casia.4281

Casia.4281

vul only effects direct damage. and same with the 5% target the maimed.
Flamethrower is far and away mostly direct damage.

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Posted by: Karast.1927

Karast.1927

Well just as you can hit them, they can hit you. Even siege will hit you thru the gate. But that is something that needs to be looked at.

Currently I am running a rifle / ft hybrid build that I like a lot.

its 10 30 0 0 30 (although I might swap to 10, 30 0 10 20)

I use a mix of Berzerker and rampage gear. I have ~47% crit ~2000 power and ~500 + condi unbuffed with a solid amount of + crit damage.

It lets me hit fairly hard with FT 1 /2 and have burns that tick 500+ with strong bleeds. When I use the rifle I can still crit above 4k with blunderbuss and 5-6k with jumpshot on soft targets.

My utilities are typically healing turret, FT, rifle turret, elixir S. I play around with rifle turret though. I sometimes swap in bomb kit or tool kit.

You can do some nice dps with FT and build might stacks and then switch into tool kit / bomb kit or to rifle to do some nice burst damage.

Bomb kit works really well since you get a lot more out of the confusion as you would in a power build.