Flamethrower - Flame Jet - 1 second burn max?

Flamethrower - Flame Jet - 1 second burn max?

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Posted by: Quiggle.4215

Quiggle.4215

http://wiki.guildwars2.com/wiki/Condition_Duration

“Duration of conditions is rounded to nearest quarter of a second in skill tooltip’s list of effects (0s, ¼, ½, ¾ and 1s) and conditions which inflict damage over time (bleeding, burning and poison) only deal damage each full second.”

It appears to me, that it is impossible to get more than a 1 second burn from flame jet – information below.

So starting with Flame Jet – its condition damage is on the last hit, and has a 1 second burn.

First
After I add the 30 points into Explosives, I see that 1 second turn into 1 1/4. So its obviously rounding to the nearest 1/4 second, as indicated above. Fair enough.

Second
I equip my gear with the 15% burn duration (flame legion in this case). This brings my total condition duration for burning, to 45%, again, not enough to see the 1 1/2 yet.

Third
I set the trait for increase 20% burn duration. I expected to see flame jet go to 1 1/2, as my total burn duration should now be 65%.

So my two questions:

1 – If the max increased burn duration possible is 65%, why doesn’t it show in flame jet.

AND – MOST IMPORTANTLY

2 – If burn damage is only in each FULL second, is it fair to say that it would be impossible to get more than a 1 second burn from flame jet?

Just curious!

Thanks

Quiggle

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Posted by: HenryAu.7523

HenryAu.7523

I think some people stack for crit and use the Incendiary Powder trait from explosives for burns.

Edit: Sorry what I mean is people aren’t really trying to do much with that 1 sec of burn from the actual flamethrower.

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Posted by: Tigger.8035

Tigger.8035

precision = bleed and vulnerability. Stacking burn really isn’t worth it since it just increases in duration, not intensity. You could run 10 in explosives for the extra burn chance since flame jet is a separate 10 attacks but imo it’s really not worth it

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Posted by: Quiggle.4215

Quiggle.4215

It’s just curious, that half the damage comes from the burn, yet no burning duration increases will help it. It would be nice if the increase at least showed up, so perhaps we could use other buffs to get it.

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Posted by: Quiggle.4215

Quiggle.4215

Tigger, not sure what you are talking about. Might try reading my post again.

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Posted by: Tigger.8035

Tigger.8035

what I’m saying is the burn is a 1 second duration because of how frequently you can apply it with flame jet (even more so if you reduce the skill recharge time) just by letting it run. It’s pointless to stack burn duration because of so.

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Posted by: Karast.1927

Karast.1927

Yeah no matter how much + condition duration you stack (you can get another 10-15% with doing a mix matched rune set) you’ll not be able to hit 2 second mark.

But try not to over look the fact that if your using another ability that applies burning, the tool belt from FT or the combo field for example, or lets say a flame / rocket turret, or rocket boots that extra 1/2 seconds of duration proves to be more beneficial. Since you can add them together to get an extra full second of duration.

Especially with the turrets since your damage overrides their damage letting you take over the burn effects.

Making a rocket + FT or a flame turret + FT combo give perma burning. Which for even power FT spec is around ~500+ damage per second.

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Posted by: Quiggle.4215

Quiggle.4215

Tigger, its not pointless to effectively double the damage of the condition half of the flame jet, but it just seems that because they do not update the tooltip with the actual seconds, it seems impossible.

Thanks for the feedback guys.

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Posted by: Quiggle.4215

Quiggle.4215

I guess what bugs me is that using the flame thrower kit, the only real burn damage comes from flame jet. The rest is just straight power. And so it would be logical to increase burn duration, using a flame thrower, but the fact is, it makes zero increase in DPS.

All your points are valid about other burns that DO benefit, but my main frusteration was the full-second only damage of burning, even though it SHOWS less than full second in the duration.

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Posted by: Karast.1927

Karast.1927

Well I think it would be well within the range of possibly that we could see the burn on flame jet increased from 1 to 2 seconds. Which would cover the cast time of the ability, and get a great effect from + duration.

I.E. 3 seconds with stacking. Which would let flamethrower work better with runes sets like baelfire, flame legion, forge, fire.

FT is a bit behind grenades dps wise and it would be a small but effective change. 1 extra second of burning is another 500 damage to the one skill, or more depending on stats.

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Posted by: Yukishiro.8792

Yukishiro.8792

what I’m saying is the burn is a 1 second duration because of how frequently you can apply it with flame jet (even more so if you reduce the skill recharge time) just by letting it run. It’s pointless to stack burn duration because of so.

wat

takes 2 seconds to do a full cycle. that means you have 50% uptime max.

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Posted by: Quiggle.4215

Quiggle.4215

sure, that is 50% uptime, but my main gripe is that +burn duration doesn’t benefit the flamethrower, and you would think it would.

AND

that by showing increments of more than 1 second, as I demonstrated, its misleading, since the wiki says burning damage is whole second only.

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Posted by: szar.9054

szar.9054

15+15+15+40+30+20=135%

you can very easily break +100% burn duration
superior flame legion rune (2/6)
superior balfire rune (2/)
superior Balthazar rune
rare veggie pizza
explosives (30/30)
napalm specialist
not that it matters what you burning duration is if you dont have the most condition damage to have your burning stack to damage the targets.

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Posted by: Yukishiro.8792

Yukishiro.8792

The flame of flamethrower is sort of weird in the first place. There isn’t enough condition damage to make it a condition weapon, but 1s burning just feels sorta tacked on. Either it should burn on every tick and do less direct damage or it should burn for 2s on the last tick or it should just not burn at all.

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Posted by: Casia.4281

Casia.4281

Burns stack in duration.
Conditions only deal damage in whole second intervals. a 1.3s bleed is pointless. I will do the exact same effect as a 1s bleed.
Multiple applications of burns stack. even partial values.
Two 1.5s duration burns would last 3 seconds. And tick for damage 3 times.

Flame jet is 2.25s cast time. 1 sec burning at the end.
My testing seems to suggest the tool tip rounds, however the actual duration of the debuff is exact to .
Tooltips for burns also seem bugged, and don’t go past like 50
or something, but actual buff, again works properly.

Given the 2.25s flamejet cast time, you would need 125% duration to reach constant uptime with just flamejet. random procs of incendary power of course would give 100% uptime on burn pretty quick without needing such a high value.

The +cond duration aids the bleed damage from 5 point in firearms greatly. 10 hits per 2.25s with 50% chance of crit. 1.5 average bleeds per channel. 3s bleed default, 4s bleed with 33% +cond duration.

But yes, flamethower is like 90% direct damage. +cond damage/duration is not great for it.

Crit should be your primary concern with the free power and cond from juggernaut might stacks.

(edited by Casia.4281)

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Posted by: XelNigma.6315

XelNigma.6315

Burns queue in a first come first served kind of setup.
My question is, if two people have +50% burn duration and apply 1sec burns, who gets credit for the 3rd tick?

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Posted by: szar.9054

szar.9054

the guy with higher condition damage gets all 3. the game tries to maximize damage done

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Posted by: XelNigma.6315

XelNigma.6315

thats not what my tests have shown.
If I place a flame turret and have it roast a training golem then I add my own flame (pistol off-hand) I have to wait for the 2 ticks of my flame turrets burn to be over before my higher burn starts to tick. Or if I open with the pistol off-hand burn power the flame turret’s burn has to wait 6 seconds before its lower burn ticks will kickin for the last 2 seconds.

I think all buffs that stack duration works this way. I know regeneration does. With the healing turret bug its a huge problem.

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Posted by: Sporadicus.1028

Sporadicus.1028

I would love to see the burning tick at the end of Flame Jet go up to 2s. It would be great to see this. Problem is, though, that burn does the most damage of any condition with the exception of maxed out bleeding (which has at most a 5 second duration on each charge to keep 1 person from stacking it to 25 easily).

Yes, even with 2000 cond damage you’re really only doing 500 a second. Not much considering that most people usually have 20-25k life. That takes almost minute to kill a player. With that minute they can easily go find someone to heal them or use healing skills to heal themselves.

The Flame Jet can easily be a condi demon because it hits multiple times a second and allows for many chances to proc condition on crit. If they ever get Sigils to work for Engineer kits, you can double bleed chances, increase burn durations, add might stacks, and make your FT a much meaner condi damage tool.

People also don’t notice that if you use Incendiary Ammo with Flame Jet you can make someone burn for a long amount of time. And with Incendiary Powder there’s another chance to proc a burn on crit.

Like someone else before said, it’s pretty easy to increase your burn duration. You can raise it by 50% without even getting armor bonuses. Up to 30% with Explosives, a bonus of 20% burn with Napalm Specialist, and eating food. This alone makes your burns last much longer and can make people leave fights much quicker.

But seriously. . . don’t focus just on burns. Increase overall condition duration. Like I said before, FT’s Flame Jet is much better as a proc-on-crit skill than a pure burn skill.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

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Posted by: Loki.4871

Loki.4871

Doesn’t incendiary powder have a 4 second cooldown, so it’s only good for one target?

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Posted by: szar.9054

szar.9054

yes but none of the other on crit traits have icd’s. And when sigils work we will get a procs from a sigil too.

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Posted by: coglin.1496

coglin.1496

yes but none of the other on crit traits have icd’s.

For one, that is incorrect. Infused precision has a 5 second ICD and Go for the eyes has a 10 second ICD.

As well, no other on crit damage does the damage that burning does at 1500 cond. damage.

Poor craftsman blame their tools. Poor players blame their Engineer.