Flamethrower "Forgemaster" Build [sPvP]

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Funkadacious.3875

Funkadacious.3875

Flamethrower build abound!

Traits:
20 points Explosives: Incendiary Powder, Accelerant-Packed Turrets
30 points Firearms: Hair Trigger, Fireforged Trigger, Juggernaut
20 points Alchemy: Protection Injection, Deadly Mixture

Skills: Heal Turret; Flamethrower kit; Elixir Gun kit; Elixir R; Supply Crate

P/S + Sigils of Smoldering & Geomancy; Soldier’s Amulet + Soldier Jewel; 6/6 Runes of the Forge (hence the name)

Forge Runes + Protection Injection keep protection proc’d frequently, which are always welcome, especially in a more bunker-based build. Protection boons last 40% longer as well (assuming boon duration + 20% protection duration stack, that is).

Start with pistol/shield in combat for poison + confuse + blind, then burninate it up a bit. Shield grants a projectile reflect, which is most always useful, and a melee-ranged stun, stopping thieves and warriors in their tracks, if only for a second. Elixir Gun’s super elixir + acid bomb for AoE retaliation when necessary (read: whenever possible). Elixir R for the stunbreak and the self-rez if people aren’t super on-the-ball about finishing you (unless more than one person attempts to finish you, you can usually get back up granted you aren’t getting pounded by AoE’s or something similar).

The latest patch has made healing turret and incendiary powder, imo, very useful; 2 condition cleanses and a functional AoE heal, depending on how many times one can pop it’s water field. Accelerant-Packed Turrets blows away opponents whenever exploded for healing purposes, so doubly useful! Incendiary powder is now less reliant on consistent critting, so I can still proc the painful 4-second burn every 10 seconds or so despite my sub-par crit chance.

Kind of similar to how this build was previously built, except no longer bound by Cleaning Formula 409!

Overall, stats clock in at:
3k Attack (3.2k with Juggernaut)
2.85k Armor (3k with Juggernaut)
23.5k Hp
18% Crit chance
0% Crit damage

Input from you PvP engies out there would be greatly appreciated, especially from fellow burninators out there!

Edit: Due to the latest updates I’ve changed around this build a bit. Apologies in advance to previous commenters.

(edited by Funkadacious.3875)

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: nakoda.4213

nakoda.4213

Incendiary powder instead of automated response would be one suggestion.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Roziotti.9420

Roziotti.9420

No, no, no. 18% crit chance. Proc rate is too low.

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: MrSilver.5269

MrSilver.5269

Start throwing around the term “Forgemaster” and you bring me back to Shadowbane.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: nakoda.4213

nakoda.4213

No, no, no. 18% crit chance. Proc rate is too low.

that’s the other part i am working on. FT without crit just seems wrong, but, i can’t deny you have (on paper for me, since i haven’t tested it yet) a decent build.

the concern is that while you may be a tanky little blighter, your dps is going to be hindered by lack of crit if the FT is your main kit.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

You should swap Automated Response for something else.

That trait is good on paper, but it feels really useless in practice.

You have to

1- Fight a condition heavy ennemy

2- Hope they don’t stack all their condition before you get to 25% hp.

3- Hope you get to < 25% hp without begind too low. When the trait activate at 10% hp, it’s not really useful.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Linc.6834

Linc.6834

I agree with Kardiamond, if your expecting conditions go for 409, but backpack regen or self-regulating defenses or even fast acting elixirs would be a better choice to me. I don’t think I’d give but those 10 pts in alchemy for incendiary powder as that minor trait gives you a good boost once you get some boons rolling.

One thing you might try out is going with rifle for the CC or sheild for blocks and the pushback/daze. You’ll probly only switch to non kit weapons for these utility abilitys anyway.

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Funkadacious.3875

Funkadacious.3875

You should swap Automated Response for something else.

That trait is good on paper, but it feels really useless in practice.

You have to

1- Fight a condition heavy ennemy

2- Hope they don’t stack all their condition before you get to 25% hp.

3- Hope you get to < 25% hp without begind too low. When the trait activate at 10% hp, it’s not really useful.

I agree with Kardiamond, if your expecting conditions go for 409, but backpack regen or self-regulating defenses or even fast acting elixirs would be a better choice to me.

I concur, automated response never ended up as helpful as I’d like. Now, the only problem I have with picking Fast Acting Elixirs is that while I get Elixir H down to 20 seconds, I have no means of condition removal at that point. This prompts the question: should I replace Elixir R (self rez) with Elixir C?

One thing you might try out is going with rifle for the CC or shield for blocks and the pushback/daze. You’ll probly only switch to non kit weapons for these utility abilitys anyway.

Also, I am picking up a shield, as I never really used glue shot and blowtorch. I do like the pistol’s static shock and poison dart though, if anything for the reduced healing and more damage sources. But Linc was correct, I do only use these for the utilities briefly before switching back.

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Linc.6834

Linc.6834

Elixir R is your stun breaker, so running without a stunbreak can be dangerous, but that’s your call. Also remember that toss Elixer R can remove a condition (and i believe will remove one each pulse, but im not sure) also super elixer from the E-gun will remove one. And if you get a projectile finisher on the light field (from pistol or egun auto) it will remove a condition on you or allies near your target.

Flamethrower "Forgemaster" Build [sPvP]

in Engineer

Posted by: Funkadacious.3875

Funkadacious.3875

Changed this up a bit due to recent patches, and I’m liking what I’m finding!

Thoughts?