(edited by Funkadacious.3875)
Flamethrower "Forgemaster" Build [sPvP]
Incendiary powder instead of automated response would be one suggestion.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
(edited by nakoda.4213)
No, no, no. 18% crit chance. Proc rate is too low.
Start throwing around the term “Forgemaster” and you bring me back to Shadowbane.
No, no, no. 18% crit chance. Proc rate is too low.
that’s the other part i am working on. FT without crit just seems wrong, but, i can’t deny you have (on paper for me, since i haven’t tested it yet) a decent build.
the concern is that while you may be a tanky little blighter, your dps is going to be hindered by lack of crit if the FT is your main kit.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
You should swap Automated Response for something else.
That trait is good on paper, but it feels really useless in practice.
You have to
1- Fight a condition heavy ennemy
2- Hope they don’t stack all their condition before you get to 25% hp.
3- Hope you get to < 25% hp without begind too low. When the trait activate at 10% hp, it’s not really useful.
Server : Anvil Rock (Since Release!) [SOLO]
I agree with Kardiamond, if your expecting conditions go for 409, but backpack regen or self-regulating defenses or even fast acting elixirs would be a better choice to me. I don’t think I’d give but those 10 pts in alchemy for incendiary powder as that minor trait gives you a good boost once you get some boons rolling.
One thing you might try out is going with rifle for the CC or sheild for blocks and the pushback/daze. You’ll probly only switch to non kit weapons for these utility abilitys anyway.
You should swap Automated Response for something else.
That trait is good on paper, but it feels really useless in practice.
You have to
1- Fight a condition heavy ennemy
2- Hope they don’t stack all their condition before you get to 25% hp.
3- Hope you get to < 25% hp without begind too low. When the trait activate at 10% hp, it’s not really useful.
I agree with Kardiamond, if your expecting conditions go for 409, but backpack regen or self-regulating defenses or even fast acting elixirs would be a better choice to me.
I concur, automated response never ended up as helpful as I’d like. Now, the only problem I have with picking Fast Acting Elixirs is that while I get Elixir H down to 20 seconds, I have no means of condition removal at that point. This prompts the question: should I replace Elixir R (self rez) with Elixir C?
One thing you might try out is going with rifle for the CC or shield for blocks and the pushback/daze. You’ll probly only switch to non kit weapons for these utility abilitys anyway.
Also, I am picking up a shield, as I never really used glue shot and blowtorch. I do like the pistol’s static shock and poison dart though, if anything for the reduced healing and more damage sources. But Linc was correct, I do only use these for the utilities briefly before switching back.
Elixir R is your stun breaker, so running without a stunbreak can be dangerous, but that’s your call. Also remember that toss Elixer R can remove a condition (and i believe will remove one each pulse, but im not sure) also super elixer from the E-gun will remove one. And if you get a projectile finisher on the light field (from pistol or egun auto) it will remove a condition on you or allies near your target.
Changed this up a bit due to recent patches, and I’m liking what I’m finding!
Thoughts?