Flamethrower Hit detection bug

Flamethrower Hit detection bug

in Engineer

Posted by: Omnimaetus.8019

Omnimaetus.8019

It seems a bit wonky right now. It keeps hitting enemies way off to my sides nowhere near the flame jet stream. Making it extremely easy to just burn entire hordes of mobs down but it is probably a bug.

Flamethrower Hit detection bug

in Engineer

Posted by: Dedlaw.9130

Dedlaw.9130

Well depends on what you mean “way off”. The FT always had a cone AoE that hit targets that appeared to not be hit by the animation

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

Flamethrower Hit detection bug

in Engineer

Posted by: Melis.9687

Melis.9687

I think it’s easier to hit things with the flames when you haven’t selected a target! I kind of wish it worked that way even when something is targeted.

Flamethrower Hit detection bug

in Engineer

Posted by: Menchi.9217

Menchi.9217

There’s a neat lil youtube video about this, but the gist of it is that FT’s jet is 100% aimed by your camera, and not your character position or flame animations. Just try keeping them in your “cone of view” and you’ll be seeing those numbers pop up. Once you get used to it, you’ll notice it actually isn’t an issue. ^^

Flamethrower Hit detection bug

in Engineer

Posted by: nakoda.4213

nakoda.4213

There is no miss issue with the FT. I PROMISE, for reals.

Get closer. Turn off auto target. Practice strafing. Use the golems in the mists for practice.

If I had video capability, I would prove it to you.

Not being rude, but this is an L2P issue.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Flamethrower Hit detection bug

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Posted by: XelNigma.6315

XelNigma.6315

What Menchi said, also; If you’re standing still and attack your cone will be at the target, even if that target is behind your camera. But the moment you move its back on the direction your camera is facing.

The “bug” part is that the flame graphic is a lie. they really really need to sync the two up. Your flame can be targeted at some guy to your far left and if your camera is aimed elsewhere you will damage any one you point at.

Flamethrower Hit detection bug

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

There is no miss issue with the FT. I PROMISE, for reals.

Get closer. Turn off auto target. Practice strafing. Use the golems in the mists for practice.

If I had video capability, I would prove it to you.

Not being rude, but this is an L2P issue.

So you’re saying that using a feature built into the game, and that doesn’t cause any issues with any other skill, is somehow a learn to play issue? It’s a bug. And you have a “don’t be a jerk” issue.

Flamethrower Hit detection bug

in Engineer

Posted by: nakoda.4213

nakoda.4213

There is no miss issue with the FT. I PROMISE, for reals.

Get closer. Turn off auto target. Practice strafing. Use the golems in the mists for practice.

If I had video capability, I would prove it to you.

Not being rude, but this is an L2P issue.

So you’re saying that using a feature built into the game, and that doesn’t cause any issues with any other skill, is somehow a learn to play issue? It’s a bug. And you have a “don’t be a jerk” issue.

aww, gee, and that was one of my friendlier posts.

It works fine with autotarget on too, in fact, as i have said in numerous other threads, i actually use autotarget enabled. disabling auto target is a piece of advice that often helps new users of the FT get used to pointing their camera forwards.

not sure how pointing your camera forwards is a “game feature” that is causing you to have issues.

seems like a user-interface error to me.

is the computer plugged in? is the coke bottle in the slide out cup holder?

there is no miss issue with the FT.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.