Flamethrower Napalm skill...
There are alot of our skills that don’t behave as they should, this should be a Fire AOE zone, the Smoke Vent from the FT should be a blind field that lasts more than .5 seconds, there should be an option for a secondary AOE heal field from EG and the Barbs from pistols should be a poison field.
I just think there have been far too many nerfs to this class.
I mean look at the whole Kit Refinement, EG spews out three tiny dropplets of glue and the shield from the Medkit doesn’t last but 4 seconds. Really like these reflects are that powerful or something, when other classes can pop Retaliation like kids pop skittles something needs to be done. I’ve asked for a CDI for the engineer class because it’s high time we get all of this out in the open and done in PVE, this class needs to be brought out of beta stage.
Personally, I would prefer to see this skill simply make a ring of flames around the engineers location at the tome of use, instead of dealing with angling it just right to use as a ground targeting skill