Flamethrower Solo-Farming viable?
Anything that deals high DPS is good, I run HGH FT personally and it does the job well. Grenade kit still is the best DPS I believe and does well, as well as a Static Discharge build. SD builds are quite bursty, you can pair it with the Grenade Kit if you like to take Gadget Utilities (thats what I did).
When I’m FT farming, my build is usually Static Discharge with the rifle turret and goggles, I ether run might duration runes or runes of the eagle and I’ll equip Pistol/Shield with siglls of perception, get 25 stacks, and then equip my usual weapons with might stack sigils. I also use supply drop elite skill and healing turret. I tend to run Pistol/Shield for the reflects, interrupts and Pistol #2 skill for poison. Pistol #3 is great for blindness but the confusion doesn’t do that much since a lot of monsters don’t burn through their skills as quick as human opponents do.
the spec is 10/30/0/10/20 for:
incendiary powder/
vulnerability proc trait, juggernaut and whatever else u like/
—
invigorating speed/
speedy kits and static discharge.
to tell the truth SD’s okay but it’s better when your fighting monsters with 2 or more in close proximity because of the bounces for SD. This build isn’t as good at might stacking as HGH is, but if you use napalm well, the turret blast finishers in napalm’s fire field help you stack might quickly. at low-level monsters I wear full luck gear but for champs I swap out to berserker gear with the types of runes I mentioned earlier.
I also run healing turret and supply drop so I can tank a lot more easily if I’m fighting a champ or a few dumb PvE enemies at once. FT’s not as powerful as Grenade kit or bomb kit, but it’s great for procs with food buffs and tagging multiple enemies like in the lastest campaigns versus Scarlet. To tell the truth, Flamethrower and Elixir Gun complement each other well in tanking so maybe consider that If you’ve got a grudge against a champ, you get downed a lot in dungeons or u got a bunch of vets that won’t take no for an answer. Also, FT’s toolbelt skill is great to use right after a skirmish so when yo go to the next fight close by, it’s halfway done with cooldown. that way your opening attack can cause burning and you get extra base damage out of the flamethrower.
(edited by johnsonade.9547)
Heya. Since Engineers arent… so great at the moment, I’ve relegated mine to farming duty now. Is there any specific farming spec that is a cut above the rest? My current spec is flamethrower based with some restorative capabilities from what I recall.
Lol, in what area is engineer not so great at the moment? Literally the only area of the game that engi is struggling is in GvG because of retal and lack of stability which makes them susceptible to the guardian/warrior pain train. They are rocking stuff in sPvP, small group and solo roam in WvW, and as far as pve goes people are just kittens and still think “Warrior is top damage because 100b” and they can’t be bothered to figure out how dps is actually calculated.
Engi is actually in a pretty good place. They’re one of the top professions in Spvp. They’re good in romaing/small mans in wvw. In pve, Engis are one of the highest damage contributors in dungeons as they have good dps (provided you use nades/bombs) as well as being the only class that can reliably stack and maintain 20+ stacks of vuln.
The only weakness of the Engi right now is they’re not too great in zerg fights against hammer trains in wvw.
(edited by AsmallChicken.9634)
I got Static Discharge and Pistol + coated bullets for frarming. Basic attacks gets pierce and AoE, and Static Discharge bounce. You’ll hit everything and wont have to ground target your grenades all the time or aim your flamethrower.
Heya. Since Engineers arent… so great at the moment, I’ve relegated mine to farming duty now.
What.
Is there any specific farming spec that is a cut above the rest? My current spec is flamethrower based with some restorative capabilities from what I recall.
Flamethrower, Grenade Kit, and P/S or P/P with Coated Bullets are our ideal farming builds. Coated Bullets actually has no cap to how many targets you can tag, so it is theoretically the “best” tagging option … but enemies have to be fairly well clustered for that to work.
I generally prefer using the Flamethrower over the Grenade Kit when it comes to most farming situations. The lack of an auto-attack just gets cumbersome after a while.
When I’m FT farming, my build is usually Static Discharge with the rifle turret and goggles, I ether run might duration runes or runes of the eagle and I’ll equip Pistol/Shield with siglls of perception, get 25 stacks, and then equip my usual weapons with might stack sigils. I also use supply drop elite skill and healing turret. I tend to run Pistol/Shield for the reflects, interrupts and Pistol #2 skill for poison. Pistol #3 is great for blindness but the confusion doesn’t do that much since a lot of monsters don’t burn through their skills as quick as human opponents do.
the spec is 10/30/0/10/20 for:
incendiary powder/
vulnerability proc trait, juggernaut and whatever else u like/
—
invigorating speed/
speedy kits and static discharge.to tell the truth SD’s okay but it’s better when your fighting monsters with 2 or more in close proximity because of the bounces for SD. This build isn’t as good at might stacking as HGH is, but if you use napalm well, the turret blast finishers in napalm’s fire field help you stack might quickly. at low-level monsters I wear full luck gear but for champs I swap out to berserker gear with the types of runes I mentioned earlier.
I also run healing turret and supply drop so I can tank a lot more easily if I’m fighting a champ or a few dumb PvE enemies at once. FT’s not as powerful as Grenade kit or bomb kit, but it’s great for procs with food buffs and tagging multiple enemies like in the lastest campaigns versus Scarlet. To tell the truth, Flamethrower and Elixir Gun complement each other well in tanking so maybe consider that If you’ve got a grudge against a champ, you get downed a lot in dungeons or u got a bunch of vets that won’t take no for an answer. Also, FT’s toolbelt skill is great to use right after a skirmish so when yo go to the next fight close by, it’s halfway done with cooldown. that way your opening attack can cause burning and you get extra base damage out of the flamethrower.
napalm explosion isnt a blast finisher.
Flamethrower, Grenade Kit, and P/S or P/P with Coated Bullets are our ideal farming builds. Coated Bullets actually has no cap to how many targets you can tag, so it is theoretically the “best” tagging option … but enemies have to be fairly well clustered for that to work.
I generally prefer using the Flamethrower over the Grenade Kit when it comes to most farming situations. The lack of an auto-attack just gets cumbersome after a while.
This. leveling my second engi and descided to make him bombs and grenades. it gets real tedious real quick. I traded the grenade kit for the flame thrower.
When I’m FT farming, my build is usually Static Discharge with the rifle turret and goggles, I ether run might duration runes or runes of the eagle and I’ll equip Pistol/Shield with siglls of perception, get 25 stacks, and then equip my usual weapons with might stack sigils. I also use supply drop elite skill and healing turret. I tend to run Pistol/Shield for the reflects, interrupts and Pistol #2 skill for poison. Pistol #3 is great for blindness but the confusion doesn’t do that much since a lot of monsters don’t burn through their skills as quick as human opponents do.
the spec is 10/30/0/10/20 for:
incendiary powder/
vulnerability proc trait, juggernaut and whatever else u like/
—
invigorating speed/
speedy kits and static discharge.to tell the truth SD’s okay but it’s better when your fighting monsters with 2 or more in close proximity because of the bounces for SD. This build isn’t as good at might stacking as HGH is, but if you use napalm well, the turret blast finishers in napalm’s fire field help you stack might quickly. at low-level monsters I wear full luck gear but for champs I swap out to berserker gear with the types of runes I mentioned earlier.
I also run healing turret and supply drop so I can tank a lot more easily if I’m fighting a champ or a few dumb PvE enemies at once. FT’s not as powerful as Grenade kit or bomb kit, but it’s great for procs with food buffs and tagging multiple enemies like in the lastest campaigns versus Scarlet. To tell the truth, Flamethrower and Elixir Gun complement each other well in tanking so maybe consider that If you’ve got a grudge against a champ, you get downed a lot in dungeons or u got a bunch of vets that won’t take no for an answer. Also, FT’s toolbelt skill is great to use right after a skirmish so when yo go to the next fight close by, it’s halfway done with cooldown. that way your opening attack can cause burning and you get extra base damage out of the flamethrower.
napalm explosion isnt a blast finisher.
Napalm is the #4 ability, Flame Blast is the #2 ability and the one you are thinking of. He was describing using blast finishers inside the fire field created by napalm.
Heya. Since Engineers arent… so great at the moment, I’ve relegated mine to farming duty now. Is there any specific farming spec that is a cut above the rest? My current spec is flamethrower based with some restorative capabilities from what I recall.
Lol, in what area is engineer not so great at the moment? Literally the only area of the game that engi is struggling is in GvG because of retal and lack of stability which makes them susceptible to the guardian/warrior pain train. They are rocking stuff in sPvP, small group and solo roam in WvW, and as far as pve goes people are just kittens and still think “Warrior is top damage because 100b” and they can’t be bothered to figure out how dps is actually calculated.
^^^This
Initial premises being wrong, I’ve found that a static discharge build is good for farming. 20/30/0/0/20, in pure berserker gear with the rifle. The bouncing lightning from static discharge is good for tagging, and can also maintain a decent offense.
I did an HGH flamer build with Juggernaut it worked really well…25 stacks of might are easy to stack and do truck loads of damage. Survival in alchemy is great so i totally recommend trying it.