Flamethrower Suggestions

Flamethrower Suggestions

in Engineer

Posted by: Otter.6348

Otter.6348

This is just a brief list of the various improvements I think Flamethrower could use. Note, I don’t think ALL of these need to or should be implemented, but these are just suggestions for various things that COULD be done. These changes are listed in order of importance.

1: Up the Flamethrower autoattack’s range to 600. The range of the visual effect is already 600 so it just makes good sense to make the actual range match.

2: Fix the “Miss While Moving” glitch. Often times, while moving about, the flamethrower autoattack will miss repeatedly. This desperately needs a fix.

3: Add a Blast Finisher to the Flame Blast detonation. We have a combo field that’s just begging for a finisher.

4: Air Blast and Smoke Vent improvements. Air Blast is a decent control ability, but the damage is pitiful, and more often than not, the knockback pushes the target out of range. Smoke Vent is just…boring. The blind is pitiful for the cooldown. Add something more useful, like a burn or something else. Also, increase the radius a bit.

5: General damage improvements. Nothing overly drastic here. Maybe just a bit longer burn durations and a bit higher coefficients for Flame Jet and Flame Blast.

Otters! :D

Flamethrower Suggestions

in Engineer

Posted by: KocikPL.2741

KocikPL.2741

You forgot to mention fix ideas according to retaliation. Ideas are PvE based and there are also engineers wanting to play WvW or sPvP.

SFR