Flamethrower as weapon. not kit.

Flamethrower as weapon. not kit.

in Engineer

Posted by: eldain stenlund.4306

eldain stenlund.4306

The flamethrower is an “almost” unique weapon for the engineer.
(there is a vendor somewhere i read that sells also).

But since our kit synergy with stats and what not.. sux…

Why not simply make a flamethrower as a Weapon instead. only useable by engineers.

that way we can get new skins for it… and it probably will get easier to get it balanced right. ( i whould like a more… dirty-homebuilt-skin).

there are many suggestions on the skills of the flamer on the forum already to pick from.
so if you take away the flamerkit.. and make a weapon… and make it new.

i dont think ppl whould realy mind.. if they can actually use it after the remake from kit to weapon slot.

Flamethrower as weapon. not kit.

in Engineer

Posted by: Killyox.3950

Killyox.3950

No. Don’t want. We need tweaks to kits, not new weapons or kits made weapons.

It’s fine the way it is just need to adjust skills.

Flamethrower as weapon. not kit.

in Engineer

Posted by: Leviathan.9850

Leviathan.9850

No thanks. Just have them fix the kits.

Hannelora – Engineer; Fan Lei Fa – Ranger
[Xian] Terracotta Army – Desolation server

Flamethrower as weapon. not kit.

in Engineer

Posted by: raubvogel.5071

raubvogel.5071

I agree, turn kits into weapons.

Flamethrower as weapon. not kit.

in Engineer

Posted by: darkace.8925

darkace.8925

The other day I was thinking kits would be better served as engineer-exclusive weapons. This would mean we’d have access to weapon swapping and we could get some signet utility skills. Then I remembered the toolbelt skills tied to the kits. Would people be willing to give up Incendiary Ammo, Big Ol’ Bomb, etc. for weapon swaps and signets?

Flamethrower as weapon. not kit.

in Engineer

Posted by: Seetoo.9316

Seetoo.9316

We already have weapon swaps. In fact, our is superior now that we get our weapons stats and sigils in pve. Ours is superior in that we have practically no weapon swap CD. We get to use on swap sigils without locking ourselves out of our desired weapon.

I can start with grenade kit and swap to heal kit for an aoe chill on swap and simply go right back to grenade kit.

Do we even need signets?

Flamethrower as weapon. not kit.

in Engineer

Posted by: raubvogel.5071

raubvogel.5071

It’s annoying if you are downed or if you pick something up everytime you have to activate the kit again. So if you play grenades primary you end up with pistols or rifle which does a lot less damage. Even auto cast does not work on the kit.

Flamethrower as weapon. not kit.

in Engineer

Posted by: Chickenshoes.6250

Chickenshoes.6250

Yes to troll all the other classes when they get flamethrower drops.

That’s right! We’re the engi class and we exist! We’re gonna make life hard for you somehow if we cant do it by killing you or making you sigh when we join your party.

No because flamethrower is still junk and I wouldn’t take it over rifle or pistol.

(edited by Chickenshoes.6250)

Flamethrower as weapon. not kit.

in Engineer

Posted by: eldain stenlund.4306

eldain stenlund.4306

Yes to troll all the other classes when they get flamethrower drops.

That’s right! We’re the engi class and we exist! We’re gonna make life hard for you somehow if we cant do it by killing you or making you sigh when we join your party.

No because flamethrower is still junk and I wouldn’t take it over rifle or pistol.

This is why i whould want a Flamethrower weapon instead of a kit.
They make it as a NEW weapon. that is Fixed and works.
(and also a few new skins to not make us all clones)

the problem is with the balancing. (as always).

But if it becomes a weapon instead of kit.. it will be 2 handed.. and therefor can not have the dmg tax. as it will already be nerfed to only have 1 sigil.. AND no longer have the incendiary ammo belt utility.

So as a weapon..it needs to become alot stronger to compensate.
Either in Raw dmg… or in added duration and stacking of burning. (or mix of both).

And perhaps That is exactly what is needed for our beloved Flamethrower.
Lose it as kit.. but get a working weapon.

Flamethrower as weapon. not kit.

in Engineer

Posted by: eldain stenlund.4306

eldain stenlund.4306

another thing… IF flamethrower becomes a weapon.. they can also make a legendary one to get.

wich of now.. legendaries are just crap.. dont see them anyways.. since we work with kits all time.

Flamethrower as weapon. not kit.

in Engineer

Posted by: Soon.5240

Soon.5240

The only time I use the FT is in WvW – and I’m in side a tower firing thru a gate. Other than that, it’s only a cosmetic toy.

Flamethrower as weapon. not kit.

in Engineer

Posted by: Esplen.3940

Esplen.3940

Yes to troll all the other classes when they get flamethrower drops.

That’s right! We’re the engi class and we exist! We’re gonna make life hard for you somehow if we cant do it by killing you or making you sigh when we join your party.

No because flamethrower is still junk and I wouldn’t take it over rifle or pistol.

This is why i whould want a Flamethrower weapon instead of a kit.
They make it as a NEW weapon. that is Fixed and works.
(and also a few new skins to not make us all clones)

the problem is with the balancing. (as always).

But if it becomes a weapon instead of kit.. it will be 2 handed.. and therefor can not have the dmg tax. as it will already be nerfed to only have 1 sigil.. AND no longer have the incendiary ammo belt utility.

So as a weapon..it needs to become alot stronger to compensate.
Either in Raw dmg… or in added duration and stacking of burning. (or mix of both).

And perhaps That is exactly what is needed for our beloved Flamethrower.
Lose it as kit.. but get a working weapon.

Then give Mesmers fans, Thieves kataras, Warriors 2h axes, Guardians polearms, Elementalists wands, and Necromancer gauntlets.

Flamethrower as weapon. not kit.

in Engineer

Posted by: Paulytnz.7619

Paulytnz.7619

No ty then I would lose my hp regen while using it as a kit! Think before you try to break things more. Also how it is we have 2 weapon choices. Making it a regular weapon will lose us the option of that extra weapon. Right now my build has rifle/flamethrower/elixir gun if your idea goes through I would lose my rifle – you see what I’m saying!?

Also what are you guys talking about? Sigils and weapon stats DO apply to kits now, you need to read patch notes more.

Another also, right now I can equip 2 pistols with bloodlust sigils and use flamethrower building up my power stack 2 points per kill. Your idea would make my flamethrower 2 handed meaning only 1 sigil would work – again more fail.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

Flamethrower as weapon. not kit.

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

No thanks. Now that sigils and weapon damage work with our kits, we’re better off wielding dual pistols and having our kits remain as bundles to take advantage of that.

I do, however, expect to see more actual weapons introduced into Guild Wars 2 for the Engineer in future content additions.

[EG] Ethereal Guardians

Flamethrower as weapon. not kit.

in Engineer

Posted by: Esplen.3940

Esplen.3940

No ty then I would lose my hp regen while using it as a kit! Think before you try to break things more. Also how it is we have 2 weapon choices. Making it a regular weapon will lose us the option of that extra weapon. Right now my build has rifle/flamethrower/elixir gun if your idea goes through I would lose my rifle – you see what I’m saying!?

Also what are you guys talking about? Sigils and weapon stats DO apply to kits now, you need to read patch notes more.

Another also, right now I can equip 2 pistols with bloodlust sigils and use flamethrower building up my power stack 2 points per kill. Your idea would make my flamethrower 2 handed meaning only 1 sigil would work – again more fail.

Actually, I believe that tactic is bugged as running 2 of any stacking sigil will give you 2x the stacks but only 1x the effectiveness (thereby capping it at 1/2). The only advantage to doing this is if you have a Conjuration or Demon Summoning sigil as those don’t revolve around giving you stats. The bug may have already been fixed, but according to patchnotes, it has not.