Flamethrower as weapon. not kit.
No. Don’t want. We need tweaks to kits, not new weapons or kits made weapons.
It’s fine the way it is just need to adjust skills.
No thanks. Just have them fix the kits.
[Xian] Terracotta Army – Desolation server
I agree, turn kits into weapons.
The other day I was thinking kits would be better served as engineer-exclusive weapons. This would mean we’d have access to weapon swapping and we could get some signet utility skills. Then I remembered the toolbelt skills tied to the kits. Would people be willing to give up Incendiary Ammo, Big Ol’ Bomb, etc. for weapon swaps and signets?
We already have weapon swaps. In fact, our is superior now that we get our weapons stats and sigils in pve. Ours is superior in that we have practically no weapon swap CD. We get to use on swap sigils without locking ourselves out of our desired weapon.
I can start with grenade kit and swap to heal kit for an aoe chill on swap and simply go right back to grenade kit.
Do we even need signets?
It’s annoying if you are downed or if you pick something up everytime you have to activate the kit again. So if you play grenades primary you end up with pistols or rifle which does a lot less damage. Even auto cast does not work on the kit.
Yes to troll all the other classes when they get flamethrower drops.
That’s right! We’re the engi class and we exist! We’re gonna make life hard for you somehow if we cant do it by killing you or making you sigh when we join your party.
No because flamethrower is still junk and I wouldn’t take it over rifle or pistol.
(edited by Chickenshoes.6250)
Yes to troll all the other classes when they get flamethrower drops.
That’s right! We’re the engi class and we exist! We’re gonna make life hard for you somehow if we cant do it by killing you or making you sigh when we join your party.
No because flamethrower is still junk and I wouldn’t take it over rifle or pistol.
This is why i whould want a Flamethrower weapon instead of a kit.
They make it as a NEW weapon. that is Fixed and works.
(and also a few new skins to not make us all clones)
the problem is with the balancing. (as always).
But if it becomes a weapon instead of kit.. it will be 2 handed.. and therefor can not have the dmg tax. as it will already be nerfed to only have 1 sigil.. AND no longer have the incendiary ammo belt utility.
So as a weapon..it needs to become alot stronger to compensate.
Either in Raw dmg… or in added duration and stacking of burning. (or mix of both).
And perhaps That is exactly what is needed for our beloved Flamethrower.
Lose it as kit.. but get a working weapon.
another thing… IF flamethrower becomes a weapon.. they can also make a legendary one to get.
wich of now.. legendaries are just crap.. dont see them anyways.. since we work with kits all time.
The only time I use the FT is in WvW – and I’m in side a tower firing thru a gate. Other than that, it’s only a cosmetic toy.
Yes to troll all the other classes when they get flamethrower drops.
That’s right! We’re the engi class and we exist! We’re gonna make life hard for you somehow if we cant do it by killing you or making you sigh when we join your party.
No because flamethrower is still junk and I wouldn’t take it over rifle or pistol.
This is why i whould want a Flamethrower weapon instead of a kit.
They make it as a NEW weapon. that is Fixed and works.
(and also a few new skins to not make us all clones)the problem is with the balancing. (as always).
But if it becomes a weapon instead of kit.. it will be 2 handed.. and therefor can not have the dmg tax. as it will already be nerfed to only have 1 sigil.. AND no longer have the incendiary ammo belt utility.
So as a weapon..it needs to become alot stronger to compensate.
Either in Raw dmg… or in added duration and stacking of burning. (or mix of both).And perhaps That is exactly what is needed for our beloved Flamethrower.
Lose it as kit.. but get a working weapon.
Then give Mesmers fans, Thieves kataras, Warriors 2h axes, Guardians polearms, Elementalists wands, and Necromancer gauntlets.
No ty then I would lose my hp regen while using it as a kit! Think before you try to break things more. Also how it is we have 2 weapon choices. Making it a regular weapon will lose us the option of that extra weapon. Right now my build has rifle/flamethrower/elixir gun if your idea goes through I would lose my rifle – you see what I’m saying!?
Also what are you guys talking about? Sigils and weapon stats DO apply to kits now, you need to read patch notes more.
Another also, right now I can equip 2 pistols with bloodlust sigils and use flamethrower building up my power stack 2 points per kill. Your idea would make my flamethrower 2 handed meaning only 1 sigil would work – again more fail.
(edited by Paulytnz.7619)
No thanks. Now that sigils and weapon damage work with our kits, we’re better off wielding dual pistols and having our kits remain as bundles to take advantage of that.
I do, however, expect to see more actual weapons introduced into Guild Wars 2 for the Engineer in future content additions.
No ty then I would lose my hp regen while using it as a kit! Think before you try to break things more. Also how it is we have 2 weapon choices. Making it a regular weapon will lose us the option of that extra weapon. Right now my build has rifle/flamethrower/elixir gun if your idea goes through I would lose my rifle – you see what I’m saying!?
Also what are you guys talking about? Sigils and weapon stats DO apply to kits now, you need to read patch notes more.
Another also, right now I can equip 2 pistols with bloodlust sigils and use flamethrower building up my power stack 2 points per kill. Your idea would make my flamethrower 2 handed meaning only 1 sigil would work – again more fail.
Actually, I believe that tactic is bugged as running 2 of any stacking sigil will give you 2x the stacks but only 1x the effectiveness (thereby capping it at 1/2). The only advantage to doing this is if you have a Conjuration or Demon Summoning sigil as those don’t revolve around giving you stats. The bug may have already been fixed, but according to patchnotes, it has not.