Flamethrower + movement

Flamethrower + movement

in Engineer

Posted by: LameFox.6349

LameFox.6349

Is it just me or can flamethrowers only hit while moving if the target is centre-screen? Is this some kind of a bug, or a ‘feature’ like the target-nearest button which doesn’t?

Flamethrower + movement

in Engineer

Posted by: nakoda.4213

nakoda.4213

Not as far as I know. The cone radius is actually quite large on ft 1, (if I had to guess, 120 range at its full range, and 5 to 10 at the source). Also, it seems shaped more like a torpedo than a triangle, that is, once you get 10-20 range away from source, it seems more rectangular than triangular.

I have noticed strange behaviors when auto aim is disabled, however, as the ft still tries to track when you have a target selected.

a few tips:
if auto aim is ENABLED :

- rather than running in circles, strafe (rebind A and D to strafe rather than turn) to keep the foe in front of you. the cone gives you leniency on no being perfectly centered.
- auto aim seems to negate the issue of slopes, it will tilt your FT to adjust to the slope, where free aim will always fire straight ahead in a plane.

if auto aim is DISABLED :
- your targeting works besr without a foe selected, so that the auto tracking does not kick in
- that said, flame blast will always just fall in to the ground without a target selected, so you need to be very active in your target acquisition and removal.

strafing with auto aim enabled works best for me.
- I choose a central target and keep them locked down on the mount as best I can, so that I can hit everyone else as i move around and lock down the foe.

hope this helps some!

Boundaries are for the effortless.
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You kittens don’t even know what the prefix “meta” means.

Flamethrower + movement

in Engineer

Posted by: Gideoknight.4736

Gideoknight.4736

I found that aiming with the right mouse button works the best for me.
But since you could use the same button for targeting I often accidently target my teammate or my least important enemy.

Flame blast fires in the direction of your camera, which in most cases is slightly angled down towards your character. So if you instead center it on your enemy level to the ground, it will fire in their general direction. As a charr, I hate it.

I have also found that the flamethrower has a REALLY wide attack, hitting in almost 180 degrees. I tested this on the targeting dummies in Lion’s Arch so I can’t make ay promises about any other area.

Where there is Tea, there is Hope

Flamethrower + movement

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I have also found that the flamethrower has a REALLY wide attack, hitting in almost 180 degrees. I tested this on the targeting dummies in Lion’s Arch so I can’t make ay promises about any other area.

FT is odd, to say the least. I was using it in Orr last night, and aiming at a cluster in front of me, while somehow also hitting a single Risen about 70 degrees to the left, no where near the visual for the flame jet.

I support the use of FT while in free aim, auto aim disabled. It’s wonderful to be able to choose what to hit, instead of being ‘locked’ to a single target. I only recommend selecting a target for FT#2, as sometimes it will go into the ground and become undetonateable, otherwise. None of the other FT skills require a target.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Flamethrower + movement

in Engineer

Posted by: Daecollo.9578

Daecollo.9578

= miss

15char

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