Flamethrower specc, help me out here!
I got a good flamethrower build that works fine for wvwvw and dungeons AND spvp.
0 explosive
20 firearms, precise sights + juggernaut
10 inventions, stabalized armor
20 alchemy, invigorating speed + deadly mixture
20 tools, speedy kits + power wrench
the key abilities for the build is power wrench and juggernaut, you want to be close to your enemy but not so they can hit you so extra toughness and great access to cripple will help you kite melee and stay close to ranged (you get “Magnet pull” from toolkit works great vs ranged)
I use pistol / shield as weapons for the utility provided from the shield. Sigils Battle and Fraility
you want around 40-50% crit chance, 30% or more crit damage 1500 or more power, 1300 or more toughness (you get 200+ toughness when using flamethrower) about 20k hp is needed aswell and some condition damage for burn + bleed damage.
I got a mix of rampager and allstat gear to achieve this stat setup.
as it goes for runes I use “of the engineer” for 5% dmg + when using kits but I guess this is up to one and each.
utility skills:
healing turret great heal + condition removal for you and your allies + waterfield for combination chains.
toolkit magnet and prybar are great for damage and control throw wrench (toolbelt ability for aoe cripple + 100% chance projectile finisher, tip use napalm flamethrower 4# and throw wrench aoe cripple + burn)
rocket boots OR thumper turret I switch around depending on what situation I’m in, for dungeons thumper turret, wvwvw rocket boots. either you get aoe launch + stun break or 5sec burn and immoblize break, your choice.
and lastly of course the flamethrower!
I hope you find this build amusing if you try it out, personally, I love it!
/Sapper Hertigun Ruins of Surmia EU
try this or bits of it. ff, eg and rifle go really well together in a power build
Thanks Matt! Looks good, looking into that guide! Will make my own little adaptation trait wise, but gearwise etc. it looks good. Thanks!