Flamethrower still not burn enough

Flamethrower still not burn enough

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Posted by: guildabd.6529

guildabd.6529

It works against pve mobs and a single player, but not against big group of players like it should. The burning just never stick.
Flamethowers are made for mass burning, it makes no sense that flame jet burns only last hit.

Flamethrower still not burn enough

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Posted by: insanemaniac.2456

insanemaniac.2456

it puts out 1 condition, what makes you think that’ll be effective against trooper rune shouts

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Posted by: Dimes.6024

Dimes.6024

Ft is ok.
Seems like first time in 4+ years

Flamethrower still not burn enough

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Posted by: Ivantreil.3092

Ivantreil.3092

Idk, i have to kinda agree with op, besides the condi engi meta build…

It feels so weird ft doesn’t exceel in more stuff.

Why the aa it’s not so impressive as the numbers apparent to be?

Why the Juggernaut trait doesn’t make ft an even bigger harm and viable build as how it sounds on paper?

Why the blind skill its not that so well recognized despite of being an insta-blind to your enemies?.

Theres many aspects that the ft have, yet, it just scratches the bottom of the potential that ft has..

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Flamethrower still not burn enough

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Posted by: guildabd.6529

guildabd.6529

Take look at guardians Permeating Wrath
Now just find group of players and staff 1. It burns way more reliably than our flamer and even without the 2 second retal suicide.

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Posted by: Liewec.2896

Liewec.2896

it would be good if they’d pick a direction and go with it.
it WAS a fantastic power weapon, but now its a wishy-washy weapon
it is neither good at power nor condi but dabbles in both.

please anet, either make the flamethrower a weapon that excels at stacking burning, or give it back its power, currently its a hybrid mess that is only valuable to very specific hybrid builds.

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Posted by: Obtena.7952

Obtena.7952

Idk, i have to kinda agree with op, besides the condi engi meta build…

It feels so weird ft doesn’t exceel in more stuff.

Why the aa it’s not so impressive as the numbers apparent to be?

Why the Juggernaut trait doesn’t make ft an even bigger harm and viable build as how it sounds on paper?

Why the blind skill its not that so well recognized despite of being an insta-blind to your enemies?.

Theres many aspects that the ft have, yet, it just scratches the bottom of the potential that ft has..

If you want these things, you have to build around the FT to get them. They are there. FT excels at stuff, just like other things excel at stuff … if you trait and build around that stuff properly.

Take look at guardians Permeating Wrath
Now just find group of players and staff 1. It burns way more reliably than our flamer and even without the 2 second retal suicide.

That’s a disingenuous, cherry picked comparison that demonstrates little. If you don’t think FT is reliable as a burning application weapon, you simply aren’t using it to it’s fullest capability. With the recent changes to light fields, there have been much lower risk of damaging against a retal player.

I mean, let’s be honest … how much burn do you think FT should apply? Obviously you have some thoughts on that. Feel free to share what you think it should do so we can discuss it instead of just bantering about how it’s not enough.

(edited by Obtena.7952)

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Posted by: Dimes.6024

Dimes.6024

Ok, I have to say dis: l2p
Rly
Engi never wes a braindead guardian, and we dont need to be. Ft is great in burning right now, meta pve kit, strong roaming. Dats the best place for it in ages.
For wvw frontline joke go hammer, ft never been a great choice in frontline, it was just for making lootbags.

As for ft5 – its great! A blind from the stun saved my life billions of time

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Posted by: Mahou.3924

Mahou.3924

Ok, I have to say dis: l2p
Rly
Engi never wes a braindead guardian, and we dont need to be. Ft is great in burning right now, meta pve kit, strong roaming. Dats the best place for it in ages.
For wvw frontline joke go hammer, ft never been a great choice in frontline, it was just for making lootbags.

As for ft5 – its great! A blind from the stun saved my life billions of time

It’s surprising how your inability to read shows with “L2P”, yet you managed to respond more or less within the topic’s sense in your post that followed afterwards.

Flamethrower still not burn enough

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Posted by: Dimes.6024

Dimes.6024

Dats pretty simple – when someone whines about solid stuff its l2p. Stop crying and making dumb topics

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Dats pretty simple – when someone whines about solid stuff its l2p. Stop crying and making dumb topics

I wouldn’t call this topic dumb, just someone who wanted to understand something. FT does do good burn damage (and juggernaut stab reaaaaally helps in this CC world). There are rotations that will get you what you want for condi. Most stacks I got so far was either 15 or 16 and it melted my opponent.

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Posted by: naturesoul.3578

naturesoul.3578

I play a hybrid build that is built exclusively around flamethrower with viper set for weapons/armor, and mix of rampager/sinister for trinkets. I focus more around burning and to a lesser degree bleeding. my bonus burning duration is 100% bonus, with bonus bleed duration at 65%, with a 50% boon duration bonus and 21% generic condi duration bonus. I also can maintain almost perma quickness boon and perma while in combat 25 might stack. I went with trait trees in firearms/alchemy/ scrapper. i did something a little different then most people do with flamethrower , most people take Juggernaut trait, i took Incendiary powder trait instead. ( 33% burning duration+ 2 stacks of burning on crits for 8 secs on a 10 sec cd.) i can maintain 4 stacks of burning on a whole stack of targets indefinatly and very often 8 to 10 stacks, and have hit short burst of getting 25 stacks of burning in aoe. i get my might stacks from my crits through sigil of strength and using consumables to grant might on crits, the one i use has no internal cd. the perma quickness comes from applied force trait, HGH trait, and Elixer U, and having 50% duration bonus on boon duration. for major traits i use heavy armor exploit, pinpoint distribution, and incendiary powder….invigorating speed, backpack regenerator, and HGH…….and finally i use recovery matrix, rapid regeneration, and applied force.