Flaming wrench throw, more damage?
Throw wrench is a projectile finisher.
Napalm is a fire field.
Combo of: Fire field with projectile finisher = add a burn to the projectile.
thanks! still getting the hang of the combo mechanism i guess
If you use a flamethrower, always try to put down a napalm field even when shooting at range with your pistol for example, or even your elixir gun (#1 is also a projectile finisher)…
Adding a burn is always good extra damage, even if the burn is small.
And others can shoot through it as well.
Flamethrower’s Napalm Field + three detonated turrets + Accelerant-Packed Turrets (dubious necessity) = 9 stacks of Might. Using Thumper Turret, blast it with the Thump toolbelt ability and drop a Supply crate into it – boom, fifteen (and more turrets to cover you). Can get eighteen if you manage to get the Thumper to Thump the fire before you detonate it, too.
They really should have explained combos better in-game.
They really should have explained combos better in-game.
totally agree, i have been playing this game a good amount and really just now start to notice combos. is it ever talked about/introduced in game?
I think it’s mentioned in the Hints page when you first do it. About as informative as a brick to the foot.
I think it’s mentioned in the Hints page when you first do it. About as informative as a brick to the foot.
I would notice a brick to the foot, I never really noticed any usefull hints…
It’s good they have a very accessible wiki (even type /wiki something in game chat and it will pop you to your browser on the correct page.
Something else they never explain by the way…
But the tooltips themselves in this game need work.
And combo’s should be part of the tutorial, or at least an option they offer.
‘Would you like to come test the combo fields?’
Just as a side quest at level 2 or something.