For wvw - anyone running
you can run the same setup in celestial gear, with only slightly less efficiency.
But since most condi-roaming builds on the engi would take celestial / rabid or rampager anyways, you would have the gear ready to run both healing bombs and the condi-roamer of your choice.
Still I’d get a zerker equip as well, since you never know when you will feel like spaming s/d
When I am commanding, I run elixir infused bombs, but I use a full set of ascended celestial gear. The lose of vitality by using clerics gear feels like I am not as tanky. Particularly when dealing with condition damage.
https://www.youtube.com/watch?v=6q3em9s5I4c
You’re limiting yourself to zerging if you choose that cleric build, you wont be very useful beyond tanking and a little healing. SD zerk is a good build, takes out people quickly, but you’re also made of glass so thieves will down you with one stab. Condi bunker is a safe bet, but if you want to SD, that’s also viable just high risk. Just don’t go cleric if you’re planning on ever getting a kill. In bigger wvw, zerk or Condi grenades are awesome. Consistent damage that effects large groups, long as you’re not getting focused yourself.
(edited by Depths.4051)