Force multiplier

Force multiplier

in Engineer

Posted by: Graill.8596

Graill.8596

Anet has no clue what Force Multiplier means.

In leu of a prolonged rant.

Anet, the Engineer needs a total remake. I do not want to be in the middle of the class. No other “class” is in the middle as you so proudly put it in your class vision in the latest patch notes. Pulling this class from Asherons Call 2 was a bad idea that gets worse with each patch. Why in the world call the Engineer vesatile and then name another class “Supremely versatile”, just like to rub salt in the old wounds do you devs?

Other classes have skills that are force multipliers, one shining example is the mesmer portal, this is a huge multiplier among three this class alone has. Every class has one or more examples…the Engineer has none, other than being able to run away from any situation.

And the phrase “Moving forward” is really getting old as excuses go.

On a side note, i am really enjoying my new Guardian now.

There is no worse feeling than that during an argument, you realize you are wrong.

Force multiplier

in Engineer

Posted by: Netheren.3261

Netheren.3261

After reading then engineer one, then the elementalist one, I was confused.

Then I realized, they somehow think we are the boon master.

So we are versatile, just not AS versatile as elementalist. But oh wait, we get more boons than.. oh thats right, no we dont.

Yeah random boons, real reliable.

Force multiplier

in Engineer

Posted by: Travail.7390

Travail.7390

That write up is comical.

They call the Engineer highly versatile, then immediately say that they aren’t comfortable either at long range, or short range. Limited range is versatile? In fact, apparently we are only comfortable at medium range in “most” fights. Yeah, real versatile sounding.

It then talks about our control as well as our boons. Now, I can’t argue with the control, we have a lot of CC. But, we do not have all of that CC at the same time we have all of our group buffs. We either equip kits, or Elixirs. We can’t equip it all at once. So it is more accurate to say that we can choose between having CC or boon sharing.

It says we use boons to keep ourselves and our allies alive. We really only have one Elixir (toss Elixir H) that has a chance of providing a buff which would keep others alive. What else is there? And don’t anybody say Super Elixir, because that thing just got nerfed into the ground. The truth is, we only have a few decent boon shares, and they are mainly offensive, not defensive. We do condition removal quite well, I’ll admit. The article says boons though, and removing conditions isn’t applying boons. Besides, condition removal on it’s own isn’t good enough, when that’s really all we bring to the table in a group now.

Finally, they talk of how the ability to equip kits comes at the cost of our main hand damage output. Why is that necessary, when every other class in the game can equip two weapons? Furthermore, if our ability to equip kits comes at the cost of MAIN HAND dps, then why are they also nerfing kit damage? That write up implies kits are where we’re supposed to get our damage from. Does anyone think any of our kits deal competitive damage? Enough to justify a penalty to our main weapon? Really? Arguably, the grenade kit might still be ok; time will tell. Other than that, all of our kits deal lackluster damage, nothing close to justifying any penalty to our equipped weapon.

-Travail.

Force multiplier

in Engineer

Posted by: Netheren.3261

Netheren.3261

They just have no idea what they are doing with this prof.

That is all.