Forceful explosions not baseline :(

Forceful explosions not baseline :(

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Posted by: Novuake.2691

Novuake.2691

Well this sucks, bombs already being left behind by explosives being heavily balanced around 3 nade explosions and now this…

Im sad.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: Sold Out.7625

Sold Out.7625

It actually just doesn’t say so in the tooltips. They seem to explode with a 240 radius for me.

Not that it matters. The broken visuals make the entire bomb kit an unusable mess.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Novuake.2691

Novuake.2691

You are right, they look quite large… Hmmm… Not sure how i can test it though.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Forceful explosions not baseline :(

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Test dummies in Camp Resolve.
Radius is indeed 240.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

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Posted by: coglin.1867

coglin.1867

Test dummies in Camp Resolve.
Radius is indeed 240.

What test did you use to come to this assumption and state the claim with such aver?

My data suggest otherwise.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Arantheal.7396

Arantheal.7396

Tested it myself, radius it hits in is 240, but the circle is displayed on 180…

It’s a broken mess, so cu in a year Bombkit…

Engineer is love, Engineer is life.

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Test dummies in Camp Resolve.
Radius is indeed 240.

What test did you use to come to this assumption and state the claim with such aver?

My data suggest otherwise.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

It seems that the range is different in PvP and PvE. I just repeated the test in the Silverwastes and Bombs do hit outside of their range indicator.
In PvP however they do not and are still at 180 although displaying effects for a radius of 240.

Attachments:

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

Forceful explosions not baseline :(

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Posted by: Arantheal.7396

Arantheal.7396

Test dummies in Camp Resolve.
Radius is indeed 240.

What test did you use to come to this assumption and state the claim with such aver?

My data suggest otherwise.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

It seems that the range is different in PvP and PvE. I just repeated the test in the Silverwastes and Bombs do hit outside of their range indicator.
In PvP however they do not and are still at 180 although displaying effects for a radius of 240.

Wellkittenk
One reason less to run bombs…
Oh well, Guess I play robocraft until they polished this buggy mess, and make engi at least playable again.

Engineer is love, Engineer is life.

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Posted by: Terrahero.9358

Terrahero.9358

They backed out on most things they said they were making baseline.

Range increasing traits never made it baseline for any weapon so the rifle, pistol and elixirgun have considerably less range, and now they’re gone.
Coated Bullets for Pistols was suppose to be baseline, it isn’t. They were also going to make Pistol 1 an Explosive so it works with Explosive traits, they didn’t.

A lot of cooldown reducing traits are gone aswell. Altough they never said they’d make any of these baseline, there isn’t even an option for it anymore. They removed the Grenades from the Shortfuse trait. No more cd reduction for pistols, grenades, elixirgun, flamethrower.
Traits like Deadly Mixtures that boosted Elixirgun and Flamethrower damage, are gone. As is the 10% dmg trait for Rifle.

Quite a few traits that improved our weapons directly got pruned, and didn’t make it back into the new traits nor were they made baseline when it was initially said atleast some would.
But thank god atleast the fall-damage trait is still there./sarcasm

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Posted by: coglin.1867

coglin.1867

Test dummies in Camp Resolve.
Radius is indeed 240.

What test did you use to come to this assumption and state the claim with such aver?

My data suggest otherwise.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

It seems that the range is different in PvP and PvE. I just repeated the test in the Silverwastes and Bombs do hit outside of their range indicator.
In PvP however they do not and are still at 180 although displaying effects for a radius of 240.

My testing suggest you are absolutely wrong. I have used the same technique on non aggressive creatures to test the range, and is absolutely 180 on each and every bomb in PvE,

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

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Posted by: Rozbuska.5263

Rozbuska.5263

It looks like its baseline and it looks like it have those 240 but something is bit different there. I have this spot in cm where I hit bandits thru wall before and now 3rd most further one is out of range. Its just little bit smaller like 230 or 220.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Manuhell.2759

Manuhell.2759

Yep, something is amiss. I tried with tequatl. Before i was able to hit all three spots with forceful explosives, now i can’t hit more than two. Range doesn’t seem to be exactly the same as before, maybe it is a bit lower.

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Posted by: coglin.1867

coglin.1867

Yeah it is 180 in PvE.

Pick any mob and use a know 180 range skill such as AED tool belt skill. Sit at its max range. Take a half step back, and no bombs will hit the mob. The range isn’t a sliver over 180 in any game aspect, be it PvE, Pvp, or WvW.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

I did some more tests with different targets and bomb range seems completely broken.
It is possible to hit the test dummies in the Silverwastes with bombs while they are out of range for AED toolbelt or bomb range indicator.

The range to hit creatures seems to be about AED toolbelt range = 180.

There are also cases where objects are in range for AED toolbelt but bombs can’t reach them (e.g. Ogre supplies near Watchcreg in Plains of Ashford).

While not a “bug”, as the tooltip does say 180, this needs to be changed ASAP to 240 range baseline.

Especially for WvW and PvP, 180 range bombs are useless there.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

Forceful explosions not baseline :(

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Posted by: coglin.1867

coglin.1867

Yep. I couldn’t agree more, that the difference in range absolutely defines the value of the kit.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

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Posted by: RubberDougie.2750

RubberDougie.2750

Yep. I couldn’t agree more, that the difference in range absolutely defines the value of the kit.

+1