Function Gyro With Field

Function Gyro With Field

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Posted by: kakumbien.8047

kakumbien.8047

I know I know . This is written lots of times by lots of players but it still needs a real function for both pve and pvp in my opinion . And this function must fit thematically and specializationally . Here is my suggestion :

Function Gyro
In addition to other effects function gyro creates a lightning field when you hit by a melee attack (10 sec cd , 2.5 sec duration)
(higher cd with more duration or less cd with less duration. I dont know which one of these are more suitable )

And these are causes of my suggestion as a lightning field :

1-) We got a almost melee hammer for using with shiny lightning effects and lightning field fits our theme
2-) We were demonstrated as melee tanks that can apply stuns or dazes to lock our enemies under our control effects . ( Lightning fields + leaps from hammer or rifle )
3-) Lightning field can give us an option to use scrapper traitline efficently with some traits without hammer and other gyros . It can synergy with almost all builds according to situation (Blast+lightning = 10 sec swiftness . Isnt that good without any trait ?)

Is that a weak or strong suggestion ? What do you think my engi friends ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Function Gyro With Field

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Posted by: lakdav.3694

lakdav.3694

10 secs cooldown is too short for a lightning field that happens at your feet. Some would say its too powerfull for such a short cooldown, others would say that unvolunterly producing lightning fields that overwrite intendedly placed fire fields would be bad.

Function Gyro With Field

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Posted by: Kryld.2813

Kryld.2813

Even with the effect you suggest, the function gyro still not look as a class mechanic.
It should have other effects like maybe get “scrap” from the ground and use it. We can also imagine that it could cut/mine, interact with the environment (…) or have something to do with the toolbelt skills. There is so many ideas.

Function Gyro With Field

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Posted by: kakumbien.8047

kakumbien.8047

I really dont know if my suggestion is not good enough or too powerful . But we really need a special thing for all games mode. We can give some advices for developers for implementing the scrapper core mechanic beside reviving and stomping . I m sure they read the forums and they know most of engis don’t like the function gyro with this function

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Function Gyro With Field

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Posted by: Arantheal.7396

Arantheal.7396

Tossing a old idea from myself in again:

CHARGE
Charge is basically energy that we accumulate via combat, that can be used to activate & overcharge our build-in armor-augmentations.

-we get a additional, bright-blue energy bar above our endurance bar (artwork could contain some lightning effects)
-it holds a numeric value of 100
-it has black markers on 25%, 50% & 75% that turn bright yellow once we build enough charge up for it
-if the bar reaches 100%, it gets brighter & shows more lightning effects
-it goes back to 0 out of combat
-it gains 1 unit for each hit that we deal, take, evade, or block

each time charge reaches a threshold, it unlocks a permanent effect that stays active as long as we maintain the charge for it.

25%:
Our motivators get overloaded, causing them to aoe-buff swiftness for 5 seconds every 5 seconds (240 range)

50%:
Our build-in regenerators get overloaded, causing them to aoe-heal constantly for 200 per second (240 range)

75%:
Our ablative Armor is now active, causing it to aoe-buff protection for 2 seconds every 5 seconds. (240 range)

100%:
Our ablative armor gets overcharged, causing us to gain a break-bar. This negates the cc-effects of blind, weakness, cripple, immobilize, chill, slow, taunt & fear, but these conditions contribute to our break-bars’ depletion. We regenerate our breakbar faster if we have stability on us. CC’s do not deplete stability while we have our breakbar up & stability is not blocking CC’s from damaging our breakbar.
If our breakbar gets fully depleted, we loose all our charge & get stunned for 2 seconds.

Traits:
Decisive renown (Renamed into “Destabilized Capacitors”)
- If charge reaches 25%, 50% or 75%, aoe-daze opponents in 240 range for 1 second
- If charge reaches 100%, stun opponents in 240 range for 1 second

Stabilization Core (renamed into “Overcharged Mechalegs”)
- pulse 3 seconds of superspeed every 3 seconds if we are on 100% charge

Perfectly weighted (renamed into Coil Core)
- Increase Hammer dmg by 10%
- Gain stability on evading attacks
- Gain 1 additional charge per attack

Engineer is love, Engineer is life.

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Posted by: Malpractice.7850

Malpractice.7850

THis new idea is the stupidest “balance” decision ive ever heard.
You went from being OP, to being stupidly godlike.

Just fix the function gyro, and if it downs someone, it gives you fury for 10 seconds. If it revives someone, you both get regen for 10 seconds.

And actually make it work.

(edited by Malpractice.7850)

Function Gyro With Field

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Posted by: kakumbien.8047

kakumbien.8047

THis new idea is the stupidest “balance” decision ive ever heard.
You went from being OP, to being stupidly godlike.

Just fix the function gyro, and if it downs someone, it gives you fury for 10 seconds. If it revives someone, you both get regen for 10 seconds.

And actually make it work.

Which part of the our suggestions are “stupidest desicions” you master of engi? Your suggestion is especially useless . We need a non-related effect with stomps and rezzes , stomping or rezzing is not our problem . Function gyro ll wait like a kitten until the rez or stomping time. And how do you think to find a stompable enemy in pve ?

Sigh… I dont wanna argue in forums but when someone start to label others , i hardly contain myself . You dont have to like our suggestions . If you have an opinion , just bring it and discuss with us . Do not try to insult.

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Function Gyro With Field

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Posted by: Arantheal.7396

Arantheal.7396

You went from being OP, to being stupidly godlike.

Lol, didn’t knew that we’re OP to begin with. And saying such thing at this state of the meta-shift just points out a glaring L2P issue on your side…

Also, nothing on this idea is “god-like”.
Breakbars have numeric values that can differ from enemy to enemy, so balancing can be applied quite simply by not allowing it to withstand more than 2 or 3 hard cc’s (something most classes are able to chain). Fear for example is melting breakbars quite fast, so unless we clear it in time, we are screwed, same goes for taunt & slow.
And even with stability (which regenerates this breakbar), easily available conditions
like blind, chill & cripple would just be merely stopped from depleting it.
If we use the superspeed from the traits to run ooc, we loose it along with our swiftness, health regen & toughness, since charge goes back to zero.
Building charge actually takes some time. You’d need to hit 3 targets with the FT to the same time, 3 times in a row (7.5sec) to build charge the fastest. It is never available from the beginning of a fight, and if you get stunlocked before you reach the maximum, you’re in downstate with less than receiving 100 hits. And since you aoe-buff swiftness, healing & protection, enemies have a great incentive to burst you down…

The purpose behind charge is to constantly increase our & allies tankiness the longer the fight goes, but it can be disabled rather quickly if our opponents are smart enough to focus us down. And in 1v1 situations it simply takes ages to build it (just look into warrior adrenaline if no trait is picked to support adrenalin regeneration, and their bar just holds a numeric value of 30 / Even with “coil core”, our bar needs 50 hits, 20 more than warri adrenalin), so relying on it too much gets you killed faster than you can fill it.

So, while it is slow to fill up & has massive counterplay, it finally feels like a class-mechanic that pronounces most of the core-principles of this elite spec: Tankyness, support, cc & mobility.

Engineer is love, Engineer is life.