Gadget Trait Brainstorm

Gadget Trait Brainstorm

in Engineer

Posted by: Treborlavok.3504

Treborlavok.3504

We all love gadgets, in and out of game. But the fact that we lack traits for gadgets in game is rather depressing. Only having 1 single trait to affect gadgets isn’t acceptable. So with that in mind I thought we could get a thread going to compile ideas for gadget traits.

Was looking to have more gadget traits in the tools line. Since that’s their line to start with.

- Utility Belt – Grandmaster trait
-> equip a utility belt that let’s you equip 2 gadgets in one slot. Change between your chosen 2 gadgets in and out of combat. But once set and in combat they cannot be changed.(essentially giving you a mini kit but made of 2 gadgets that you can use. Easy to explain on paper but harder over text. Equip utility belt, select 2 gadgets, enter combat and press 7 or whatever key bind utility kit is, then press “7 or 8” to select either gadget to use. Changes your TB skill upon selecting gadgets as well.) does that make sense?

- Steralized Gadgets – Master trait
-> Dip your gadgets into a sterile solution and scrub away 1 condition when activating a gadget.(self explanatory)

That’s all I have so far. Just tossing some stuff out there to make gadgets less gimmicky and give them a good place in our options when traited for them.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Gadget Trait Brainstorm

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Just give gadgets passive effects like signets…

rocketboots: +25% movement speed (in and ooc)
slick-shoes: increase condition-dmg
throw mine: increase power
googles: increase precision also reduce its cd (we really could need more stunbreakers)

deactivate the passive effect if the gadget is on CD

change the belt-ability of slick-shoes to give stability instead of movement-speed

trait-changes:
inventions: remove power-shoes / add leg-mods
tools: remover leg-mods / add new trait that allows the passives to be active, even if the gadget is on cd

there you go, suddenly gadgets become useful and allow a wider variety of builds, just like arena-net “tried” in the last patch

edit:
forgot about our new healing skill, which counts as gadget as well.

since we already have BR and EG’s #5 + its belt-ability, another passive heal would maybe not the best idea
still, either give it increased healing power or increased vitality.
personally I’d prefer healing-power to support EG + BR

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Gadget Trait Brainstorm

in Engineer

Posted by: Penguin.5197

Penguin.5197

I still like the idea from the other thread about dropping a mine everytime a gadget is activated. Use a battering ram? drop a mine with it. Throw a mine? Drop a mine with it. Its like what hgh does mechanics wise but for gadgets.

Gadget Trait Brainstorm

in Engineer

Posted by: Wolf.5816

Wolf.5816

-Static Gadgets:Activating a Gadget fires a bouncing static bolt at your current target.

-Hardwired Gadgets: Activating a Gadget reduces the current cooldowns on all Rifle, Pistol and Shield Weapon skills by 10%.

-Internal Gadget Charger: Deal 5% increased Damage while a Gadget is on Cooldown.

-Inventors ingenuity: Activating a Gadget removes all Cripple, Chill, or Immobilize.

-Limiter Removal : Activating a Gadget has a random chance to cause an explosion that knocks back nearby foes and inflicts 3 seconds of Burning.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Gadget Trait Brainstorm

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

>-Inventors ingenuity: Activating a Gadget removes all Cripple, Chill, or Immobilize.
thats what RB already do. why copying this effect to all gadgets?

Engineer is love, Engineer is life.

Gadget Trait Brainstorm

in Engineer

Posted by: Wolf.5816

Wolf.5816

So that builds without Rocket Boots could still have readily available soft CC removal. I didn’t like to think of everyone being forced into taking Rocket Boots when they may want to try out other builds.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

(edited by Wolf.5816)