Gadgeteer [Feedback]

Gadgeteer [Feedback]

in Engineer

Posted by: The V.8759

The V.8759

“Build static charges when struck. At maximum charge level, your next gadget skill is overcharged and recharges faster.

Miscellaneous effect.png Charges: 5
Miscellaneous effect.png Recharge Reduced: 25%"

To clarify at first, overcharging your gadget skill means that it gives an extra boon, just like old gadgeteer: Fury for PBR, Might for utility goggles etc.

Gadgeteer seems even weaker as before for me. You used to be able to get speedy gadgets to get an all round 20% CD reduction on your gadget skills. (Do note that in comparison all gadget skills got lower CD). In the current situation you have to be hit 5 times in a row in order to get your gadget reduction and the extra boon.

Next to that it seems a bit weird that you have to be struck in order to get this effect. Engineer is in my opinion not about being struck, but about using smart moves against your opponent. This seems a bit more something for a guard or warrior maybe.

I found myself using kinetic energy while I was running a gadget build since it offers so much more.

suggestions

1) Remove the “Being struck” component and replace it by a more potent system not requiring being hit. With this trait you gain the gadgeteer boons already, but doubled when overcharged.

2) The Be struck mechanic stays, but giving greater reward when they are overcharged: It changes the whole gadget skill. For example: Utility goggles could give a 40% crit buff, PBR could launch 5 targets (And maybe further), Rocket boots also creates a fiery field trail, Mine leaves behind a pulsing lava field after exploded.

One of the Firstborn Channel of Fvux

(edited by The V.8759)

Gadgeteer [Feedback]

in Engineer

Posted by: Kodama.6453

Kodama.6453

I’m fine about the term that you have to get struck for charging it. The benefit from the trait just don’t worth it. My suggestion would be to change the effect of overcharging for each skill. A.E.D. could do aoe damage pulsing while it is in use, so as longer as you take time to trigger it (not in last moment, but still getting lethal damage) as more is the damage benefit. The damage should be bigger as retalation (maybe like 1k per tick), which was the effect of gadgeteer for A.E.D. in the past. It would be balanced in a nice way too, it creates more damage against melee professions to set them under pressure, but it also warns them to stop attacking because of A.E.D., ranged fighters instead wouldn`t get effected by the damage, but wouldn’t get warned this way too.
PBR could get an aoe spell, launching up to 5 enemies in front of you. Rocket Boots could travel a larger line and sets it on fire, creating a fire combo field (like some of the elementalist spells).

Gadgeteer should be a trait which changes the whole feeling of using a gadget.

(edited by Kodama.6453)

Gadgeteer [Feedback]

in Engineer

Posted by: The V.8759

The V.8759

I’m fine about the term that you have to get struck for charging it. The benefit from the trait just don’t worth it. My suggestion would be to change the effect of overcharging for each skill. A.E.D. could do aoe damage pulsing while it is in use, so as longer as you take time to trigger it (not in last moment, but still getting lethal damage) as more is the damage benefit. The damage should be bigger as retalation (maybe like 1k per tick), which was the effect of gadgeteer for A.E.D. in the past. It would be balanced in a nice way too, it creates more damage against melee professions to set them under pressure, but it also warns them to stop attacking because of A.E.D., ranged fighters instead wouldn`t get effected by the damage, but wouldn’t get warned this way too.
PBR could get an aoe spell, launching up to 5 enemies in front of you. Rocket Boots could travel a larger line and sets it on fire, creating a fire combo field (like some of the elementalist spells).

Gadgeteer should be a trait which changes the whole feeling of using a gadget.

Your suggestion is great in my opinion is is much more fun than just boons. I will add it to the suggestion section.

One of the Firstborn Channel of Fvux

Gadgeteer [Feedback]

in Engineer

Posted by: Casia.4281

Casia.4281

yeah. all the “overcharges” seem useless to me.

And yeah, having to take hits to use them, even worse.
Using toolbelt skills should charge it?

Gadgeteer [Feedback]

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

It is a dynamo…make it recharge with movement, maybe? Every X units moved you get a charge?

Gadgeteer [Feedback]

in Engineer

Posted by: Kodama.6453

Kodama.6453

I like the original idea more, it’s a dynamo using the kinetic energy of your opponents hits to charge.

Gadgeteer [Feedback]

in Engineer

Posted by: Frightlight.3796

Frightlight.3796

I still think we should be able to store up to 25 charges that way were not limited to just overcharging one gadget at a time as well as bringing back the old 50% cd reduction would make it so much better I still think upgrades could be made
Battering ram: Launch increased and knockback anyone in the path of the person being knocked back or make it an aoe cone knockback

Mine: increased radius and becomes a spider mine that charges your target

AED: I am actually liking this one though would like if it cleared confusion as well and increase toolbelt too 600 range the current one just misses so much even if the target is right next to you.

(edited by Frightlight.3796)