(edited by The V.8759)
Gadgeteer [Feedback]
I’m fine about the term that you have to get struck for charging it. The benefit from the trait just don’t worth it. My suggestion would be to change the effect of overcharging for each skill. A.E.D. could do aoe damage pulsing while it is in use, so as longer as you take time to trigger it (not in last moment, but still getting lethal damage) as more is the damage benefit. The damage should be bigger as retalation (maybe like 1k per tick), which was the effect of gadgeteer for A.E.D. in the past. It would be balanced in a nice way too, it creates more damage against melee professions to set them under pressure, but it also warns them to stop attacking because of A.E.D., ranged fighters instead wouldn`t get effected by the damage, but wouldn’t get warned this way too.
PBR could get an aoe spell, launching up to 5 enemies in front of you. Rocket Boots could travel a larger line and sets it on fire, creating a fire combo field (like some of the elementalist spells).
Gadgeteer should be a trait which changes the whole feeling of using a gadget.
(edited by Kodama.6453)
I’m fine about the term that you have to get struck for charging it. The benefit from the trait just don’t worth it. My suggestion would be to change the effect of overcharging for each skill. A.E.D. could do aoe damage pulsing while it is in use, so as longer as you take time to trigger it (not in last moment, but still getting lethal damage) as more is the damage benefit. The damage should be bigger as retalation (maybe like 1k per tick), which was the effect of gadgeteer for A.E.D. in the past. It would be balanced in a nice way too, it creates more damage against melee professions to set them under pressure, but it also warns them to stop attacking because of A.E.D., ranged fighters instead wouldn`t get effected by the damage, but wouldn’t get warned this way too.
PBR could get an aoe spell, launching up to 5 enemies in front of you. Rocket Boots could travel a larger line and sets it on fire, creating a fire combo field (like some of the elementalist spells).Gadgeteer should be a trait which changes the whole feeling of using a gadget.
Your suggestion is great in my opinion is is much more fun than just boons. I will add it to the suggestion section.
yeah. all the “overcharges” seem useless to me.
And yeah, having to take hits to use them, even worse.
Using toolbelt skills should charge it?
It is a dynamo…make it recharge with movement, maybe? Every X units moved you get a charge?
I like the original idea more, it’s a dynamo using the kinetic energy of your opponents hits to charge.
I still think we should be able to store up to 25 charges that way were not limited to just overcharging one gadget at a time as well as bringing back the old 50% cd reduction would make it so much better I still think upgrades could be made
Battering ram: Launch increased and knockback anyone in the path of the person being knocked back or make it an aoe cone knockback
Mine: increased radius and becomes a spider mine that charges your target
AED: I am actually liking this one though would like if it cleared confusion as well and increase toolbelt too 600 range the current one just misses so much even if the target is right next to you.
(edited by Frightlight.3796)