Gadgeteer, was that intentional?

Gadgeteer, was that intentional?

in Engineer

Posted by: ukuni.8745

ukuni.8745

anet dev was that an intentional change with gadgeteer because if it was then you might have finally made the gadget meta, not amazingly strong but defiantly makes gadgets alot better.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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Gadgeteer, was that intentional?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Overcharging idea is great but that trait is bad because how it works. It will be 100 times more interesting if it will work like ’Overcharge next gadget after not beeing hit for 5s"

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

Gadgeteer, was that intentional?

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Posted by: Dojo.1867

Dojo.1867

It would be interesting if the overcharge would make the gadget actually good. The effects are all kind of meh tbh.

And 25% cdr is ridiculously bad given that most cdr traits just give a 20% discount on all skills of a group. Should be 50%. They changed it to 25% last minute.

Gadgeteer, was that intentional?

in Engineer

Posted by: Casia.4281

Casia.4281

It would be interesting if the overcharge would make the gadget actually good. The effects are all kind of meh tbh.

And 25% cdr is ridiculously bad given that most cdr traits just give a 20% discount on all skills of a group. Should be 50%. They changed it to 25% last minute.

That and its almost impossible to justify taking more then one gadget at a time.
Gadget traits need to take that into consideration.

Gadgeteer, was that intentional?

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Posted by: Susulemon.3204

Susulemon.3204

Gadgeteer is a horrible trait… 25% cd is nothing, wasn’t there a 20% cd for all gadgets before? Do we know if that was made baseline

Gadgeteer, was that intentional?

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Posted by: Casia.4281

Casia.4281

yeah, all gadgets had their base CD lowered.

Personal Battering Ram—Launch Personal Battering Ram: Recharge reduced from 15 seconds to 12 seconds.
Rocket Boots—Rocket Kick: Recharge reduced from 20 seconds to 17 seconds.
Slick Shoes—Super Speed: Recharge reduced from 30 seconds to 25 seconds.
Mine—Mine Field: Recharge reduced from 20 seconds to 17 seconds.
Utility Goggles—Analyze: Recharge reduced from 30 seconds to 25 seconds.
Grenade Kit—Grenade Barrage: Recharge reduced from 30 seconds to 25 seconds.
Tool Kit—Throw Wrench: Recharge reduced from 20 seconds to 17 seconds.
Flame Turret—Throw Napalm: Recharge reduced from 30 seconds to 25 seconds.
Harpoon Turret—Harpoon: Recharge reduced from 10 seconds to 8 seconds.
Net Turret—Net Attack: Recharge reduced from 45 seconds to 38 seconds.
Rifle Turret—Surprise Shot: Recharge reduced from 10 seconds to 8 seconds.
Rocket Turret—Rocket: Recharge reduced from 30 seconds to 25 seconds.

did not check to see if these notes were all accurate.

(edited by Casia.4281)

Gadgeteer, was that intentional?

in Engineer

Posted by: ukuni.8745

ukuni.8745

yeah, all gadgets had their base CD lowered.

Personal Battering Ram—Launch Personal Battering Ram: Recharge reduced from 15 seconds to 12 seconds.
Rocket Boots—Rocket Kick: Recharge reduced from 20 seconds to 17 seconds.
Slick Shoes—Super Speed: Recharge reduced from 30 seconds to 25 seconds.
Mine—Mine Field: Recharge reduced from 20 seconds to 17 seconds.
Utility Goggles—Analyze: Recharge reduced from 30 seconds to 25 seconds.
Grenade Kit—Grenade Barrage: Recharge reduced from 30 seconds to 25 seconds.
Tool Kit—Throw Wrench: Recharge reduced from 20 seconds to 17 seconds.
Flame Turret—Throw Napalm: Recharge reduced from 30 seconds to 25 seconds.
Harpoon Turret—Harpoon: Recharge reduced from 10 seconds to 8 seconds.
Net Turret—Net Attack: Recharge reduced from 45 seconds to 38 seconds.
Rifle Turret—Surprise Shot: Recharge reduced from 10 seconds to 8 seconds.
Rocket Turret—Rocket: Recharge reduced from 30 seconds to 25 seconds.

did not check to see if these notes were all accurate.

those are tool belt cds that got reduced, do some combat tests of the gadgeteer trait guys youll see what im talking about, and im sure yas will agree that its what gadgets deserve.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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Gadgeteer, was that intentional?

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Posted by: Peutrifectus.4830

Peutrifectus.4830

Well atm it’s a bit buggy…. Basically you can use a gadget twice (one of which is overcharged)… All good but AMR doesn’t work properly with this and AED.

Gadgeteer, was that intentional?

in Engineer

Posted by: Casia.4281

Casia.4281

oh right. yeah those are all only the toolbelt skills. hrm.

speedy gadgets was 20%.

yeah. 25% sucks if thats what it is.

now, I’d say the new gadgeteer does take into consideration my statement really if it WERE 50%
1 gadget getting 50% IS more in line with how people use gadgets then the entire line getting 20%.

and yeah, def seems bugged.
tooltip says my rocket boots should be 15s down from 20s with trait.
but the actual skill does not change.
only the overcharged version has the 15s cd. thats awful..

(edited by Casia.4281)

Gadgeteer, was that intentional?

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’d rather have the old flat cooldown reduction back, but keep the overcharged effects. Those are more interesting than the boons were on the old gadgeteer.

But all you guys wanted your “active play”, so this is what you get.

If nothing else, the cooldown reduction should be boosted to at least 33 given the extra activation conditions. Something like A.E.D. could be really good if it didn’t have such a long recharge on it, although I haven’t tested to confirm that it is actually bugged with AMR. That would kind of suck.

Gadgeteer, was that intentional?

in Engineer

Posted by: Peutrifectus.4830

Peutrifectus.4830

those are tool belt cds that got reduced, do some combat tests of the gadgeteer trait guys youll see what im talking about, and im sure yas will agree that its what gadgets deserve.

^^
no-one actually reading this guys WORDS…

not talking about CDs, forget CDs.

Combat test its behavior.

Dont know whether it’s intentional but you effectively get to use your gadgets twice. Forget CDs.

When the overcharge ability comes available, it seems to overwrite the normal skill. As if they (overcharged and normal) have their own individual CDs.

Like the OP said, not sure if this is intentional but as someone who’s been using AED, AMR and slickshoes extensively… this feels overpowered >:-D

almost unkillable (include quickness from runes @25% hp) and looooads of puddles.

Gadgeteer, was that intentional?

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Posted by: miriforst.1290

miriforst.1290

I wouldn’t even call it that overpowered, it opens up the possibility for full gadget builds where you constantly need to sacrifice gadgets to get the one you need desperately (for example AED) recharged. Remember that while you can use normal—>oc’d, if you use oc’d both will go on cooldown (thus why using it with more gadgets is preferable) and the effect will not go away until you actually use a gadget.

For example in this super burst or die meta ive had a ton of fun making sure that i use the correct version of AED together with AMR, with proper use rewarding you with chains of close to non stop AED (when planets align). This feels like how AED was originally intended, for as long as the enemy keeps bursting you with AED up, you are going to keep resetting, but if anything goes wrong you are in big trouble.

Really i would like this to be the intended version, i feel like a chronomancer and boy the skillcap is through the roof. Only problematic skill i think is slick shoes. But as ive said the trait really shines when you go dedicated gadgeteer in which its not as much of a problem.

#gadgetmeta

Gadgeteer, was that intentional?

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Posted by: ukuni.8745

ukuni.8745

I wouldn’t even call it that overpowered, it opens up the possibility for full gadget builds where you constantly need to sacrifice gadgets to get the one you need desperately (for example AED) recharged. Remember that while you can use normal—>oc’d, if you use oc’d both will go on cooldown (thus why using it with more gadgets is preferable) and the effect will not go away until you actually use a gadget.

For example in this super burst or die meta ive had a ton of fun making sure that i use the correct version of AED together with AMR, with proper use rewarding you with chains of close to non stop AED (when planets align). This feels like how AED was originally intended, for as long as the enemy keeps bursting you with AED up, you are going to keep resetting, but if anything goes wrong you are in big trouble.

Really i would like this to be the intended version, i feel like a chronomancer and boy the skillcap is through the roof. Only problematic skill i think is slick shoes. But as ive said the trait really shines when you go dedicated gadgeteer in which its not as much of a problem.

#gadgetmeta

yea slick shoes would be the only over powered one of the lot, but it was arguably op pre patch, not only that but in the current state of the game its practically suicide to not take toolkit for the block and elixirs S which dosent leave much room for slick shoes but yea aed isnt that op with it considering i got 100-0d by a mesmer threw 21k hp with aed active so effectivly 33k hp burst lol.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube