Gadgeteer we can still save it !

Gadgeteer we can still save it !

in Engineer

Posted by: Frightlight.3796

Frightlight.3796

Alright probably my last post about this trait that could make the trait extremely fun.
As of now being hit to charge a gadget is kind of a hassle considering most of the abilities are power based and in that scenario you do not want to be hit!
My idea was to change it to give you charge each time you do damage in a percentage style allowing you to effectively completely reset the cd of one fully charged gadget or use gadgets in rotations.
Example
Say you get about 10 full hits in random damage what not(charge should only happen on direct damage) and you get 100% charge you use one of your gadgets, but because you saved the full charge it is instantly reset (toolbelt skills not really sure if they should benefit) Or say you landed a couple hits in and only have around 45% charge your next gadget you use will only get a 45% cd reduction. I suppose there would be some balancing issues or percentage reductions, but I feel it would completely create a new/fun playstyle for the engineer community.

Gadgeteer we can still save it !

in Engineer

Posted by: tigirius.9014

tigirius.9014

Gadgets, explosives, elixirs (the potions not the kits) all need an overhaul.

They are severely lacking. They don’t produce boons anymore. They don’t remove conditions. The healer gadget is terrible. I’d suggest they change the healer gadget to allow us to at least be healed by the damage we put out like signets on other classes at least that would be helpful.

This is going to be the second expansion I suspect, where the engineer’s other specs will be behind in the balance department but we’re supposed to swallow that they believe in us customizing our class.

Alright probably my last post about this trait that could make the trait extremely fun.
As of now being hit to charge a gadget is kind of a hassle considering most of the abilities are power based and in that scenario you do not want to be hit!
My idea was to change it to give you charge each time you do damage in a percentage style allowing you to effectively completely reset the cd of one fully charged gadget or use gadgets in rotations.
Example
Say you get about 10 full hits in random damage what not(charge should only happen on direct damage) and you get 100% charge you use one of your gadgets, but because you saved the full charge it is instantly reset (toolbelt skills not really sure if they should benefit) Or say you landed a couple hits in and only have around 45% charge your next gadget you use will only get a 45% cd reduction. I suppose there would be some balancing issues or percentage reductions, but I feel it would completely create a new/fun playstyle for the engineer community.

Balance Team: Please Fix Mine Toolbelt Positioning!

Gadgeteer we can still save it !

in Engineer

Posted by: coro.3176

coro.3176

To fix gadgets in general: cleanse a condition (or two?) on activation with the gadgeteer trait.

Currently Elixirs outshine gadgets because condi cleanse is so necessary in any kind of pvp, so engineers can’t afford to NOT take an elixir that could provide two cleanses (throw and consume). They might need to make it even better than that because HGH also provides good might stacking as well. If gadgets are ever going to be useful, they need to be at least as good as elixirs